local Players = game:GetService("Players")
local playerStates = {}
local function onPlayerAdded(player)
playerStates[player.UserId] = {
joinedAt = os.time(),
}
print(player.Name .. " has joined the game")
end
local function onPlayerRemoving(player)
playerStates[player.UserId] = nil
end
Players.PlayerAdded:Connect(onPlayerAdded)
Players.PlayerRemoving:Connect(onPlayerRemoving)