Joseph San Nicolas
Roblox Developer, deathtothestadium
I'm Joseph, known on Roblox as deathtothestadium. I've spent 10+ years building on the platform, starting the way most developers do: messing around in Studio, breaking things, and slowly figuring out how the pieces actually fit together. Somewhere along the way that turned into a real skillset across scripting, modeling, building, and UI.
These days I don't stick to one lane. A project might have me writing the gameplay systems in the morning and blocking out an environment in the afternoon, I like owning things end to end instead of just handling one narrow slice of a project. That generalist approach is also why I got into tutoring: breaking down how a system works is a lot easier when you've actually built it yourself, from first script to shipped feature.
Outside of Roblox, I work with my hands too, welding and mechanical engineering. It sounds unrelated, but it isn't: thinking in terms of structure, tolerances, and how things actually hold together carries directly into how I build and script. A build that "looks right" but doesn't hold together under real conditions isn't actually done, whether that's a weld or a Roblox rig.
This site itself is part of that same philosophy: the 3D avatar viewer, the .rbxm parser, the script viewer, none of that came off a shelf. I built them by hand because I wanted tools that worked exactly the way I needed, and because a site full of working tools says more about how I build than a portfolio of screenshots ever could.
Skills
- Scripting
- 3D Modeling
- Building
- UI/UX Design
- GFX
- Music
- Welding
- Mechanical Engineering
Connect
My Journey
-
2009
Joined Roblox
- Joined Roblox as a player and hobbyist.
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2011
Joined Irellus
- Joined Irellus, a fan group for a game made by KDawg.
- That's where I met my first teachers: Draginator, an aerospace engineer who scripted for the group, and Hamma, the group's builder.
-
2012
Began Developing
- Focused on small projects and helping medium-sized games with game mechanics.
- Started as a builder, constructing sci-fi worlds and popular tycoon maps.
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Early Development
Mentorship & Skill-Building
- Draginator taught me math, trigonometry, and my first scripts.
- Hamma showed me the building side, from world layout to construction technique.
- Learned Object-Oriented Programming (OOP) and techniques for creating custom assets and tools.
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2015 - 2017
Broadening the Fundamentals
- Branched out into other programming languages and paradigms outside Roblox: Python, C, C++, C#, Batch, JavaScript, and Java, alongside going deeper into Lua.
- Picked up more data structures and algorithms, and got into the habit of taking things apart to understand how they actually worked.
- Used that broader foundation to start building more complex systems back in Roblox.
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2020
Expanded Skill Set
- Started using Blender for 3D modeling.
- Began to gain the ability to solo-develop most game concepts.
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COVID-19 Period
Career Shift
- Lost a programming job as a website designer.
- Took a job at Amazon while refining Roblox development skills from home.
- Adopted the name Roblox Tutor to start teaching and sharing skills with others.
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2025
Current
- Experienced developer and educator in the Roblox community, combining years of building, scripting, and 3D design expertise.