Building an island by hand in Studio's terrain editor takes hours. Studio can import a whole landscape from two images instead - a heightmap (bright is high, dark is low) and an optional colormap that assigns a material per pixel. This makes both: generate a base with noise, sculpt it, paint a mask and re-generate inside only that mask, then let the materials assign themselves by elevation and slope. Nothing is uploaded; it all runs in your browser.

How it maps to Studio. One heightmap pixel is 4 studs, so the region size below is derived for you. Colormap pixels are matched to Roblox's material colour key, and every pixel is snapped to an exact material value on export - Roblox's docs warn that anti-aliased edges produce colours between two materials, so nothing here ever blends a colormap edge.

Generate

Sculpt

Press L to cycle

Materials

Click a swatch to paint that material by hand. These are Roblox's exact colour keys.

Auto-assign by height

Each band applies up to its height percentage. Steep ground overrides them all.

Export

View
Resolution

3D Preview

Drag to orbit, scroll to zoom. The water plane is preview-only - it shows you where sea level lands, but the exported files just describe height and material.