A Roblox ParticleEmitter can play an animated texture by splitting one square image into a grid of frames. Draw those frames here, watch the animation play live, and export the atlas ready to upload. Everything happens in your browser - nothing is uploaded anywhere.

Colour or grayscale? The emitter's Color property multiplies your texture, so a full-colour flipbook can only be darkened or shifted in Studio - you can't turn a red puff blue. Export as Tintable instead and the texture goes white with its brightness folded into transparency, so one flipbook can be any colour you like, changed any time from Color without re-exporting.

Flipbook

Tools

Frames

Auto-animate

Draw frame 1, then generate the rest by interpolating a transform across the whole flipbook. Most particle effects are one shape growing, spinning and fading.

Export

Frame 1 / 16

Use / to step frames. Onion skin shows the previous frame faintly underneath so motion stays continuous.

Live Preview

Tick the box to multiply the frames by a colour exactly like ParticleEmitter.Color does — the fastest way to confirm a grayscale flipbook really does tint cleanly.

Studio settings

FlipbookLayout
Grid4x4
FlipbookFramerate
24
Texture
1024 x 1024
Frames
16 frames of 256 x 256

Set these on your ParticleEmitter after uploading the PNG. FlipbookMode is up to you — Loop repeats forever, while OneShot plays once across the particle's lifetime and ignores the framerate.