Turn a .mid into an audio file Roblox will actually accept.
Roblox can't play a .mid - a Sound plays an uploaded audio asset, so a MIDI has to be rendered to audio first. Drop one here and it's parsed, rendered, and handed back as a WAV, entirely in your browser. Pairs with the MIDI Maker: write it there, convert it here, upload it to Roblox.
What the render sounds like. This uses the same synthesised instrument voices as the MIDI Maker's preview, so a file you wrote there converts to exactly what you heard. A MIDI from somewhere else will play the right notes with the right timing, but through these synth voices rather than real recorded instruments - for orchestral realism you'd want a DAW with a soundfont.
Why WAV, not MP3. Browsers can decode MP3 but not encode it, and this site only loads scripts from its own origin, so MP3 would mean adding a permanent encoder dependency. Roblox accepts .wav directly, so this skips that - at the cost of file size, which is checked against Roblox's 20 MB limit below.
Drop a .mid or .midi file above. Format 0 and Format 1 files both work, including ones with tempo changes.
Untick a track to leave it out of the render - handy for exporting a backing track without the melody, or one instrument at a time.
Roblox accepts .mp3, .ogg, .wav and .flac, up to 20 MB and 7 minutes, at 48 kHz or below. Everything this exports sits inside those rules as long as the size estimate above stays green.