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AudioSimulationFidelity
This enum, used with AudioEmitter.SimulationFidelity and AudioListener.SimulationFidelity, determines how detailed audio simulation should be.
Items
| Name | Value | Description |
|---|---|---|
| None | 0 | No acoustic simulation occurs; only direction and distance are taken into account. |
| Automatic | 1 | The audio engine simulates transmission, diffraction, and reflections at a level of detail suitable to most devices. |
None
No acoustic simulation occurs; only direction and distance are taken into account.
| Field | Value |
|---|---|
| value | 0 |
Automatic
The audio engine simulates transmission, diffraction, and reflections at a level of detail suitable to most devices.
| Field | Value |
|---|---|
| value | 1 |