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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

AudioSimulationFidelity

This enum, used with AudioEmitter.SimulationFidelity and AudioListener.SimulationFidelity, determines how detailed audio simulation should be.

Items

NameValueDescription
None0No acoustic simulation occurs; only direction and distance are taken into account.
Automatic1The audio engine simulates transmission, diffraction, and reflections at a level of detail suitable to most devices.

None

No acoustic simulation occurs; only direction and distance are taken into account.

FieldValue
value0

Automatic

The audio engine simulates transmission, diffraction, and reflections at a level of detail suitable to most devices.

FieldValue
value1