Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
FluidFidelity
Determines the geometric representation used to compute aerodynamic forces and torques for MeshPart and PartOperation instances.
Items
| Name | Value | Description |
|---|---|---|
| Automatic | 0 | Let the physics engine select the geometric representation for aerodynamic force and torque calculations. |
| UseCollisionGeometry | 1 | Use the current collision geometry specified by TriangleMeshPart.CollisionFidelity for aerodynamic force and torque calculations . |
| UsePreciseGeometry | 2 | Force the engine to compute aerodynamic forces and torques using a more precise geometry representation based on the original mesh. This option may increase join and replication time if used on a large scale. |
Automatic
Let the physics engine select the geometric representation for aerodynamic force and torque calculations.
| Field | Value |
|---|---|
| value | 0 |
UseCollisionGeometry
Use the current collision geometry specified by TriangleMeshPart.CollisionFidelity for aerodynamic force and torque calculations .
| Field | Value |
|---|---|
| value | 1 |
UsePreciseGeometry
Force the engine to compute aerodynamic forces and torques using a more precise geometry representation based on the original mesh. This option may increase join and replication time if used on a large scale.
| Field | Value |
|---|---|
| value | 2 |