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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

FluidFidelity

Determines the geometric representation used to compute aerodynamic forces and torques for MeshPart and PartOperation instances.

Items

NameValueDescription
Automatic0Let the physics engine select the geometric representation for aerodynamic force and torque calculations.
UseCollisionGeometry1Use the current collision geometry specified by TriangleMeshPart.CollisionFidelity for aerodynamic force and torque calculations .
UsePreciseGeometry2Force the engine to compute aerodynamic forces and torques using a more precise geometry representation based on the original mesh. This option may increase join and replication time if used on a large scale.

Automatic

Let the physics engine select the geometric representation for aerodynamic force and torque calculations.

FieldValue
value0

UseCollisionGeometry

Use the current collision geometry specified by TriangleMeshPart.CollisionFidelity for aerodynamic force and torque calculations .

FieldValue
value1

UsePreciseGeometry

Force the engine to compute aerodynamic forces and torques using a more precise geometry representation based on the original mesh. This option may increase join and replication time if used on a large scale.

FieldValue
value2