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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

DeveloperMemoryTag

A list of memory categories, and a description of what they are allocated to.

Items

NameValueDescription
Internal0General data that doesn't have any categorization. This could be due to either internal reasons, or because it simply isn't being tracked categorically.
HttpCache1A cache of HTTP responses.
Instances2All the Instances present in memory.
Signals3Events, signals, connections, etc.
LuaHeap4All of the data in Luau, including everything happening in core scripts, built-in data types, etc.
Script5All memory being manipulated and referenced by scripts.
PhysicsCollision6Collision detection in the Workspace.
BaseParts73D parts used for simulation.
GraphicsSolidModels8Rendering solid models (stuff made with Union, Negate, etc.).
GraphicsMeshParts10Rendering of mesh parts.
GraphicsParticles11Rendering of particles from ParticleEmitters.
GraphicsParts12Rendering of regular parts.
GraphicsSpatialHash13Spatial hash lookup tables of the game world that are used for rendering.
GraphicsTerrain14Rendering of terrain geometry.
GraphicsTexture15Rendering of textures in the game world.
GraphicsTextureCharacter16Rendering of texture composition maps that are generated for Humanoids.
Sounds17Data of sounds in-game.
StreamingSounds18Playback of sounds in-game.
TerrainVoxels19Occupancy/Material data of the Terrain.
Gui21Gui element data and rendering.
Animation22Playback of Animations on Humanoids and AnimationControllers.
Navigation23Pathfinding for Humanoids via the PathfindingService.
GeometryCSG24Geometry mesh data for CSG objects such as UnionOperation and PartOperation.
GraphicsSlimModels25Rendering memory for SLIM (streamed level-of-detail instance mesh) model data.

Internal

General data that doesn't have any categorization. This could be due to either internal reasons, or because it simply isn't being tracked categorically.

FieldValue
value0

HttpCache

A cache of HTTP responses.

FieldValue
value1

Instances

All the Instances present in memory.

FieldValue
value2

Signals

Events, signals, connections, etc.

FieldValue
value3

LuaHeap

All of the data in Luau, including everything happening in core scripts, built-in data types, etc.

FieldValue
value4

Script

All memory being manipulated and referenced by scripts.

FieldValue
value5

PhysicsCollision

Collision detection in the Workspace.

FieldValue
value6

BaseParts

3D parts used for simulation.

FieldValue
value7

GraphicsSolidModels

Rendering solid models (stuff made with Union, Negate, etc.).

FieldValue
value8

GraphicsMeshParts

Rendering of mesh parts.

FieldValue
value10

GraphicsParticles

Rendering of particles from ParticleEmitters.

FieldValue
value11

GraphicsParts

Rendering of regular parts.

FieldValue
value12

GraphicsSpatialHash

Spatial hash lookup tables of the game world that are used for rendering.

FieldValue
value13

GraphicsTerrain

Rendering of terrain geometry.

FieldValue
value14

GraphicsTexture

Rendering of textures in the game world.

FieldValue
value15

GraphicsTextureCharacter

Rendering of texture composition maps that are generated for Humanoids.

FieldValue
value16

Sounds

Data of sounds in-game.

FieldValue
value17

StreamingSounds

Playback of sounds in-game.

FieldValue
value18

TerrainVoxels

Occupancy/Material data of the Terrain.

FieldValue
value19

Gui

Gui element data and rendering.

FieldValue
value21

Animation

Playback of Animations on Humanoids and AnimationControllers.

FieldValue
value22

Pathfinding for Humanoids via the PathfindingService.

FieldValue
value23

GeometryCSG

Geometry mesh data for CSG objects such as UnionOperation and PartOperation.

FieldValue
value24

GraphicsSlimModels

Rendering memory for SLIM (streamed level-of-detail instance mesh) model data.

FieldValue
value25