Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
AvatarSettingsAnimationPacksMode
Determines which base animation pack (locomotion assets such as run, walk, fall, jump, idle, swim, swim idle, and climb) is applied to avatar characters. This is the type of AvatarAnimationRules.AnimationPacksMode, which defaults to AvatarSettingsAnimationPacksMode.PlayerChoice.
Items
| Name | Value | Description |
|---|---|---|
| PlayerChoice | 0 | The player's own equipped animation pack is used. The character's Animate script supplies the animations without experience-level overrides. |
| StandardR15 | 1 | The experience forces the standard R15 animation pack on all characters, overriding player-equipped animations with a fixed set of R15 locomotion clips. |
| StandardR6 | 2 | The experience forces the standard R6 animation pack on all (R15) characters, overriding player-equipped animations with a fixed set of R6-style locomotion clips plus additional R6-style emote and tool animations. |
PlayerChoice
The player's own equipped animation pack is used. The character's Animate script supplies the animations without experience-level overrides.
| Field | Value |
|---|---|
| value | 0 |
StandardR15
The experience forces the standard R15 animation pack on all characters, overriding player-equipped animations with a fixed set of R15 locomotion clips.
| Field | Value |
|---|---|
| value | 1 |
StandardR6
The experience forces the standard R6 animation pack on all (R15) characters, overriding player-equipped animations with a fixed set of R6-style locomotion clips plus additional R6-style emote and tool animations.
| Field | Value |
|---|---|
| value | 2 |