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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

MeshPartDetailLevel

The level of detail of MeshParts displayed in Studio. Used to visually verify the quality of MeshParts at lower level of detail at close range. Level01 being the highest detail and Level04 being the lowest detail.

Items

NameValueDescription
DistanceBased0Select level of detail based on distance (default behavior as in game).
Level001Forces MeshParts to render at LOD index 0, the finest detail level.
Level012Highest level of detail.
Level023Second highest level of detail.
Level034Third highest level of detail.
Level045Lowest level of detail.
Level056Forces MeshParts to render at LOD index 5.
Level067Forces MeshParts to render at LOD index 6.
Level078Forces MeshParts to render at LOD index 7.
Level089Forces MeshParts to render at LOD index 8.
Level0910Forces MeshParts to render at LOD index 9, the coarsest available.

DistanceBased

Select level of detail based on distance (default behavior as in game).

FieldValue
value0

Level00

Forces MeshParts to render at LOD index 0, the finest detail level.

FieldValue
value1

Level01

Highest level of detail.

FieldValue
value2

Level02

Second highest level of detail.

FieldValue
value3

Level03

Third highest level of detail.

FieldValue
value4

Level04

Lowest level of detail.

FieldValue
value5

Level05

Forces MeshParts to render at LOD index 5.

FieldValue
value6

Level06

Forces MeshParts to render at LOD index 6.

FieldValue
value7

Level07

Forces MeshParts to render at LOD index 7.

FieldValue
value8

Level08

Forces MeshParts to render at LOD index 8.

FieldValue
value9

Level09

Forces MeshParts to render at LOD index 9, the coarsest available.

FieldValue
value10