Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
SlimTintMode
Determines the color-coding mode used by the SLIM debug tint overlay. Select a mode via the DebugVisualizations panel in the Developer Console to color-code meshes by different criteria.
Items
| Name | Value | Description |
|---|---|---|
| None | 0 | No tint is applied. Meshes render with their normal appearance. |
| LevelOfDetail | 1 | Colors each mesh by its current level of detail. Blue is the coarsest, red the finest, and every rank in between maps to a fixed color. A given color always means the same LOD rank across every mesh, with the exception that each mesh's own highest available LOD is always shown red. |
| DataModelState | 5 | Colors SLIM models by whether their DataModel instances are streamed in or out. Green indicates streamed in (full DataModel present); yellow indicates streamed out (a placeholder). Both are still rendered via SLIM. |
| TranscoderStatus | 6 | Colors each SLIM model by its SlimTranscoderStatus. Follow the link to see which color maps to each status. |
None
No tint is applied. Meshes render with their normal appearance.
| Field | Value |
|---|---|
| value | 0 |
LevelOfDetail
Colors each mesh by its current level of detail. Blue is the coarsest, red the finest, and every rank in between maps to a fixed color. A given color always means the same LOD rank across every mesh, with the exception that each mesh's own highest available LOD is always shown red.
| Field | Value |
|---|---|
| value | 1 |
DataModelState
Colors SLIM models by whether their DataModel instances are streamed in or out. Green indicates streamed in (full DataModel present); yellow indicates streamed out (a placeholder). Both are still rendered via SLIM.
| Field | Value |
|---|---|
| value | 5 |
TranscoderStatus
Colors each SLIM model by its SlimTranscoderStatus. Follow the link to see which color maps to each status.
| Field | Value |
|---|---|
| value | 6 |