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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

SlimTintMode

Determines the color-coding mode used by the SLIM debug tint overlay. Select a mode via the DebugVisualizations panel in the Developer Console to color-code meshes by different criteria.

Items

NameValueDescription
None0No tint is applied. Meshes render with their normal appearance.
LevelOfDetail1Colors each mesh by its current level of detail. Blue is the coarsest, red the finest, and every rank in between maps to a fixed color. A given color always means the same LOD rank across every mesh, with the exception that each mesh's own highest available LOD is always shown red.
DataModelState5Colors SLIM models by whether their DataModel instances are streamed in or out. Green indicates streamed in (full DataModel present); yellow indicates streamed out (a placeholder). Both are still rendered via SLIM.
TranscoderStatus6Colors each SLIM model by its SlimTranscoderStatus. Follow the link to see which color maps to each status.

None

No tint is applied. Meshes render with their normal appearance.

FieldValue
value0

LevelOfDetail

Colors each mesh by its current level of detail. Blue is the coarsest, red the finest, and every rank in between maps to a fixed color. A given color always means the same LOD rank across every mesh, with the exception that each mesh's own highest available LOD is always shown red.

FieldValue
value1

DataModelState

Colors SLIM models by whether their DataModel instances are streamed in or out. Green indicates streamed in (full DataModel present); yellow indicates streamed out (a placeholder). Both are still rendered via SLIM.

FieldValue
value5

TranscoderStatus

Colors each SLIM model by its SlimTranscoderStatus. Follow the link to see which color maps to each status.

FieldValue
value6