Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
NetworkOwnership
Defines how to determine which client has ownership of a part for a server (network).
Items
| Name | Value | Description |
|---|---|---|
| Automatic | 0 | Network ownership is determined automatically by the server. |
| Manual | 1 | Network ownership is set manually by the developer. |
| OnContact | 2 | The first player to touch a part is given ownership of that part for the server (network). Ownership will not change if another player touches that part unless network ownership has been released by the owner. |
Automatic
Network ownership is determined automatically by the server.
| Field | Value |
|---|---|
| value | 0 |
Manual
Network ownership is set manually by the developer.
| Field | Value |
|---|---|
| value | 1 |
OnContact
The first player to touch a part is given ownership of that part for the server (network). Ownership will not change if another player touches that part unless network ownership has been released by the owner.
| Field | Value |
|---|---|
| value | 2 |