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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Material

The following base materials are used for parts and/or terrain. See the Materials guide for more details on using and modifying materials.

Items

NameValueDescription
Plastic256Applies to BasePart only.
SmoothPlastic272Applies to BasePart only.
Neon288Applies to BasePart only.
Wood512Applies to BasePart only.
WoodPlanks528Applies to BasePart and Terrain.
Marble784Applies to BasePart only.
Basalt788Applies to BasePart and Terrain.
Slate800Applies to BasePart and Terrain.
CrackedLava804Applies to BasePart and Terrain.
Concrete816Applies to BasePart and Terrain.
Limestone820Applies to BasePart and Terrain.
Granite832Applies to BasePart only.
Pavement836Applies to BasePart and Terrain.
Brick848Applies to BasePart and Terrain.
Pebble864Applies to BasePart only.
Cobblestone880Applies to BasePart and Terrain.
Rock896Applies to BasePart and Terrain.
Sandstone912Applies to BasePart and Terrain.
CorrodedMetal1040Applies to BasePart only.
DiamondPlate1056Applies to BasePart only.
Foil1072Applies to BasePart only.
Metal1088Applies to BasePart only.
Grass1280Applies to BasePart and Terrain.
LeafyGrass1284Applies to BasePart and Terrain.
Sand1296Applies to BasePart and Terrain.
Fabric1312Applies to BasePart only.
Snow1328Applies to BasePart and Terrain.
Mud1344Applies to BasePart and Terrain.
Ground1360Applies to BasePart and Terrain.
Asphalt1376Applies to BasePart and Terrain.
Salt1392Applies to BasePart and Terrain.
Ice1536Applies to BasePart and Terrain.
Glacier1552Applies to BasePart and Terrain.
Glass1568Applies to BasePart only. Note that refraction of light through this material is not supported on mobile devices due to computational limitations.
ForceField1584Must be used on a MeshPart with UVs laid out to cover much of the 0:1 UV space or more (larger is better). The MeshPart must also have a texture applied to its TextureID, and that texture image must have a wide value range since the material displays the range from dark/black to light/white values. Obtain this model for a functional example.
Air1792Applies to Terrain only.
Water2048Applies to Terrain only.
Cardboard2304Applies to BasePart only.
Carpet2305Applies to BasePart only.
CeramicTiles2306Applies to BasePart only.
ClayRoofTiles2307Applies to BasePart only.
RoofShingles2308Applies to BasePart only.
Leather2309Applies to BasePart only.
Plaster2310Applies to BasePart only.
Rubber2311Applies to BasePart only.

Plastic

Applies to BasePart only.

FieldValue
value256

SmoothPlastic

Applies to BasePart only.

FieldValue
value272

Neon

Applies to BasePart only.

FieldValue
value288

Wood

Applies to BasePart only.

FieldValue
value512

WoodPlanks

Applies to BasePart and Terrain.

FieldValue
value528

Marble

Applies to BasePart only.

FieldValue
value784

Basalt

Applies to BasePart and Terrain.

FieldValue
value788

Slate

Applies to BasePart and Terrain.

FieldValue
value800

CrackedLava

Applies to BasePart and Terrain.

FieldValue
value804

Concrete

Applies to BasePart and Terrain.

FieldValue
value816

Limestone

Applies to BasePart and Terrain.

FieldValue
value820

Granite

Applies to BasePart only.

FieldValue
value832

Pavement

Applies to BasePart and Terrain.

FieldValue
value836

Brick

Applies to BasePart and Terrain.

FieldValue
value848

Pebble

Applies to BasePart only.

FieldValue
value864

Cobblestone

Applies to BasePart and Terrain.

FieldValue
value880

Rock

Applies to BasePart and Terrain.

FieldValue
value896

Sandstone

Applies to BasePart and Terrain.

FieldValue
value912

CorrodedMetal

Applies to BasePart only.

FieldValue
value1040

DiamondPlate

Applies to BasePart only.

FieldValue
value1056

Foil

Applies to BasePart only.

FieldValue
value1072

Metal

Applies to BasePart only.

FieldValue
value1088

Grass

Applies to BasePart and Terrain.

FieldValue
value1280

LeafyGrass

Applies to BasePart and Terrain.

FieldValue
value1284

Sand

Applies to BasePart and Terrain.

FieldValue
value1296

Fabric

Applies to BasePart only.

FieldValue
value1312

Snow

Applies to BasePart and Terrain.

FieldValue
value1328

Mud

Applies to BasePart and Terrain.

FieldValue
value1344

Ground

Applies to BasePart and Terrain.

FieldValue
value1360

Asphalt

Applies to BasePart and Terrain.

FieldValue
value1376

Salt

Applies to BasePart and Terrain.

FieldValue
value1392

Ice

Applies to BasePart and Terrain.

FieldValue
value1536

Glacier

Applies to BasePart and Terrain.

FieldValue
value1552

Glass

Applies to BasePart only. Note that refraction of light through this material is not supported on mobile devices due to computational limitations.

FieldValue
value1568

ForceField

Must be used on a MeshPart with UVs laid out to cover much of the 0:1 UV space or more (larger is better). The MeshPart must also have a texture applied to its TextureID, and that texture image must have a wide value range since the material displays the range from dark/black to light/white values. Obtain this model for a functional example.

FieldValue
value1584

Air

Applies to Terrain only.

FieldValue
value1792
tags["NotBrowsable"]

Water

Applies to Terrain only.

FieldValue
value2048
tags["NotBrowsable"]

Cardboard

Applies to BasePart only.

FieldValue
value2304

Carpet

Applies to BasePart only.

FieldValue
value2305

CeramicTiles

Applies to BasePart only.

FieldValue
value2306

ClayRoofTiles

Applies to BasePart only.

FieldValue
value2307

RoofShingles

Applies to BasePart only.

FieldValue
value2308

Leather

Applies to BasePart only.

FieldValue
value2309

Plaster

Applies to BasePart only.

FieldValue
value2310

Rubber

Applies to BasePart only.

FieldValue
value2311