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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

MeshType

The MeshType Enum is used to set what type of mesh the SpecialMesh is.

Items

NameValueDescription
Head0The mesh is the default Humanoid head mesh.
Torso1The mesh is the default Humanoid torso mesh.
Wedge2The mesh is a wedge.
Sphere3The mesh is a sphere.
Cylinder4The mesh is a cylinder.
FileMesh5The mesh is determined by the Roblox mesh asset ID provided.
Brick6The mesh is a brick (just like the shape of a default BasePart).
Prism7The mesh is a prism.
Pyramid8The mesh is a pyramid.
ParallelRamp9The mesh is a parallel ramp.
RightAngleRamp10The mesh is a right angle ramp.
CornerWedge11The mesh is a corner wedge.

The mesh is the default Humanoid head mesh.

FieldValue
value0

Torso

The mesh is the default Humanoid torso mesh.

FieldValue
value1

Wedge

The mesh is a wedge.

FieldValue
value2

Sphere

The mesh is a sphere.

FieldValue
value3

Cylinder

The mesh is a cylinder.

FieldValue
value4

FileMesh

The mesh is determined by the Roblox mesh asset ID provided.

FieldValue
value5

Brick

The mesh is a brick (just like the shape of a default BasePart).

FieldValue
value6

Prism

Deprecated.

The mesh is a prism.

FieldValue
value7
tags["Deprecated"]

Pyramid

Deprecated.

The mesh is a pyramid.

FieldValue
value8
tags["Deprecated"]

ParallelRamp

Deprecated.

The mesh is a parallel ramp.

FieldValue
value9
tags["Deprecated"]

RightAngleRamp

Deprecated.

The mesh is a right angle ramp.

FieldValue
value10
tags["Deprecated"]

CornerWedge

Deprecated.

The mesh is a corner wedge.

FieldValue
value11
tags["Deprecated"]