Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
RenderPriority
A list of standard reserved values in BindToRenderStep.
See RunService:BindToRenderStep() for the proper usage, as the enum itself isn't used.
Items
| Name | Value | Description |
|---|---|---|
| First | 0 | The lowest reserved priority level; callbacks run before all other standard priorities. |
| Input | 100 | Runs after First; intended for input-processing callbacks. |
| Camera | 200 | Runs after Input; intended for camera-update callbacks. |
| Character | 300 | Runs after Camera; intended for character-response callbacks. |
| Last | 2000 | The highest reserved priority level; callbacks run after all other standard priorities. |
First
The lowest reserved priority level; callbacks run before all other standard priorities.
| Field | Value |
|---|---|
| value | 0 |
Input
Runs after First; intended for input-processing callbacks.
| Field | Value |
|---|---|
| value | 100 |
Camera
Runs after Input; intended for camera-update callbacks.
| Field | Value |
|---|---|
| value | 200 |
Character
Runs after Camera; intended for character-response callbacks.
| Field | Value |
|---|---|
| value | 300 |
Last
The highest reserved priority level; callbacks run after all other standard priorities.
| Field | Value |
|---|---|
| value | 2000 |