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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

RenderPriority

A list of standard reserved values in BindToRenderStep.

See RunService:BindToRenderStep() for the proper usage, as the enum itself isn't used.

Items

NameValueDescription
First0The lowest reserved priority level; callbacks run before all other standard priorities.
Input100Runs after First; intended for input-processing callbacks.
Camera200Runs after Input; intended for camera-update callbacks.
Character300Runs after Camera; intended for character-response callbacks.
Last2000The highest reserved priority level; callbacks run after all other standard priorities.

First

The lowest reserved priority level; callbacks run before all other standard priorities.

FieldValue
value0

Input

Runs after First; intended for input-processing callbacks.

FieldValue
value100

Camera

Runs after Input; intended for camera-update callbacks.

FieldValue
value200

Character

Runs after Camera; intended for character-response callbacks.

FieldValue
value300

Last

The highest reserved priority level; callbacks run after all other standard priorities.

FieldValue
value2000