Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
GradientType
Used alongside UIGradient.Type to set the shape of the gradient as linear, radial, or conical.
Items
| Name | Value | Description |
|---|---|---|
| Linear | 0 | The color/transparency sequence transitions in a straight line across the element. The direction is controlled by Rotation and the position by Offset. |
| Radial | 1 | The color/transparency sequence radiates outward from the element's center, optionally shifted by Offset. The radius is defined by the average of the element's width and height divided by two, effectively (width+height)/4. Rotation has no effect on a radial gradient. |
| Conical | 2 | The color/transparency sequence sweeps clockwise around the center of the element, optionally shifted by Offset. Rotation controls the starting angle of the sweep. |
Linear
The color/transparency sequence transitions in a straight line across the element. The direction is controlled by Rotation and the position by Offset.
| Field | Value |
|---|---|
| value | 0 |
Radial
The color/transparency sequence radiates outward from the element's center, optionally shifted by Offset. The radius is defined by the average of the element's width and height divided by two, effectively (width+height)/4. Rotation has no effect on a radial gradient.
| Field | Value |
|---|---|
| value | 1 |
Conical
The color/transparency sequence sweeps clockwise around the center of the element, optionally shifted by Offset. Rotation controls the starting angle of the sweep.
| Field | Value |
|---|---|
| value | 2 |