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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Technology

This enum represents the different lighting systems available for rendering the 3D world. It is used by the Lighting.Technology property.

Note that Lighting.Technology has been superseded by LightingStyle which determines the artistic intent behind lighting, and PrioritizeLightingQuality which indicates whether you prefer lighting/shading quality or view distance to scale down first.

Items

NameValueDescription
Legacy0
Voxel1Uses a 4×4×4 voxel map for light and shadow calculation.
Compatibility2Simulates the removed legacy technology and is now deprecated. To achieve a similar look, use Voxel Lighting and add a ColorGradingEffect post‑processing effect set to the Retro preset.
ShadowMap3Features shadow mapping that produces more realistic and crisp shadows from sunlight or directional light sources.
Future4Features the most advanced technology for high-fidelity lighting and shadows.
Unified5

Legacy

Deprecated. This option is deprecated and cannot be selected in Studio.

FieldValue
value0
tags["Deprecated"]

Voxel

Uses a 4×4×4 voxel map for light and shadow calculation.

FieldValue
value1

Compatibility

Deprecated. This option is deprecated and cannot be selected in Studio.

Simulates the removed legacy technology and is now deprecated. To achieve a similar look, use Voxel Lighting and add a ColorGradingEffect post‑processing effect set to the Retro preset.

FieldValue
value2

ShadowMap

Features shadow mapping that produces more realistic and crisp shadows from sunlight or directional light sources.

FieldValue
value3

Future

Features the most advanced technology for high-fidelity lighting and shadows.

FieldValue
value4

Unified

Deprecated. This option is deprecated and cannot be selected in Studio.

FieldValue
value5
tags["Deprecated"]