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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

ParticleFlipbookMode

Determines the type of the flipbook animation.

Items

NameValueDescription
Loop0Continuously play through all frames, starting back at the first frame after playing the last.
OneShot1Play through the animation only once across the particle's lifetime. With this setting, the ParticleEmitter.FlipbookFramerate property doesn't apply; instead, the framerate is determined by the particle's ParticleEmitter.Lifetime divided evenly by the number of frames in the animation. OneShot animations are useful for clear non-repeating animations, such as an explosion that creates a puff of smoke and then fades out.
PingPong2Play from the first to the last frame, then in reverse from the last to the first, repeating throughout the ParticleEmitter.Lifetime of the particle.
Random3Play the frames in a random order, blending/crossfading from one frame to the next. This can be useful for organic particle textures at low framerates, such as stars slowly twinkling between subtly different shapes.

Loop

Continuously play through all frames, starting back at the first frame after playing the last.

FieldValue
value0

OneShot

Play through the animation only once across the particle's lifetime. With this setting, the ParticleEmitter.FlipbookFramerate property doesn't apply; instead, the framerate is determined by the particle's ParticleEmitter.Lifetime divided evenly by the number of frames in the animation. OneShot animations are useful for clear non-repeating animations, such as an explosion that creates a puff of smoke and then fades out.

FieldValue
value1

PingPong

Play from the first to the last frame, then in reverse from the last to the first, repeating throughout the ParticleEmitter.Lifetime of the particle.

FieldValue
value2

Random

Play the frames in a random order, blending/crossfading from one frame to the next. This can be useful for organic particle textures at low framerates, such as stars slowly twinkling between subtly different shapes.

FieldValue
value3