Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
ReverbType
The ReverbType Enum allows you to make audio in your game sound different, depending on what "area" the sounds are in.
Note that some of these do not appear to have any effect on the sound.
Items
| Name | Value | Description |
|---|---|---|
| NoReverb | 0 | No sound reverb. Audio is not changed from default. |
| GenericReverb | 1 | Sound reverb is changed to a generic reverb effect. |
| PaddedCell | 2 | Sound reverb is changed to sound like the player is in a padded cell. |
| Room | 3 | Sound reverb is changed to sound like the player is in a room. |
| Bathroom | 4 | Sound reverb is changed to sound like the player is in a bathroom. |
| LivingRoom | 5 | Sound reverb is changed to sound like the player is in a living room. |
| StoneRoom | 6 | Sound reverb is changed to sound like the player is in a stone room. |
| Auditorium | 7 | Sound reverb is changed to sound like the player is in an auditorium. |
| ConcertHall | 8 | Sound reverb is changed to sound like the player is in a concert hall. |
| Cave | 9 | Sound reverb is changed to sound like the player is in a cave. |
| Arena | 10 | Sound reverb is changed to sound like the player is in an arena. |
| Hangar | 11 | Sound reverb is changed to sound like the player is in a hangar. |
| CarpettedHallway | 12 | Sound reverb is changed to sound like the player is in a carpeted hallway. |
| Hallway | 13 | Sound reverb is changed to sound like the player is in a hallway. |
| StoneCorridor | 14 | Sound reverb is changed to sound like the player is in a stone corridor. |
| Alley | 15 | Sound reverb is changed to sound like the player is in an alley. |
| Forest | 16 | Sound reverb is changed to sound like the player is in a forest. |
| City | 17 | Sound reverb is changed to sound like the player is in a city. |
| Mountains | 18 | Sound reverb is changed to sound like the player is in the mountains. |
| Quarry | 19 | Sound reverb is changed to sound like the player is in a quarry. |
| Plain | 20 | Sound reverb is changed to sound like the player is an open plain. |
| ParkingLot | 21 | Sound reverb is changed to sound like the player is in a parking lot. |
| SewerPipe | 22 | Sound reverb is changed to sound like the player is in a sewer pipe. |
| UnderWater | 23 | Sound reverb is changed to sound like the player is underwater. |
NoReverb
No sound reverb. Audio is not changed from default.
| Field | Value |
|---|---|
| value | 0 |
GenericReverb
Sound reverb is changed to a generic reverb effect.
| Field | Value |
|---|---|
| value | 1 |
PaddedCell
Sound reverb is changed to sound like the player is in a padded cell.
| Field | Value |
|---|---|
| value | 2 |
Room
Sound reverb is changed to sound like the player is in a room.
| Field | Value |
|---|---|
| value | 3 |
Bathroom
Sound reverb is changed to sound like the player is in a bathroom.
| Field | Value |
|---|---|
| value | 4 |
LivingRoom
Sound reverb is changed to sound like the player is in a living room.
| Field | Value |
|---|---|
| value | 5 |
StoneRoom
Sound reverb is changed to sound like the player is in a stone room.
| Field | Value |
|---|---|
| value | 6 |
Auditorium
Sound reverb is changed to sound like the player is in an auditorium.
| Field | Value |
|---|---|
| value | 7 |
ConcertHall
Sound reverb is changed to sound like the player is in a concert hall.
| Field | Value |
|---|---|
| value | 8 |
Cave
Sound reverb is changed to sound like the player is in a cave.
| Field | Value |
|---|---|
| value | 9 |
Arena
Sound reverb is changed to sound like the player is in an arena.
| Field | Value |
|---|---|
| value | 10 |
Hangar
Sound reverb is changed to sound like the player is in a hangar.
| Field | Value |
|---|---|
| value | 11 |
CarpettedHallway
Sound reverb is changed to sound like the player is in a carpeted hallway.
| Field | Value |
|---|---|
| value | 12 |
Hallway
Sound reverb is changed to sound like the player is in a hallway.
| Field | Value |
|---|---|
| value | 13 |
StoneCorridor
Sound reverb is changed to sound like the player is in a stone corridor.
| Field | Value |
|---|---|
| value | 14 |
Alley
Sound reverb is changed to sound like the player is in an alley.
| Field | Value |
|---|---|
| value | 15 |
Forest
Sound reverb is changed to sound like the player is in a forest.
| Field | Value |
|---|---|
| value | 16 |
City
Sound reverb is changed to sound like the player is in a city.
| Field | Value |
|---|---|
| value | 17 |
Mountains
Sound reverb is changed to sound like the player is in the mountains.
| Field | Value |
|---|---|
| value | 18 |
Quarry
Sound reverb is changed to sound like the player is in a quarry.
| Field | Value |
|---|---|
| value | 19 |
Plain
Sound reverb is changed to sound like the player is an open plain.
| Field | Value |
|---|---|
| value | 20 |
ParkingLot
Sound reverb is changed to sound like the player is in a parking lot.
| Field | Value |
|---|---|
| value | 21 |
SewerPipe
Sound reverb is changed to sound like the player is in a sewer pipe.
| Field | Value |
|---|---|
| value | 22 |
UnderWater
Sound reverb is changed to sound like the player is underwater.
| Field | Value |
|---|---|
| value | 23 |