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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

UIGradient

Inherits from: UIComponent → UIBase → Instance → Object

UIGradient applies a color and transparency gradient to the parent GuiObject. The appearance of the gradient is configurable through its Color, Transparency, Offset, Rotation, Scale, TileMode, and Type.

UIGradient will not apply to child or descendant GuiObjects. In order to apply the same gradient to multiple objects, you will need multiple gradient instances.

See also appearance modifiers for more information on the UIGradient modifier and how it works.

Supported Objects

You can apply UIGradient modifiers to Frame, TextLabel, TextButton, ImageLabel, ImageButton, Path2D, and ViewportFrame. However, ScrollingFrame and TextBox are not currently supported.

Performance Considerations

In order to efficiently use a UIGradient, follow these principles:

Inherits from: UIComponent

Memory category: Instances

Properties

NameType / ReturnsDescription
UIGradient.ColorColorSequenceDetermines the color blended with the parent GuiObject along the length of the gradient.
UIGradient.EnabledbooleanWhether the gradient is enabled or not.
UIGradient.OffsetVector2Determines the scalar translation of the gradient from the center of the parent GuiObject.
UIGradient.RotationfloatDetermines the clockwise rotation in degrees of the gradient starting from left to right.
UIGradient.ScalefloatMultiplies the extent of the gradient, controlling how much of the color/transparency sequence is visible within the element.
UIGradient.TileModeGradientTileModeDetermines how the gradient repeats.
UIGradient.TransparencyNumberSequenceDetermines how much the parent GuiObject can be seen through along the length of the gradient.
UIGradient.TypeGradientTypeDetermines the shape of the gradient as linear, radial, or conical.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

UIGradient.Color

This property describes the color to blend with the parent GuiObject along the provided ColorSequence. This property works in a similar manner to Beam.Color or Trail.Color, except that it applies over a distance determined by the Offset and Rotation.

FieldValue
typeColorSequence
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

UIGradient.Enabled

Whether the gradient is enabled or not.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

UIGradient.Offset

This property determines the scalar translation of the gradient from the center of the parent GuiObject. It is a scalar translation, meaning that the actual pixel offset is determined by the AbsoluteSize of the parent GuiObject. For example, a value of (1, 0) shifts the gradient horizontally to the right by a distance equal to the parent object's size. Depending on the Rotation, this may cause the gradient to be partially visible or not visible at all.

Also see Rotation which also affects the geometry of the applied gradient.

FieldValue
typeVector2
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

UIGradient.Rotation

This property determines the clockwise rotation in degrees of the UIGradient starting from left to right. The beginning and end control points snap to the edges of the parent GuiObject, but maintain the provided rotation.

Also see Offset which also affects the geometry of the applied gradient.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

UIGradient.Scale

This property multiplies the extent of the gradient, controlling how much of the color/transparency sequence is visible within the parent GuiObject.

The effect of Scale also depends on the gradient's Type:

See also TileMode which determines how the gradient repeats when Scale causes it to not fill the entire element.

FieldValue
typefloat
tags["NotBrowsable"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

UIGradient.TileMode

This property determines what happens when the gradient Scale is less than 1 or when Offset shifts the gradient so that it does not fully cover the element. See GradientTileMode for possible values and their effect.

See also Scale which controls how much of the color/transparency sequence is visible.

FieldValue
typeGradientTileMode
tags["NotBrowsable"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

UIGradient.Transparency

This property describes how opaque the parent UI element will be along the provided NumberSequence. This property works in a similar manner to Beam.Transparency or Trail.Transparency, except that it applies over a distance determined by the Offset and Rotation.

Note that the envelope values of the NumberSequenceKeypoints are ignored.

FieldValue
typeNumberSequence
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

UIGradient.Type

This property determines how the gradient varies across the parent GuiObject. See GradientType for possible values and their effect.

See also Scale which controls how much of the color/transparency sequence is visible, and TileMode which determines repetition behavior.

FieldValue
typeGradientType
tags["NotBrowsable"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.