Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
UIGradient
Inherits from: UIComponent → UIBase → Instance → Object
UIGradient applies a color and transparency gradient to the parent GuiObject. The appearance of the gradient is configurable through its Color, Transparency, Offset, Rotation, Scale, TileMode, and Type.
UIGradient will not apply to child or descendant GuiObjects. In order to apply the same gradient to multiple objects, you will need multiple gradient instances.
See also appearance modifiers for more information on the UIGradient modifier and how it works.
Supported Objects
You can apply UIGradient modifiers to Frame, TextLabel, TextButton, ImageLabel, ImageButton, Path2D, and ViewportFrame. However, ScrollingFrame and TextBox are not currently supported.
Performance Considerations
In order to efficiently use a UIGradient, follow these principles:
Avoid using more than 6 color stops on the
Colorsequence.Avoid using a
UIGradienton any object that applies a text stroke (TextStrokeColor3), as the gradient will try to blend with strokes and borders, and may cause performance issues.Avoid setting
ColorandTransparencyfrequently: this causes the sequence of colors to rebuild often, which is expensive. If possible, set these properties only once and try to animate theOffsetorRotationproperties to achieve a similar effect. Alternatively, you can change the color of the parentGuiObjectusing such properties asBackgroundColor3,ImageColor3, orTextColor3.When applying an unchanging gradient on a UI element whose state changes a lot, there is a tradeoff between using a
UIGradient(processing time) and a static gradient image (memory).
Inherits from: UIComponent
Memory category: Instances
Properties
| Name | Type / Returns | Description |
|---|---|---|
| UIGradient.Color | ColorSequence | Determines the color blended with the parent GuiObject along the length of the gradient. |
| UIGradient.Enabled | boolean | Whether the gradient is enabled or not. |
| UIGradient.Offset | Vector2 | Determines the scalar translation of the gradient from the center of the parent GuiObject. |
| UIGradient.Rotation | float | Determines the clockwise rotation in degrees of the gradient starting from left to right. |
| UIGradient.Scale | float | Multiplies the extent of the gradient, controlling how much of the color/transparency sequence is visible within the element. |
| UIGradient.TileMode | GradientTileMode | Determines how the gradient repeats. |
| UIGradient.Transparency | NumberSequence | Determines how much the parent GuiObject can be seen through along the length of the gradient. |
| UIGradient.Type | GradientType | Determines the shape of the gradient as linear, radial, or conical. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
UIGradient.Color
This property describes the color to blend with the parent GuiObject along the provided ColorSequence. This property works in a similar manner to Beam.Color or Trail.Color, except that it applies over a distance determined by the Offset and Rotation.
| Field | Value |
|---|---|
| type | ColorSequence |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
UIGradient.Enabled
Whether the gradient is enabled or not.
| Field | Value |
|---|---|
| type | boolean |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
UIGradient.Offset
This property determines the scalar translation of the gradient from the center of the parent GuiObject. It is a scalar translation, meaning that the actual pixel offset is determined by the AbsoluteSize of the parent GuiObject. For example, a value of (1, 0) shifts the gradient horizontally to the right by a distance equal to the parent object's size. Depending on the Rotation, this may cause the gradient to be partially visible or not visible at all.
Also see Rotation which also affects the geometry of the applied gradient.
| Field | Value |
|---|---|
| type | Vector2 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
UIGradient.Rotation
This property determines the clockwise rotation in degrees of the UIGradient starting from left to right. The beginning and end control points snap to the edges of the parent GuiObject, but maintain the provided rotation.
Also see Offset which also affects the geometry of the applied gradient.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
UIGradient.Scale
This property multiplies the extent of the gradient, controlling how much of the color/transparency sequence is visible within the parent GuiObject.
A value of
1(default) means the full sequence spans the element exactly once.Values less than
1compress the gradient so that the full sequence fits in a smaller region. The remaining area is determined byTileMode. Note thatScaleis clamped to a minimum of0.001to avoid degenerate gradients.Values greater than
1stretch the gradient beyond the element bounds so that only a portion of the sequence is visible.
The effect of Scale also depends on the gradient's Type:
GradientType.Linear—Scaleaffects the distance between the start and end control points.GradientType.Radial—Scaleaffects the radius of the radial gradient.GradientType.Conical—Scaleaffects the angular sweep, clamped so that the sweep does not exceed a full revolution.
See also TileMode which determines how the gradient repeats when Scale causes it to not fill the entire element.
| Field | Value |
|---|---|
| type | float |
| tags | ["NotBrowsable"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
UIGradient.TileMode
This property determines what happens when the gradient Scale is less than 1 or when Offset shifts the gradient so that it does not fully cover the element. See GradientTileMode for possible values and their effect.
See also Scale which controls how much of the color/transparency sequence is visible.
| Field | Value |
|---|---|
| type | GradientTileMode |
| tags | ["NotBrowsable"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
UIGradient.Transparency
This property describes how opaque the parent UI element will be along the provided NumberSequence. This property works in a similar manner to Beam.Transparency or Trail.Transparency, except that it applies over a distance determined by the Offset and Rotation.
Note that the envelope values of the NumberSequenceKeypoints are ignored.
| Field | Value |
|---|---|
| type | NumberSequence |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
UIGradient.Type
This property determines how the gradient varies across the parent GuiObject. See GradientType for possible values and their effect.
See also Scale which controls how much of the color/transparency sequence is visible, and TileMode which determines repetition behavior.
| Field | Value |
|---|---|
| type | GradientType |
| tags | ["NotBrowsable"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Appearance |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["UI"] |
Methods
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |