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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Translator

Inherits from: Instance → Object

The role of a Translator is to manufacture/return strings localized for the viewing player. It can be used to retrieve display-ready localized text from a LocalizationTable. The source of the Translator.LocaleId property, the set of tables it will search, and the order it will search them in depends on which method was used to create the Translator instance.

The input for a Translator is the original development language string and a context, where all or part of the context can be used to find a more precise/situational translation for the source string.

The Translator can also be used to manufacture translated strings with inserts (data replacements) which may change order based on the target language.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable, NotReplicated

Properties

NameType / ReturnsDescription
Translator.LocaleIdstringThe locale of translated strings.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Translator.LocaleId

The Roblox locale of the output translated strings from this table, for example "en-us" or "es-es." Defaults to "en-us".

FieldValue
typestring
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":false,"can_save":true}
capabilities["Basic"]

Methods

NameType / ReturnsDescription
Translator:FormatByKeystringReturns the localized text string in a LocalizationTable based on its Translator locale, by key.
Translator:TranslatestringReturns the localized text string in a LocalizationTable based on its Translator locale, by source lookup.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Translator:FormatByKey

Returns the localized text string in a LocalizationTable based on its Translator locale, by key. The optional args table is used for filling format parameters in the matching text entry.

Note that this method will throw an error in the following cases:

See Localize with scripting for more details and usage examples of this function.

Parameters

NameTypeDefaultDescription
keystringThe Key value to look up and translate.
argsVariantTo be provided if the Source text and translations contain format strings. Will be a Luau table of values or key-value pairs, depending on whether the format strings are numbered or named.

Returns

TypeDescription
stringThe localized text string associated with the given key, with any format parameters filled in from args.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Basic"]

Translator:Translate

Returns the localized text string in a LocalizationTable based on its Translator locale. This string will be in the context of the provided object, given the provided Source text.

See Localize with scripting for more details and usage examples of this function.

Context Overrides

In some cases, duplicate Source strings may have completely different translations in other languages. For example, the English noun "Screen" can indicate both a computer screen and a window screen, but the Spanish translations are completely different:

A B C D E
Key Context Source Example es
Screen Pantalla
Screen Mosquitero

In these cases, the first argument to this function — a valid in-game Instance — can be used as a "tie breaker" when multiple GUI objects use the same source string. To implement this, specify the "path" to the Instance you'd like to override as the Context value of the translation data:

A B C D E
Key Context Source Example es
workspace.ComputerScreen.SurfaceGui.TextLabel Screen Pantalla
Screen Mosquitero

Then, when calling this function in a script, pass the same Instance as the first argument, followed by the Source lookup text as the second argument:

Parameters

NameTypeDefaultDescription
contextInstanceA valid in-game Instance to use for context override as outlined above. Note that this argument can be arbitrary, for example game, if you don't require a context override.
textstringThe Source text to look up and translate.

Returns

TypeDescription
stringThe translated text.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Basic"]

Code samples: View on Creator Hub (Translator-Translate).

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.