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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Sparkles

Inherits from: Instance → Object

Sparkles is one of several particle-emitting classes. Like other particle emitters of its kind, Sparkles objects emit particles when parented to a BasePart (such as a Part) or an Attachment within such a BasePart. Compared to the ParticleEmitter class, Sparkles lacks many different customization properties and special methods, such as ParticleEmitter.Lifetime or ParticleEmitter:Emit(). It is useful to create a quick special effect in a pinch; for more detailed work it is preferable to use a ParticleEmitter instead.

When Sparkles.Enabled is toggled off, particles emit by this object will continue to render until their lifetime expires. When a Sparkles object's Instance.Parent is set to nil (and/or Instance:Destroy()ed), all particles will instantly disappear. If this effect is not desired, try hiding the parent object at a far away position, then removing the Sparkles after a few seconds using Debris to give the last particles a chance to expire. This object does not have a ParticleEmitter:Clear() method, but it is possible to set the Instance.Parent to nil and back to the exact same object for the same effect.

Sparkles particles are only emitted from the center of BasePart to which they are parented. Parenting a Sparkles object to an Attachment instead allows customization of the particles' start position.

Inherits from: Instance

Memory category: Instances

Code samples: View on Creator Hub (Give-Sparkles).

Properties

NameType / ReturnsDescription
Sparkles.ColorColor3Determines the color of the sparkle particles.
Sparkles.EnabledbooleanDetermines whether sparkles are emit.
Sparkles.SparkleColorColor3Determines the color of the sparkle particles.
Sparkles.TimeScalefloatControls the speed of the sparkle effect.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Sparkles.Color

Deprecated. This property is deprecated in favor of Sparkles.SparkleColor, which does the exact same thing.

The Color property determines the color of all the particles emit by a Sparkles object (both existing and future particles). It behaves similarly to ParticleEmitter.Color, except that it is only one color and not a ColorSequence. Sparkles have a natural color sequence applied which is most apparent when this property is set to white; sparkles very faintly animate between a subtle green and red.

It should be noted that sparkles have a partial ParticleEmitter.LightEmission effect, so dark colors tend to render more transparent and white colors look very bright.

FieldValue
typeColor3
tags["Hidden","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":false}
capabilities["Basic"]

Code samples: View on Creator Hub (Give-Sparkles).

Sparkles.Enabled

The Enabled property, much like ParticleEmitter.Enabled, determines whether sparkle particles are emit. Any particles already emit will continue to render until their lifetime expires. This property is useful for keeping pre-made sparkle effects off until they are needed later. Since sparkle particles are destroyed when the Sparkle object's Instance.Parent is set to nil, this property is useful in allowing existing particles the opportunity to expire before destroying the Fire object altogether. See the function below.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Code samples: View on Creator Hub (Give-Sparkles, Sparkles-Enabled).

Sparkles.SparkleColor

This property functions identically to Sparkles.Color.

The SparkleColor property determines the color of all the particles emit by a Sparkles object (both existing and future particles). It behaves similarly to ParticleEmitter.Color, except that it is only one color and not a ColorSequence. Sparkles have a natural color sequence applied which is most apparent when this property is set to white; sparkles very faintly animate between a subtle green and red.

It should be noted that sparkles have a partial ParticleEmitter.LightEmission effect, so dark colors tend to render more transparent and white colors look very bright.

FieldValue
typeColor3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Code samples: View on Creator Hub (Give-Sparkles).

Sparkles.TimeScale

A value from 0 to 1 that controls the speed of the sparkle effect. A value of 1 runs the effect at normal speed, 0.5 runs it at half speed, and 0 freezes the effect.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.