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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

AnimationNodeDefinition

Inherits from: Instance → Object

Represents one node in an animation graph, the node-based system that combines animation clips and poses at runtime. Its NodeType determines how the node processes animation, such as playing a clip, blending or overlaying two inputs, masking, or adjusting playback speed, while its NodeId uniquely identifies it within the graph. Nodes connect to one another through named input pins; changing a node's type resets its input pins to the default set for that type.

Inherits from: Instance

Memory category: Instances

Properties

NameType / ReturnsDescription
AnimationNodeDefinition.NodeIdstringA string that uniquely identifies this node within its animation graph.
AnimationNodeDefinition.NodeTypeAnimationNodeTypeThe kind of node this definition represents within its animation graph.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

AnimationNodeDefinition.NodeId

A unique identifier used to reference this node among the other nodes in its graph. Defaults to an empty string.

FieldValue
typestring
security{"read":"RobloxScriptSecurity","write":"RobloxScriptSecurity"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Animation"]

AnimationNodeDefinition.NodeType

Determines how the node processes animation within the graph, for example a clip source, an additive or overlay blend, a mask, or a speed adjustment (see AnimationNodeType). Defaults to InvalidNode. Changing this value resets the node's input pins to the default set defined for the new type.

FieldValue
typeAnimationNodeType
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAnimation
serialization{"can_load":true,"can_save":true}
capabilities["Animation"]

Methods

NameType / ReturnsDescription
AnimationNodeDefinition:AddInputPin()Appends a named input pin to the end of the ordered input pin list.
AnimationNodeDefinition:GetOrderedInputPinNamesArrayReturns the current ordered list of input pin names.
AnimationNodeDefinition:RemoveInputPin()Removes the first input pin matching the given name from the ordered pin list.
AnimationNodeDefinition:SetOrderedInputPinNames()Bulk-replaces the entire ordered input pin list.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

AnimationNodeDefinition:AddInputPin

Appends a named input pin to the end of the ordered input pin list. The order in which pins are added is significant for nodes such as AnimationNodeType.SequenceNode, AnimationNodeType.RandomSequenceNode, and AnimationNodeType.PrioritySelectNode.

Parameters

NameTypeDefaultDescription
pinstringName of the input pin to append. Should match the Name of the corresponding ObjectValue wiring child.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Animation"]

AnimationNodeDefinition:GetOrderedInputPinNames

Returns the current ordered list of input pin names.

Returns

TypeDescription
ArrayThe ordered list of input pin names.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Animation"]

AnimationNodeDefinition:RemoveInputPin

Removes the first input pin matching the given name from the ordered pin list.

Parameters

NameTypeDefaultDescription
pinstringName of the input pin to remove. Only the first pin matching this name is removed.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Animation"]

AnimationNodeDefinition:SetOrderedInputPinNames

Bulk-replaces the entire ordered input pin list. Use this to reorder pins or apply batch updates in a single call.

Parameters

NameTypeDefaultDescription
pinsArrayThe new ordered list of input pin names, replacing the existing list.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Animation"]

Events

NameType / ReturnsDescription
AnimationNodeDefinition.InputPinsChangedFires whenever the ordered input pin list is modified.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.

AnimationNodeDefinition.InputPinsChanged

Fires whenever the ordered input pin list is modified.

FieldValue
securityNone
capabilities["Animation"]