Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
Teams
Inherits from: Instance → Object
The Teams service holds a game's Team objects. Team objects must be parented to the Teams service.
Teams offer a range of features that are useful to developers. These can broadly be divided into features that work out-of-the-box and features developers can program into their game.
Built-in team behavior The following functionality of Teams exists by default and does not require the developer to program any custom behavior.
- When part of a Team, the name above a player's character
Modelwill be colored to theTeam.TeamColor - Changing
Player.TeamColorwill causePlayer.Teamswitch to the Team with the correspondingTeam.TeamColor - When using the default player list users will be grouped and displayed by team
- Setting
Player.Neutralto true will cause thePlayerto be dis-associated with the team, but will not changePlayer.TeamorPlayer.TeamColor - When a
Playerjoins a game, they will be allocated to the team withTeam.AutoAssignableset to true that has the fewest players. If no auto assignable team is available,Player.Neutralwill be set to true - When
SpawnLocation.Neutralis set to false, only players whosePlayer.TeamColormatchesSpawnLocation.TeamColorcan spawn on thatSpawnLocation - When
SpawnLocation.AllowTeamChangeOnTouchis set to true, a player'sPlayer.TeamColorwill change toSpawnLocation.TeamColorwhen their character touches theSpawnLocation
Optional extended team behavior Many developers chose to add the following features to teams in their own code.
- Implement checks for team in weapon code to prevent team killing
- Implement doors or other features that only certain teams can use
- Periodically reassign teams to maintain team balance
Inherits from: Instance
Memory category: Instances
Tags: NotCreatable, Service
Code samples: View on Creator Hub (Team-Rebalance, Team-Only-Door, Team-Kill-Check).
Methods
| Name | Type / Returns | Description |
|---|---|---|
| Teams:GetTeams | List | Returns a table containing the game's Team objects. Will only return Team objects that are parented to the Teams service. |
| Teams:RebalanceTeams | () | Evens the number of people on each team. This function does not work correctly and should not be used. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Teams:GetTeams
The GetTeam function returns a table containing the game's Team objects.
Note this will only return Team objects that are directly parented to the Teams service. For this reason it is recommended developers only parent Team objects to the Teams service and not to other Instances (or to each other).
Returns
| Type | Description |
|---|---|
| List | An array of Teams in the game. |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Players"] |
Code samples: View on Creator Hub (Teams-GetTeams).
Teams:RebalanceTeams
Deprecated. This function has been deprecated and no longer functions correctly. It should not be used. Developers should instead implement their own team sorting systems.
Evens the number of people on each team. This function does not work correctly and should not be used.
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| tags | ["Deprecated"] |
| security | None |
| thread safety | Unsafe |
| capabilities | ["Players"] |
Properties
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |