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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

BindableFunction

Inherits from: Instance → Object

The BindableFunction object allows for synchronous two-way communication between scripts on the same side of the client-server boundary. You can use it to define a custom callback function and invoke it manually by calling BindableFunction:Invoke(). The code invoking the function yields until the corresponding callback is found, and the callback receives the arguments that you passed to Invoke(). If the callback was never set, the script that invokes it will not resume execution.

As an alternative for one-way communication between two scripts on the same side of the client-server boundary, consider BindableEvent which does not yield for a return.

As stated, BindableFunctions do not allow for communication between the server and clients. If you are looking for this functionality, use a RemoteFunction as outlined in Remote events and callbacks.

See Bindable events and callbacks for code samples and further details on BindableFunction.

Parameter Limitations

Any type of Roblox object such as an Enum, Instance, or others can be passed as a parameter when a BindableFunction is invoked, as well as Luau types such as numbers, strings, and booleans, although you should carefully explore the limitations.

Inherits from: Instance

Memory category: Instances

Methods

NameType / ReturnsDescription
BindableFunction:InvokeTupleInvokes the BindableFunction which in turn calls the OnInvoke callback, returning any values returned by the callback.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

BindableFunction:Invoke

Invokes the BindableFunction which in turn calls the OnInvoke callback, returning any values returned by the callback. Invocations yield until the corresponding callback is found, and if the callback was never set, the script that invokes it will not resume execution.

Any type of Roblox object such as an Enum, Instance, or others can be passed as a parameter to Invoke(), as well as Luau types such as numbers, strings, and booleans, although you should carefully explore the limitations.

Only one function can be bound to Invoke() at a time. If you assign multiple functions, only the last one assigned will be used.

See Bindable events and callbacks for code samples and further details on Invoke().

Parameters

NameTypeDefaultDescription
argumentsTupleValues to pass to the OnInvoke callback.

Returns

TypeDescription
TupleValues returned from the OnInvoke callback.
FieldValue
tags["Yields"]
securityNone
thread safetyUnsafe

Callbacks

NameType / ReturnsDescription
BindableFunction.OnInvokeTupleCallback for when the BindableFunction is invoked with Invoke().

BindableFunction.OnInvoke

This callback is called when the BindableFunction is invoked with Invoke(). It can be set multiple times but cannot be called directly. Invocations will yield until this callback is found and, if it is never set, the script that invoked it will not resume execution.

See Bindable events and callbacks for code samples and further details on OnInvoke.

Parameters

NameTypeDefaultDescription
argumentsTupleThe parameters sent through Invoke().

Returns

TypeDescription
TupleValues returned by the callback function.
FieldValue
securityNone
thread safetyUnsafe

Properties

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.