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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

FaceControls

Inherits from: Instance → Object

The FaceControls object defines a set of properties for controlling the facial expressions of a character head capable of animation.

The FaceControls properties are based on the Facial Action Coding System (FACS), a comprehensive system for describing all visually discernible facial movement based on anatomy. FaceControls properties can only be set between 0 and 1. Different combinations of the FaceControls property values create different facial expressions. Recording multiple facial expressions over time creates facial animation.

What is an Animatable Head?

An animatable head is a MeshPart that implements a facial rig and is capable of playing facial animations and triggering facial expressions. A FaceControls object that is a child of a head MeshPart can change the facial expressions of the head.

A head consists of the following three components:

In a third-party modeling tool, such as Blender or Maya, an artist can create a joint-driven facial rig, pose the joints to match each of the individual FACS controls, and save as an FBX. When a head .FBX is imported in Studio, a facs-to-joint mapping is created. This mapping deforms the mesh geometry when FaceControls properties are changed. The mapping and the facial rig (including Bone instances) are not exposed to developers and can only be accessed through the FaceControls instance. The MeshPart for a Dynamic Head looks and behaves the same as a regular MeshPart except when a FaceControls instance is a child of the MeshPart. Editing the properties of the FaceControls deforms the MeshPart's geometry. These properties are available to animate in the Animation Editor.

See Facial animation for more information on usage and creation of an animatable head.

Animatable Heads in the Marketplace

If you are publishing your head to the Marketplace, your head asset must include a minimum subset of face controls. Roblox's publishing validation rejects assets without the following required poses:

See FACS poses reference for more information on usage and creation of an animatable head.

Inherits from: Instance

Memory category: Animation

Properties

NameType / ReturnsDescription
FaceControls.ChinRaiserfloatRaises the chin up; moves the lower lip upwards.
FaceControls.ChinRaiserUpperLipfloatMoves the upper lip when ChinRaiser is engaged and touching the upper lip.
FaceControls.CorrugatorfloatBrings the left and right brows inward together.
FaceControls.EyesLookDownfloatMoves gaze down. This is a required pose for avatars.
FaceControls.EyesLookLeftfloatMoves gaze left. This is a required pose for avatars.
FaceControls.EyesLookRightfloatMoves gaze right. This is a required pose for avatars.
FaceControls.EyesLookUpfloatMoves gaze up. This is a required pose for avatars.
FaceControls.FlatPuckerfloatAlso known as lip tightener; brings the corners of the mouth inward and pressing the lips back against the teeth.
FaceControls.FunnelerfloatMakes a 'O' shape with the mouth.
FaceControls.JawDropfloatLowers the jaw downward opening the mouth. This is a required pose for avatars.
FaceControls.JawLeftfloatMoves mouth and jaw to the left (character left).
FaceControls.JawRightfloatMoves mouth and jaw to the right (character right).
FaceControls.LeftBrowLowererfloatLowers the left brow down.
FaceControls.LeftCheekPufffloatPuffs up the left cheek.
FaceControls.LeftCheekRaiserfloatSquints the left eye.
FaceControls.LeftDimplerfloatMoves the corners of the mouth back in Z.
FaceControls.LeftEyeClosedfloatCloses the left eyelid. This is a required pose for avatars.
FaceControls.LeftEyeUpperLidRaiserfloatRaises the left eyelid upwards to reveal more of the eye white above the iris.
FaceControls.LeftInnerBrowRaiserfloatRaises the interior half of the left brow upwards.
FaceControls.LeftLipCornerDownfloatLowers the corners of the mouth downwards in a frown.
FaceControls.LeftLipCornerPullerfloatRaises the corners of the mouth upwards in a smile. This is a required pose for avatars.
FaceControls.LeftLipStretcherfloatStretches the corners of the mouth apart. This is a required pose for avatars.
FaceControls.LeftLowerLipDepressorfloatLowers the lower lip down away from the upper lip revealing the lower teeth. This is a required pose for avatars.
FaceControls.LeftNoseWrinklerfloatRaise the left nostril, pulls the brow down slightly, and wrinkles on the side of the nose.
FaceControls.LeftOuterBrowRaiserfloatRaises the outer part of the left brow upwards.
FaceControls.LeftUpperLipRaiserfloatRaises the left upper lip away from the lower lip revealing the upper teeth. This is a required pose for avatars.
FaceControls.LipPresserfloatPresses the lips together.
FaceControls.LipsTogetherfloatBrings the lips together relative to JawDrop. This is a required pose for avatars.
FaceControls.LowerLipSuckfloatRolls the lower lip up over the teeth.
FaceControls.MouthLeftfloatMoves the mouth left.
FaceControls.MouthRightfloatMoves the mouth right.
FaceControls.PuckerfloatMakes a kiss-like shape with the mouth. This is a required pose for avatars.
FaceControls.RightBrowLowererfloatLowers the right brow down.
FaceControls.RightCheekPufffloatPuffs up the right cheek.
FaceControls.RightCheekRaiserfloatSquints the right eye.
FaceControls.RightDimplerfloatMoves the corners of the mouth back in Z.
FaceControls.RightEyeClosedfloatCloses the right eyelid. This is a required pose for avatars.
FaceControls.RightEyeUpperLidRaiserfloatRaises the right eyelid upwards to reveal more of the eye white above the iris.
FaceControls.RightInnerBrowRaiserfloatRaises the interior half of the right brow upwards.
FaceControls.RightLipCornerDownfloatLowers the corners of the mouth downwards in a frown.
FaceControls.RightLipCornerPullerfloatRaises the corners of the mouth upwards in a smile. This is a required pose for avatars.
FaceControls.RightLipStretcherfloatStretches the corners of the mouth apart. This is a required pose for avatars.
FaceControls.RightLowerLipDepressorfloatLowers the lower lip down away from the upper lip revealing the lower teeth. This is a required pose for avatars.
FaceControls.RightNoseWrinklerfloatRaises the right nostril, pulls the brow down slightly, and wrinkles on the side of the nose.
FaceControls.RightOuterBrowRaiserfloatRaises the outer part of the right brow upwards.
FaceControls.RightUpperLipRaiserfloatRaises the right upper lip away from the lower lip revealing the upper teeth. This is a required pose for avatars.
FaceControls.TongueDownfloatBends the tongue down.
FaceControls.TongueOutfloatExtends the tip of the tongue out of the mouth.
FaceControls.TongueUpfloatBends the tongue up.
FaceControls.UpperLipSuckfloatRolls the upper lip around the teeth.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

FaceControls.ChinRaiser

Raises the chin up; moves the lower lip upwards

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.ChinRaiserUpperLip

Moves the upper lip when ChinRaiser is engaged and touching the upper lip

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.Corrugator

Brings the left and right brows inward together

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBrows
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.EyesLookDown

Moves gaze down. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryEyes
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.EyesLookLeft

Moves gaze left. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryEyes
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.EyesLookRight

Moves gaze right. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryEyes
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.EyesLookUp

Moves gaze up. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryEyes
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.FlatPucker

Also known as lip tightener; brings the corners of the mouth inward and pressing the lips back against the teeth

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.Funneler

Makes a 'O' shape with the mouth

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.JawDrop

Lowers the jaw downward opening the mouth. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryJaw
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.JawLeft

Moves the mouth and jaw to the character's left. Like all FaceControls properties, this value is clamped between 0 and 1 and defaults to 0, meaning no displacement. FaceControls.JawRight applies the opposite displacement, moving the mouth and jaw to the character's right.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryJaw
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.JawRight

Moves mouth and jaw to the right (character right)

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryJaw
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftBrowLowerer

Lowers the left brow down

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBrows
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftCheekPuff

Puffs up the left cheek

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftCheekRaiser

Squints the left eye

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryEyes
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftDimpler

Moves the corners of the mouth back in Z

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftEyeClosed

Closes the left eyelid. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryEyes
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftEyeUpperLidRaiser

Raises the left eyelid upwards to reveal more of the eye white above the iris

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryEyes
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftInnerBrowRaiser

Raises the interior half of the left brow upwards

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBrows
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftLipCornerDown

Lowers the corners of the mouth downwards in a frown

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftLipCornerPuller

Raises the corners of the mouth upwards in a smile. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftLipStretcher

Stretches the corners of the mouth apart. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftLowerLipDepressor

Lowers the lower lip down away from the upper lip revealing the lower teeth. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftNoseWrinkler

Raise the left nostril, pulls the brow down slightly, and wrinkles on the side of the nose

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBrows
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftOuterBrowRaiser

Raises the outer part of the left brow upwards

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBrows
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LeftUpperLipRaiser

Raises the left upper lip away from the lower lip revealing the upper teeth. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LipPresser

Presses the lips together

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LipsTogether

Brings the lips together relative to JawDrop. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.LowerLipSuck

Rolls the lower lip up over the teeth

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.MouthLeft

Moves the mouth left

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.MouthRight

Moves the mouth right

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.Pucker

Makes a kiss-like shape with the mouth. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightBrowLowerer

Lowers the right brow down

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBrows
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightCheekPuff

Puffs up the right cheek

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightCheekRaiser

Squints the right eye

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryEyes
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightDimpler

Moves the corners of the mouth back in Z

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightEyeClosed

Closes the right eyelid. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryEyes
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightEyeUpperLidRaiser

Raises the right eyelid upwards to reveal more of the eye white above the iris

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryEyes
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightInnerBrowRaiser

Raises the interior half of the right brow upwards

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBrows
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightLipCornerDown

Lowers the corners of the mouth downwards in a frown

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightLipCornerPuller

Raises the corners of the mouth upwards in a smile. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightLipStretcher

Stretches the corners of the mouth apart. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightLowerLipDepressor

Lowers the lower lip down away from the upper lip revealing the lower teeth. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightNoseWrinkler

Raises the right nostril, pulls the brow down slightly, and wrinkles on the side of the nose

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBrows
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightOuterBrowRaiser

Raises the outer part of the right brow upwards

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBrows
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.RightUpperLipRaiser

Raises the right upper lip away from the lower lip revealing the upper teeth. This is a required pose for avatars.

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.TongueDown

Bends the tongue down

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryTongue
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.TongueOut

Extends the tip of the tongue out of the mouth

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryTongue
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.TongueUp

Bends the tongue up

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryTongue
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

FaceControls.UpperLipSuck

Rolls the upper lip around the teeth

FieldValue
typefloat
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryMouth
serialization{"can_load":false,"can_save":false}
capabilities["Animation"]

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.