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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

BubbleChatConfiguration

Inherits from: TextChatConfigurations → Instance → Object

Allows for customization of text chat bubbles through TextChatService. See Bubble Chat for implementation details.

Inherits from: TextChatConfigurations

Memory category: Instances

Tags: NotCreatable

Properties

NameType / ReturnsDescription
BubbleChatConfiguration.AdorneeNamestringBody part or Attachment that bubbles will attach to.
BubbleChatConfiguration.BackgroundColor3Color3Background color of bubbles.
BubbleChatConfiguration.BackgroundTransparencydoubleDetermines the background transparency of the default bubble chat as a number between 0 and 1.
BubbleChatConfiguration.BubbleDurationfloatTime before a bubble fades out, in seconds.
BubbleChatConfiguration.BubblesSpacingfloatVertical space between stacked bubbles, in pixels.
BubbleChatConfiguration.EnabledbooleanWhether text chat bubbles are enabled.
BubbleChatConfiguration.FontEnum.FontFont of the bubble text.
BubbleChatConfiguration.FontFaceDatatype.FontFont of the bubble text.
BubbleChatConfiguration.LocalPlayerStudsOffsetVector3Offset of bubbles from their adornee, in studs.
BubbleChatConfiguration.MaxBubblesfloatMaximum number of text chat bubbles shown per user.
BubbleChatConfiguration.MaxDistancefloatMaximum distance from the camera that bubbles are shown.
BubbleChatConfiguration.MinimizeDistancefloatDistance from the camera when bubbles turn into a single bubble with an ellipsis to indicate chatter.
BubbleChatConfiguration.TailVisiblebooleanDetermines if the tail at the bottom of the text chat bubbles is visible.
BubbleChatConfiguration.TextColor3Color3Color of bubble text.
BubbleChatConfiguration.TextSizeint64Size of bubble text.
BubbleChatConfiguration.VerticalStudsOffsetfloatExtra space between bubbles and their adornee, in studs.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

BubbleChatConfiguration.AdorneeName

String name of the body part or Attachment that bubbles attach to; if multiple instances of the same name exist, the system attaches to the first instance found. Default is "HumanoidRootPart".

FieldValue
typestring
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.BackgroundColor3

Color3 background color of bubbles. Default is Color3.fromRGB(250, 250, 250).

FieldValue
typeColor3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.BackgroundTransparency

Determines the background transparency of the default bubble chat as a number between 0 and 1. This value is multiplied with the user's GuiService.PreferredTransparency to create the effective background transparency used by the bubble chat, which may be more opaque than this value set here. Default value is 0.1.

FieldValue
typedouble
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.BubbleDuration

Time before a bubble fades out, in seconds. Default is 30.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.BubblesSpacing

Vertical space between stacked bubbles, in pixels. Default is 6.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.Enabled

Whether text chat bubbles are enabled. Default is false.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.Font

Font of the bubble text. Default is Font.GothamMedium.

FieldValue
typeEnum.Font
tags["Hidden"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.FontFace

Font of the bubble text. Similar to BubbleChatConfiguration.Font but allows setting fonts that don't exist in Font.

FieldValue
typeDatatype.Font
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.LocalPlayerStudsOffset

If adorned to the local player, Vector3 offset of bubbles from their adornee, in studs, relative to the camera orientation.

FieldValue
typeVector3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.MaxBubbles

Maximum number of text chat bubbles shown per user. If the number of bubbles exceeds this maximum, the system removes bubbles from the oldest one. Default is 3.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.MaxDistance

Maximum distance from the camera that bubbles are shown. Default is 100.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.MinimizeDistance

Distance from the camera when bubbles turn into a single bubble with an ellipsis (⋯) to indicate chatter.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.TailVisible

Determines if the tail at the bottom of the text chat bubbles is visible. Default is True.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.TextColor3

Color3 color of bubble text. Default is Color3.fromRGB(57, 59, 61).

FieldValue
typeColor3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.TextSize

Size of bubble text. Default is 16.

FieldValue
typeint64
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

BubbleChatConfiguration.VerticalStudsOffset

Extra space between bubbles and their adornee, in studs. Default is 0.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.