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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

AudioTextToSpeech

Inherits from: Instance → Object

AudioTextToSpeech is used to play text as speech audio. It provides a single Output pin which can be connected to other pins via Wires.

Roblox uses the following formula to throttle requests for this API based on the number of players in your experience: max requests per minute per experience = 1 + (6 * number_of_concurrent_users). You can purchase additional usage using Extended Services.

For a more in-depth look, see Text-to-speech.

Inherits from: Instance

Memory category: Internal

Code samples: View on Creator Hub (audio-wiring---text-to-speech).

Properties

NameType / ReturnsDescription
AudioTextToSpeech.IsLoadedbooleanDenotes whether the AudioTextToSpeech object is loaded, buffered, and ready to play.
AudioTextToSpeech.IsPlayingbooleanDenotes whether the AudioTextToSpeech object is currently playing.
AudioTextToSpeech.LoopingbooleanControls whether the AudioTextToSpeech object loops.
AudioTextToSpeech.PitchfloatControls the pitch of the generated speech audio, which will be independent of its speed.
AudioTextToSpeech.PlaybackSpeedfloatControls how quickly the speech audio will be played, which controls its pitch.
AudioTextToSpeech.SpeedfloatControls the speed of the generated speech audio, which will be independent of its pitch.
AudioTextToSpeech.TextstringThe text to be converted into speech audio by AudioTextToSpeech.
AudioTextToSpeech.TimeLengthdoubleDenotes the length of the generated speech audio.
AudioTextToSpeech.TimePositiondoubleTracks the current position of the playhead within the generated speech audio.
AudioTextToSpeech.VoiceIdstringThe voice style to be used by AudioTextToSpeech.
AudioTextToSpeech.VolumefloatControls how loudly the generated speech audio will be played.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

AudioTextToSpeech.IsLoaded

Denotes whether the AudioTextToSpeech object is loaded, buffered, and ready to play. Although uncommon, AudioTextToSpeech objects may have their assets unloaded at runtime if there is extreme memory pressure, in which case IsLoaded will become false.

FieldValue
typeboolean
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAsset
serialization{"can_load":false,"can_save":true}
capabilities["Audio"]

AudioTextToSpeech.IsPlaying

Denotes whether the AudioTextToSpeech object is currently playing. This property is read-only, but replicates. To play and stop an AudioTextToSpeech object at runtime, use the Play() and Pause() methods.

FieldValue
typeboolean
security{"read":"None","write":"RobloxEngineSecurity"}
thread safetyReadSafe
categoryPlayback
serialization{"can_load":false,"can_save":false}
capabilities["Audio"]

AudioTextToSpeech.Looping

Controls whether the AudioTextToSpeech object loops when exceeding the end of its TimeLength.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryPlayback
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

AudioTextToSpeech.Pitch

A value in musical semitones. The pitch of the generated speech audio is shifted from its default value by AudioTextToSpeech.Pitch semitones. Ranges from -12.0 to 12.0.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAsset
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

AudioTextToSpeech.PlaybackSpeed

Multiplier controlling how quickly the speech audio will be played, directly controlling its perceived pitch. Ranges from 0 to 20.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryPlayback
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

AudioTextToSpeech.Speed

Multiplier controlling the speed of the generated speech audio. Ranges from 0.5 to 2.0.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAsset
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

AudioTextToSpeech.Text

The text to be converted into speech audio by AudioTextToSpeech. The text has a maximum length of 300 characters.

FieldValue
typestring
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAsset
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

AudioTextToSpeech.TimeLength

Denotes the generated speech audio in seconds.

FieldValue
typedouble
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAsset
serialization{"can_load":false,"can_save":true}
capabilities["Audio"]

AudioTextToSpeech.TimePosition

Tracks and controls the current position of the playhead within the generated speech audio, in seconds.

FieldValue
typedouble
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryPlayback
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

AudioTextToSpeech.VoiceId

The voice style to be used by AudioTextToSpeech. A list of available voices and their corresponding VoiceIds can be found in the text-to-speech guide.

FieldValue
typestring
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAsset
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

AudioTextToSpeech.Volume

Volume level which is multiplied onto the output audio stream, controlling how loudly the generated speech audio will be played. Ranges from 0 to 3.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryState
serialization{"can_load":true,"can_save":true}
capabilities["Audio"]

Methods

NameType / ReturnsDescription
AudioTextToSpeech:GetConnectedWiresListReturns an array of Wires that are connected to the specified pin.
AudioTextToSpeech:GetInputPinsArrayGets the list of pins that a Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property.
AudioTextToSpeech:GetOutputPinsArrayGets the list of pins that a Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property.
AudioTextToSpeech:GetWaveformAsyncArrayReturns a sampling of the waveform data for the generated audio.
AudioTextToSpeech:LoadAsyncAssetFetchStatusGenerates speech audio.
AudioTextToSpeech:Pause()Pauses the AudioTextToSpeech object wherever its TimePosition is.
AudioTextToSpeech:Play()Plays the AudioTextToSpeech from wherever its TimePosition is.
AudioTextToSpeech:Unload()Unload the generated speech audio.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

AudioTextToSpeech:GetConnectedWires

Returns an array of Wires that are connected to the specified pin. AudioTextToSpeech has one "Output" pin.

Parameters

NameTypeDefaultDescription
pinstringAn input or output pin on this instance

Returns

TypeDescription
ListAn array of Wires
FieldValue
securityNone
thread safetyUnsafe
capabilities["Audio"]

AudioTextToSpeech:GetInputPins

Gets the list of pins that a Wire can use in Wire.TargetName to connect to this instance via its Wire.TargetInstance property.

For AudioTextToSpeech, there are none.

Returns

TypeDescription
ArrayAn array of strings representing valid pin names.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Audio"]

AudioTextToSpeech:GetOutputPins

Gets the list of pins that a Wire can use in Wire.SourceName to connect to this instance via its Wire.SourceInstance property.

For AudioTextToSpeech, this is Output only.

Returns

TypeDescription
ArrayAn array of strings representing valid pin names.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Audio"]

AudioTextToSpeech:GetWaveformAsync

Returns a sampling of the waveform data for the generated text-to-speech audio. This can be used to check the volume of the audio over the course of its duration without playing it.

Parameters

NameTypeDefaultDescription
timeRangeNumberRangeThe start and end time (in seconds) of the segment to read.
samplesintThe number of samples to return for the specified range.

Returns

TypeDescription
ArrayA table of samples numbers ranging between -1 and 1 representing the sampled waveform,
FieldValue
tags["Yields"]
securityNone
thread safetyUnsafe
capabilities["Audio"]

AudioTextToSpeech:LoadAsync

A blocking call that begins the generation of speech audio based on the current parameters. It will yield until the speech generation either completes or fails. Status is returned by an AssetFetchStatus value.

Returns

TypeDescription
AssetFetchStatusAn AssetFetchStatus — Success once the speech audio has been generated, or Failure if generation could not be completed.
FieldValue
tags["Yields"]
securityNone
thread safetyUnsafe
capabilities["Audio"]

AudioTextToSpeech:Pause

Pauses the AudioTextToSpeech object wherever its TimePosition is. Replicates from server to client.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Audio"]

AudioTextToSpeech:Play

Plays the AudioTextToSpeech from wherever its TimePosition is. Replicates from server to client.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Audio"]

AudioTextToSpeech:Unload

Frees resources by unloading the generated speech audio.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Audio"]

Events

NameType / ReturnsDescription
AudioTextToSpeech.EndedFires when the AudioTextToSpeech object has completed playback and paused.
AudioTextToSpeech.LoopedFires when the AudioTextToSpeech object loops.
AudioTextToSpeech.WiringChangedFires when another instance is connected to or disconnected from the AudioTextToSpeech via a Wire.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.

AudioTextToSpeech.Ended

Fires after the AudioTextToSpeech object has completed playback and paused. Note this event will not fire for audio with Looped set to true since it continues playing upon reaching its end. This event will also not fire when the audio is paused before playback has completed; for this, use AudioTextToSpeech:GetPropertyChangedSignal() on the IsPlaying property.

This event may be used to destroy an AudioTextToSpeech object when it has completed playback.

FieldValue
securityNone
capabilities["Audio"]

AudioTextToSpeech.Looped

Event that fires after the AudioTextToSpeech object loops. This happens when the audio reaches the end of its content and Looping is true.

This event does not fire if the audio is looped manually by changing its TimePosition.

FieldValue
securityNone
capabilities["Audio"]

AudioTextToSpeech.WiringChanged

Event that fires after a Wire becomes connected or disconnected, and that Wire is now or was previously connected to a pin on the AudioTextToSpeech and to some other wirable instance.

Parameters

NameTypeDefaultDescription
connectedbooleanWhether the instance got connected or disconnected.
pinstringThe pin on the AudioTextToSpeech that the Wire targets.
wireWireThe Wire between the AudioTextToSpeech and the other instance.
instanceInstanceThe other instance that is or was connected through the Wire.
FieldValue
securityNone
capabilities["Audio"]