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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

ChatInputBarConfiguration

Inherits from: TextChatConfigurations → Instance → Object

Configures properties of the default text chat input bar. It is parented to TextChatService.

Chat UI composition

The default chat UI is composed of two separate elements: the chat window (message list) configured by ChatWindowConfiguration, and the chat input bar configured by this object. Each element reports its own AbsoluteSize and AbsolutePosition independently. To determine the total screen bounds of the entire chat UI, combine values from both configurations by computing the union of the two rectangles.

Inherits from: TextChatConfigurations

Memory category: Instances

Tags: NotCreatable

Code samples: View on Creator Hub (ChatWindowConfiguration-Get-Total-Chat-Bounds).

Properties

NameType / ReturnsDescription
ChatInputBarConfiguration.AbsolutePositionVector2Actual screen position of the default chat input bar in pixels.
ChatInputBarConfiguration.AbsoluteSizeVector2Actual screen size of the default chat input bar in pixels.
ChatInputBarConfiguration.AutocompleteEnabledbooleanWhether to enable autocomplete for the chat input bar.
ChatInputBarConfiguration.BackgroundColor3Color3Background color of the default chat input bar.
ChatInputBarConfiguration.BackgroundTransparencydoubleBackground transparency of the default chat input bar.
ChatInputBarConfiguration.EnabledbooleanWhether to show the default chat input bar.
ChatInputBarConfiguration.FontFaceDatatype.FontFont used to render text in the default chat input bar.
ChatInputBarConfiguration.IsFocusedbooleanWhether the default chat input bar is focused or not.
ChatInputBarConfiguration.KeyboardKeyCodeKeyCodeAdditional key users can press to trigger focusing on the default chat input bar.
ChatInputBarConfiguration.PlaceholderColor3Color3Color of the text of the placeholder text in the default chat input bar.
ChatInputBarConfiguration.TargetTextChannelTextChannelA reference to the target TextChannel.
ChatInputBarConfiguration.TextBoxTextBoxReference to a designated TextBox instance that sends messages on behalf of the user.
ChatInputBarConfiguration.TextColor3Color3Color of the text in default chat input bar.
ChatInputBarConfiguration.TextSizeint64Size of the text in default chat input bar.
ChatInputBarConfiguration.TextStrokeColor3Color3Color of the text stroke for text in default chat input bar.
ChatInputBarConfiguration.TextStrokeTransparencydoubleTransparency of the text stroke for text in default chat input bar.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

ChatInputBarConfiguration.AbsolutePosition

Read-only property that provides the screen position of the default chat input bar in pixels. Behaves similarly to GuiBase2d.AbsolutePosition.

This value represents only the input bar portion of the chat UI, not the entire chat interface. To get the total bounds including the message list, see ChatWindowConfiguration.AbsolutePosition and combine both regions.

FieldValue
typeVector2
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyUnsafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Chat"]

ChatInputBarConfiguration.AbsoluteSize

Read-only property that provides the screen size of the default chat input bar in pixels. Behaves similarly to GuiBase2d.AbsoluteSize.

This value represents only the input bar portion of the chat UI, not the entire chat interface. To get the total bounds including the message list, see ChatWindowConfiguration.AbsoluteSize and combine both regions.

FieldValue
typeVector2
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyUnsafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Chat"]

ChatInputBarConfiguration.AutocompleteEnabled

Whether to enable autocomplete for the chat input bar. Set to false to disable autocomplete.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

ChatInputBarConfiguration.BackgroundColor3

Background color of the default chat input bar. Default value is Color3.new(25, 27, 29).

FieldValue
typeColor3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

ChatInputBarConfiguration.BackgroundTransparency

Background transparency of the default chat input bar as a number between 0 and 1. This value is multiplied with the user's GuiService.PreferredTransparency to create the effective background transparency used by the chat input bar, which may be more opaque than this value set here. Default value is 0.2.

FieldValue
typedouble
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

ChatInputBarConfiguration.Enabled

Whether to show the default chat input bar. Set to false to hide.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

ChatInputBarConfiguration.FontFace

Font used to render text in the default chat input bar. Default is Font.BuilderSansMedium.

FieldValue
typeDatatype.Font
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

ChatInputBarConfiguration.IsFocused

Indicates whether the default chat input bar is focused or not. Useful for firing property changed events so you can implement callback functions that respond to changes in the input bar's focus state.

FieldValue
typeboolean
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyUnsafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Chat"]

Code samples: View on Creator Hub (ChatInputBarConfiguration-Typing-Indicator).

ChatInputBarConfiguration.KeyboardKeyCode

Additional key users can press to trigger focusing on the default chat input bar. Useful when you want to have an extra hotkey for focusing in addition to the / key.

FieldValue
typeKeyCode
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

ChatInputBarConfiguration.PlaceholderColor3

Color of the text of the placeholder text in the default chat input bar. Default value is Color3.new(178, 178, 178).

FieldValue
typeColor3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

ChatInputBarConfiguration.TargetTextChannel

Determines which TextChannel to use when the user sends a message with the default chat input bar.

FieldValue
typeTextChannel
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

ChatInputBarConfiguration.TextBox

Reference to a designated TextBox instance that sends messages on behalf of the user. You can use it to further integrate your custom chat input bar UI into your experience by freely manipulating appearance, location, and layout. When opting to set this property to a custom TextBox, you don't need to write any code for the following behavior:

For security, some limitations are imposed on the TextBox when it is promoted to ChatInputBarConfiguration.TextBox. Luau code will not be able to:

FieldValue
typeTextBox
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Chat"]

ChatInputBarConfiguration.TextColor3

Color of the text in default chat input bar. Default value is Color3.new(255, 255, 255).

FieldValue
typeColor3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

ChatInputBarConfiguration.TextSize

Size of the text in default chat input bar. Default value is 14.

FieldValue
typeint64
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

ChatInputBarConfiguration.TextStrokeColor3

Color of the text stroke for text in default chat input bar. Default value is Color3.new(0, 0, 0).

FieldValue
typeColor3
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

ChatInputBarConfiguration.TextStrokeTransparency

Transparency of the text stroke for text in default chat input bar. Default value is 0.5.

FieldValue
typedouble
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.