Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
DataModelMesh
Inherits from: Instance → Object
The DataModelMesh is an abstract class from which mesh classes descend.
Mesh classes are objects that, when parented to BaseParts alter the appearance of the part to that of a predefined mesh. Note, they only alter the appearance of the part and not the physics/collision boundaries of the part. Developers looking to apply a mesh to a part that alters the part's collision should use MeshParts.
Note the MeshPart and CharacterMesh classes do not descend from DataModelMesh.
Inherits from: Instance
Descendants: BevelMesh, FileMesh
Memory category: Instances
Tags: NotCreatable, NotBrowsable
Properties
| Name | Type / Returns | Description |
|---|---|---|
| DataModelMesh.Offset | Vector3 | The Offset of a mesh determines the relative position from the BasePart.Position of a BasePart that the mesh will be displayed at. |
| DataModelMesh.Scale | Vector3 | The Scale of a mesh determines the size of the mesh relative to its original dimensions. |
| DataModelMesh.VertexColor | Vector3 | Changes the hue of a mesh's texture, used with FileMesh.TextureId. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
DataModelMesh.Offset
The Offset of a mesh determines the distance from the BasePart.Position of a BasePart that the mesh will be displayed.
How to use mesh offset
The Offset property changes the relative position the mesh will be rendered at. For example, an offset of 0, 5, 0 will cause the mesh to be displayed 5 studs above the position of the BasePart.
The position of the BasePart remains unchanged, meaning the physics collision box of the part will remain in the same location. This is demonstrated in the image below where the green outline (a SelectionBox) shows the extents of the BasePart.
Other uses for mesh offset
There are a number of interesting uses for the mesh offset property.
- Offset and
DataModelMesh.Scalecan be animated usingTweenServicerelatively inexpensively as the engine does not need to make any physics/collision calculations as theBasePartis not moved. - Changing the relationship between the mesh and its collision extents (determined by the
BasePart)
| Field | Value |
|---|---|
| type | Vector3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
Code samples: View on Creator Hub (Mesh-Offset-and-Scale).
DataModelMesh.Scale
The Scale of a mesh determines the size of the mesh relative to its original dimensions.
How to use mesh scale
The scale property works slightly differently depending on the type of mesh being used. Note the size of the BasePart remains unchanged, meaning the physics collision box of the part will remain the same.
SpecialMeshobjects withSpecialMesh.FileTypeset to 'FileMesh' scale relative to the original dimensions of the mesh when it was uploaded to RobloxBlockMeshobjects orSpecialMeshobjects withSpecialMesh.FileTypeset to 'Brick', 'Wedge' or 'Sphere' scale uniformly relative to theBasePart.Sizeof their parentCylinderMeshobjects orSpecialMeshobjects withSpecialMesh.FileTypeset to 'Cylinder' scale relative to theBasePart.Sizeof their parent. Uniformly for the cylinders height axis and maintaining a 1:1 ratio for the length and width of the cylinder, using the lowest value.SpecialMeshobjects withSpecialMesh.FileTypeset to 'Head' currently scale in a non standard manner. Developers should not rely on this as there are plans to change this behavior.SpecialMeshobjects withSpecialMesh.FileTypeset to 'Torso' scale in a non standard manner. Developers should not rely on this as there are plans to deprecate this mesh type.
Mesh scale demonstration
The above behavior can be seen in the following demonstration images.
Linear scaling relative to part size for 'Brick', 'Wedge' and 'Sphere' meshes.
Linear scaling relative to original uploaded mesh for 'FileMesh' meshes
Non-uniform constrained scaling for 'Cylinder' meshes
Other uses for mesh scale
There are a number of interesting uses for the mesh offset property.
DataModelMesh.Offsetand Scale can be animated usingTweenServicerelatively inexpensively as the engine does not need to make any physics/collision calculations as theBasePartis not changed.- Changing the relationship between the mesh and its collision extents (determined by the
BasePart)
| Field | Value |
|---|---|
| type | Vector3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
Code samples: View on Creator Hub (Mesh-Offset-and-Scale).
DataModelMesh.VertexColor
VertexColor determines the hue change of the Texture of a FileMesh. Note that this property is a Vector3 rather than a Color3; to convert, use the Color3.R, Color3.G, and Color3.B properties.
Although this property allows basic modification of a texture, changing a texture entirely provides more control. See MeshPart for more details.
| Field | Value |
|---|---|
| type | Vector3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
Methods
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |