7 min read

Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

EchoSoundEffect

Inherits from: SoundEffect → Instance → Object

An echo effect causes a sound to repeat on a delay with diminishing volume, simulating the real effect of an echo. This effect can be applied to either an individual sound or to a sound group by parenting it to the desired instance.

The effect is controlled by several properties. First, the Delay is how long the effect will wait to play the echoed sound. Feedback determines how much the original signal is diminished to play as the echoed sound. Note that this echoed sound also goes through the echo effect which will wait another delay and play another echo. This process will repeat until the volume of the echoed sound is negligible.

You can also adjust the wet/dry mix of the effect. The dry component of the sound is the original sound that the effect is being applied to. You can adjust the volume of the dry sound by adjusting the DryLevel. The wet sound is the echoed effect itself, and its volume can be adjusted with WetLevel.

It is recommended to only use the EchoSoundEffect with sound groups. If an echo effect is applied to a regular Sound, once that sound stops playing the echo effect will also be cut off. When applied to a SoundGroup, the echo effect will continue playing even if the original source sound has stopped.Like all other SoundEffect, a EchoSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.

Inherits from: SoundEffect

Memory category: Instances

Properties

NameType / ReturnsDescription
EchoSoundEffect.DelayfloatThe amount of time between echoes.
EchoSoundEffect.DryLevelfloatThe output volume of the original sound.
EchoSoundEffect.FeedbackfloatThe echo decay every time the echo plays.
EchoSoundEffect.WetLevelfloatThe output volume of the echoed effect.

Inherited from SoundEffect

NameType / ReturnsDescription
SoundEffect.EnabledbooleanToggles the effect on and off.
SoundEffect.PriorityintDetermines the order the effect will be applied in relation to other effects.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

EchoSoundEffect.Delay

Range: 0.01 to 5 (default 1) The amount of time between echoes. Measured in seconds.

If a EchoSoundEffect is applied to a singular sound instead of a sound group, if the sound stops playing before the delay causes an echo, the echo will not play. Because of this, it is recommended to apply echo effects to SoundGroups and not Sounds.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryState
serialization{"can_load":true,"can_save":true}
capabilities["LegacySound"]

EchoSoundEffect.DryLevel

Range: -80 to 10 (default 0) The output volume of the original sound.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryState
serialization{"can_load":true,"can_save":true}
capabilities["LegacySound"]

EchoSoundEffect.Feedback

Range: 0 to 1 (default 0.5) The echo decay every time the echo plays. Setting this at it's minimum (0) will cause no feedback, meaning the echo won't be audible at all. Setting this at the maximum (1) will have no decay, meaning the echoed sound will play at the level of the original and will not diminish over time.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryState
serialization{"can_load":true,"can_save":true}
capabilities["LegacySound"]

EchoSoundEffect.WetLevel

Range: -80 to 10 (default 0) The output volume of the echoed effect.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryState
serialization{"can_load":true,"can_save":true}
capabilities["LegacySound"]

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.