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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Deprecated

Dragger

Inherits from: Instance → Object

The Dragger object is a helper object used to create tools that can drag parts. It is expected (but not required) to be used with Mouse events.

Primarily used with the RbxStamper library.

Inherits from: Instance

Memory category: Instances

Deprecated: This class has been deprecated, as it does not work well with FilteringEnabled, and should not be used in new work.

Methods

NameType / ReturnsDescription
Dragger:AxisRotate()Rotates the currently dragged part(s) by 90 degrees on the given axis.
Dragger:MouseDown()Initializes a dragging action, specifying which parts to use when dragging.
Dragger:MouseMove()Tries to move the currently dragged part to the point where MouseRay hits another part.
Dragger:MouseUp()Stops the current dragging action (made by Dragger:MouseDown()).

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Dragger:AxisRotate

Rotates the currently dragged part(s) by 90 degrees around the specified world axis. This method can only be called while a drag is actively in progress (after Dragger:MouseDown() has been called and Dragger:MouseMove() has initiated movement). The axis parameter defaults to Axis.X.

For single-part drags the rotation is performed about the snap face axis. For multi-part drags the rotation is applied around the computed center of the part group using a collision-aware routine that prevents overlap with surrounding geometry.

Parameters

NameTypeDefaultDescription
axisAxisXThe Axis (X, Y, or Z) around which to rotate.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Physics"]

Dragger:MouseDown

Initializes a dragging action by registering the parts to drag and the point on the mouse part where the interaction began. This method does not immediately begin moving parts; actual movement starts on a subsequent Dragger:MouseMove() call once the mouse has moved beyond a break-free threshold (half the current grid snap distance).

mousePart must be a BasePart that is both a member of parts and a descendant of Workspace. Calling this method while a drag is already active (before Dragger:MouseUp()) throws an error. While a drag is pending, camera mouse-pan is disabled so that mouse movement applies to the drag instead of the viewport.

Parameters

NameTypeDefaultDescription
mousePartInstanceThe BasePart under the mouse that serves as the drag handle. Must be a member of parts and must be in the Workspace.
pointOnMousePartVector3A Vector3 in the local coordinate space of mousePart indicating where the mouse initially contacted the part.
partsInstancesAn array of BaseParts to move together during the drag. Must include mousePart and contain at least one element.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Physics"]

Dragger:MouseMove

Attempts to move the currently dragged parts to the location indicated by mouseRay. Must be called after Dragger:MouseDown().

On the first call that detects sufficient mouse movement (exceeding half the grid snap distance), the method transitions into active dragging: it un-joins the dragged parts from surrounding geometry, aligns them to the grid, and begins tracking movement. On each subsequent call, the ray is cast against other parts in the Workspace (or against the world ground plane at Y = 0 if nothing is hit), and the dragged parts are moved toward that snap point using a collision-aware algorithm that prevents them from overlapping existing geometry. Single-part drags use surface snapping; multi-part drags use grid-aligned displacement with Y-drop collision avoidance.

Parameters

NameTypeDefaultDescription
mouseRayRayA Ray representing the current mouse position in world space (origin at the camera, direction toward the pointer).

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Physics"]

Dragger:MouseUp

Stops the current dragging action initiated by Dragger:MouseDown(). If parts were actively being dragged, this method re-joins them to adjacent geometry and finalizes their position. If MouseDown was called but the mouse never moved far enough to begin actual dragging, the state is simply reset. In both cases camera mouse-pan is re-enabled.

Calling this method without a prior Dragger:MouseDown() throws an error.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Physics"]

Properties

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.