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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

TweenService

Inherits from: Instance → Object

TweenService is used to create Tweens which interpolate, or tween, the properties of instances. Tweens can be used on any object with compatible property types, including:

TweenService:Create(), the primary constructor function, takes TweenInfo specifications about the tween and generates the Tween object which can then be used to play the tween.

Note that Tweens can interpolate multiple properties at the same time, but they must not be interpolating the same property. If two tweens attempt to modify the same property, the initial tween will be cancelled and overwritten by the most recent tween.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable, Service

Code samples: View on Creator Hub (Tween-Creation, Looped-Tween, Tween-Pausing).

Methods

NameType / ReturnsDescription
TweenService:CreateTweenCreates a new Tween given the object whose properties are to be tweened, a TweenInfo, and a dictionary of goal property values.
TweenService:GetValuefloatCalculates a new alpha given an EasingStyle and EasingDirection.
TweenService:SmoothDampTupleSmoothly interpolates a value towards a target, simulating a critically damped spring.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

TweenService:Create

This constructor creates a new Tween from three arguments: the object to tween, the TweenInfo specifications, and a table containing the properties to tween and values to tween to.

The propertyTable parameter needs to be a dictionary where the keys are the string names of the property (for example Position, Transparency, or Color), and the values are the property targets at the end of the tween.

The Tween created using this function is unique to the object given as the instance parameter. To apply the same tween to another object, call this function again with the new object.

Parameters

NameTypeDefaultDescription
instanceInstanceThe Instance whose properties are to be tweened.
tweenInfoTweenInfoThe TweenInfo to be used.
propertyTableDictionaryA dictionary of properties, and their target values, to be tweened.

Returns

TypeDescription
TweenThe newly created Tween configured to interpolate the given properties toward their target values. Call TweenBase:Play() on the returned object to start the tween.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Basic"]

Code samples: View on Creator Hub (Tween-Creation, Looped-Tween).

TweenService:GetValue

Returns a new alpha value for interpolating using the given alpha value, EasingStyle, and EasingDirection. The provided alpha value will be clamped between 0 and 1.

Parameters

NameTypeDefaultDescription
alphafloatAn interpolation value between 0 and 1.
easingStyleEasingStyleThe easing style to use.
easingDirectionEasingDirectionThe easing direction to use.

Returns

TypeDescription
floatA new alpha value generated from the given easing style and direction.
FieldValue
securityNone
thread safetySafe
capabilities["Basic"]
simulationAccesstrue

TweenService:SmoothDamp

Smoothly interpolates a value towards a target, simulating a critically damped spring. Returns a tuple with (newValue, newVelocity). newVelocity needs to be fed to the next call of SmoothDamp to ensure smooth results. Supports Datatype.number, Vector2, Vector3, and CFrame.

Parameters

NameTypeDefaultDescription
currentVariantThe current value to smooth.
targetVariantThe target value to reach.
velocityVariantThe current velocity with which the current value should approach the target value. You shouldn't modify this value between calls yourself, it's used to store the stateful velocity. In most cases, initialize this with 0, Vector2.zero, Vector3.zero, or CFrame.identity depending on the type, or if needed, with your initial velocity.
smoothTimefloatThe duration over which the total smoothing operation should take place. Note that since this is a damped spring, there's no guarantee current will be exactly target after this time, but it will be close. Smaller values result in quicker smoothing.
maxSpeedfloat?The maximum speed at which the current value should approach the target value. Leaving this nil defaults to math.huge, meaning the velocity isn't clamped.
dtfloat?The rate at which the smoothing operation should be applied. If left nil, the current engine delta time will be used.

Returns

TypeDescription
TupleThe new value and new velocity calculated from the smoothing operation.
FieldValue
securityNone
thread safetySafe
capabilities["Basic"]
simulationAccesstrue

Properties

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.