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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

CurveAnimation

Inherits from: AnimationClip → Instance → Object

CurveAnimation is a subtype of AnimationClip consumed by Roblox's animation system. It stores animation data for each animated channel in a rig as a separate, individual curve. For example, CurveAnimation stores the position channel for an articulated joint as a Vector3Curve, and it might store the rotation channel as a EulerRotationCurve or RotationCurve.

Structure

CurveAnimation stores curves in a hierarchical manner, matching the hierarchy of the structure of Motor6Ds or Bones in the animated model. Under each CurveAnimation instance lies a hierarchy of Folder instances representing animated joints in the model. Under each such folder instance, several possible instances may exist. An instance named Position of type Vector3Curve can drive the local translation of the Motor6D or Bone on the animated model, while an instance named Rotation of type EulerRotationCurve or RotationCurve can drive the local rotation of the Motor6D or Bone on the animated model.

Partial matching of hierarchy

You can match partial hierarchies to a model when playing a CurveAnimation in Roblox's animation system. This means that not all joints need to be present in the hierarchy for the existing joints to apply properly. Furthermore, you can match hierarchies in a "relative" manner. For example, the first child Folder instance root can be UpperTorso and the animation system matches that to any existing sub-hierarchies in the model.

Animating miscellaneous channels

CurveAnimation can also animate other numerical values in a model. For example, you can animate FACS controls for facial animations by creating a Folder under the CurveAnimation instance named after an existing FaceControls instance in the model. Then, to animate individual facial controllers, you can store individual FloatCurve instances named after the animated FaceControls property.

Usage when making animations

As with other AnimationClip types such as KeyframeSequence, you must first upload CurveAnimation instances to Roblox before playing them. If you want to preview an animation before uploading it to Roblox, you can generate a temporary ID using AnimationClipProvider:RegisterAnimationClip(); this generates a hash ID that you can use for localized animation testing.

If you want to download the CurveAnimation corresponding to an existing uploaded animation using Luau scripts, use AnimationClipProvider:GetAnimationClipAsync().

Inherits from: AnimationClip

Memory category: Instances

Properties

Inherited from AnimationClip

NameType / ReturnsDescription
AnimationClip.LengthfloatThe length in seconds of this clip. Returns 0 until the animation has fully loaded.
AnimationClip.LoopbooleanDetermines whether the animation stored in this AnimationClip is intended to loop.
AnimationClip.PriorityAnimationPriorityDetermines which clip takes priority when multiple animations are playing simultaneously.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.