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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

PlayerScripts

Inherits from: Instance → Object

PlayerScripts is a container object located inside Player objects within the Players service. It is created automatically when a player joins the game and its main purpose is to contain client scripts copied from the StarterPlayerScripts container within the StarterPlayer service.

Unlike the Backpack and PlayerGui containers, the PlayerScripts container is not accessible to the server and server‑side Script objects will not run when parented to PlayerScripts.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable, NotReplicated

Methods

NameType / ReturnsDescription
PlayerScripts:ClearComputerCameraMovementModes()Unregisters all ComputerCameraMovementMode enums from the game's settings menu.
PlayerScripts:ClearComputerMovementModes()Unregisters all ComputerMovementMode enums from the game's settings menu.
PlayerScripts:ClearTouchCameraMovementModes()Unregisters all TouchCameraMovementMode enums from the game's settings menu.
PlayerScripts:ClearTouchMovementModes()Unregisters all TouchMovementMode enums from the game's settings menu.
PlayerScripts:RegisterComputerCameraMovementMode()Registers that a computer camera movement mode is available to be selected from the game menu.
PlayerScripts:RegisterComputerMovementMode()Registers that a computer movement mode is available to be selected from the game menu.
PlayerScripts:RegisterTouchCameraMovementMode()Registers that a touch camera movement mode is available to be selected from the game menu.
PlayerScripts:RegisterTouchMovementMode()Registers that a touch movement mode is available to be selected from the game menu.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

PlayerScripts:ClearComputerCameraMovementModes

Removes every ComputerCameraMovementMode currently registered on this PlayerScripts instance, so the in-experience settings menu offers no computer camera modes until one is registered again with PlayerScripts:RegisterComputerCameraMovementMode(). The call always notifies the settings menu, which rebuilds its camera-mode options to reflect the now-empty set.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input","Players"]

PlayerScripts:ClearComputerMovementModes

Removes every ComputerMovementMode currently registered on this PlayerScripts instance, so the in-experience settings menu offers no computer movement modes until one is registered again with PlayerScripts:RegisterComputerMovementMode(). The call always notifies the settings menu, which rebuilds its movement-mode options to reflect the now-empty set.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input","Players"]

PlayerScripts:ClearTouchCameraMovementModes

Removes every TouchCameraMovementMode currently registered on this PlayerScripts instance, so the in-experience settings menu offers no touch camera modes until one is registered again with PlayerScripts:RegisterTouchCameraMovementMode(). The call always notifies the settings menu, which rebuilds its camera-mode options to reflect the now-empty set.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input","Players"]

PlayerScripts:ClearTouchMovementModes

Removes every TouchMovementMode currently registered on this PlayerScripts instance, so the in-experience settings menu offers no touch movement modes until one is registered again with PlayerScripts:RegisterTouchMovementMode(). The call always notifies the settings menu, which rebuilds its movement-mode options to reflect the now-empty set.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input","Players"]

PlayerScripts:RegisterComputerCameraMovementMode

Adds cameraMovementMode to the set of ComputerCameraMovementMode options a player can select in the in-experience settings menu on mouse-and-keyboard devices. A new PlayerScripts instance is pre-populated with the default computer camera modes (ComputerCameraMovementMode.Default, ComputerCameraMovementMode.Classic, and ComputerCameraMovementMode.Follow); the first call to this method clears that default set so that only the modes you explicitly register are offered, and each later call adds one more. Registering a mode notifies the settings menu so its list of camera options updates.

Parameters

NameTypeDefaultDescription
cameraMovementModeComputerCameraMovementModeThe ComputerCameraMovementMode to add to the selectable options in the settings menu.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input","Players"]

PlayerScripts:RegisterComputerMovementMode

Adds movementMode to the set of ComputerMovementMode options a player can select in the in-experience settings menu on mouse-and-keyboard devices. A new PlayerScripts instance is pre-populated with the default computer movement modes (ComputerMovementMode.Default, ComputerMovementMode.KeyboardMouse, and ComputerMovementMode.ClickToMove); the first call to this method clears that default set so that only the modes you explicitly register are offered, and each later call adds one more. Registering a mode notifies the settings menu so its list of movement options updates.

Parameters

NameTypeDefaultDescription
movementModeComputerMovementModeThe ComputerMovementMode to add to the selectable options in the settings menu.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input","Players"]

PlayerScripts:RegisterTouchCameraMovementMode

Adds cameraMovementMode to the set of TouchCameraMovementMode options a player can select in the in-experience settings menu on touch devices. A new PlayerScripts instance is pre-populated with the default touch camera modes (TouchCameraMovementMode.Default, TouchCameraMovementMode.Classic, and TouchCameraMovementMode.Follow); the first call to this method clears that default set so that only the modes you explicitly register are offered, and each later call adds one more. Registering a mode notifies the settings menu so its list of camera options updates.

Parameters

NameTypeDefaultDescription
cameraMovementModeTouchCameraMovementModeThe TouchCameraMovementMode to add to the selectable options in the settings menu.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input","Players"]

PlayerScripts:RegisterTouchMovementMode

Adds movementMode to the set of TouchMovementMode options a player can select in the in-experience settings menu on touch devices. A new PlayerScripts instance is pre-populated with the default touch movement modes (TouchMovementMode.Default, TouchMovementMode.Thumbstick, TouchMovementMode.ClickToMove, and TouchMovementMode.DynamicThumbstick); the first call to this method clears that default set so that only the modes you explicitly register are offered, and each later call adds one more. Registering a mode notifies the settings menu so its list of movement options updates.

Parameters

NameTypeDefaultDescription
movementModeTouchMovementModeThe TouchMovementMode to add to the selectable options in the settings menu.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input","Players"]

Properties

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.