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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

ConeHandleAdornment

Inherits from: HandleAdornment → PVAdornment → GuiBase3d → GuiBase → Instance → Object

ConeHandleAdornment is a cone-shaped handle that can be adorned to a BasePart. If parented to a player's PlayerGui or the CoreGui, handles can listen to input events for purposes such as making dragger tools.

Inherits from: HandleAdornment

Memory category: Instances

Properties

NameType / ReturnsDescription
ConeHandleAdornment.HeightfloatHeight of the cone adornment.
ConeHandleAdornment.HollowbooleanDetermines whether the cone is drawn as a hollow shell rather than a solid, capped cone.
ConeHandleAdornment.RadiusfloatRadius of the cone adornment.
ConeHandleAdornment.ShadingAdornShadingDetermines how the cone adornment is shaded and whether it draws through geometry that would otherwise occlude it.

Inherited from HandleAdornment

NameType / ReturnsDescription
HandleAdornment.AdornCullingModeAdornCullingModeDetermines whether to automatically cull the adornment.
HandleAdornment.AlwaysOnTopbooleanForces this adornment to render on top of all 3D objects in the workspace.
HandleAdornment.CFrameCFrameThe position and rotation of the object relative to its PVAdornment.Adornee.
HandleAdornment.SizeRelativeOffsetVector3The positional offset of the adornment based on the adornee's BasePart.Size.
HandleAdornment.ZIndexintDetermines the draw order of this HandleAdornment when AlwaysOnTop is true.

Inherited from PVAdornment

NameType / ReturnsDescription
PVAdornment.AdorneePVInstanceThe PVInstance which this PVAdornment is attached to.

Inherited from GuiBase3d

NameType / ReturnsDescription
GuiBase3d.ColorBrickColorSets the color of a GUI object.
GuiBase3d.Color3Color3Sets the color of this GuiBase3d object.
GuiBase3d.TransparencyfloatSets the transparency of this GuiBase3d object.
GuiBase3d.VisiblebooleanDetermines whether this GuiBase3d object and its descendants will be displayed.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

ConeHandleAdornment.Height

The height of the cone adornment in studs.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Basic","UI"]

ConeHandleAdornment.Hollow

When Hollow is true, the cone is drawn as an open shell without its base cap; when false, the default, it is drawn as a solid, capped cone.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Basic","UI"]

ConeHandleAdornment.Radius

The radius of the cone adornment in studs.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Basic","UI"]

ConeHandleAdornment.Shading

Selects the material and render pass used to draw the cone via AdornShading. Defaults to Default, which draws the cone unlit and occluded by scene geometry.

Shaded and XRayShaded light the cone with the scene's lighting. XRay and XRayShaded draw through occluding geometry. AlwaysOnTop draws on top of everything with no depth testing.

The legacy HandleAdornment.AlwaysOnTop property only applies while Shading is Default; any other value controls the render pass on its own.

FieldValue
typeAdornShading
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Basic","UI"]

Events

Inherited from HandleAdornment

NameType / ReturnsDescription
HandleAdornment.MouseButton1DownFires when a player presses down on their left mouse button while hovering over the adornment.
HandleAdornment.MouseButton1UpFires when a player releases their left mouse button while hovering over the adornment.
HandleAdornment.MouseEnterFires when a player moves their mouse over the adornment.
HandleAdornment.MouseLeaveFires when a player moves their mouse out of the adornment.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean