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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

GamepadService

Inherits from: Instance → Object

The GamepadService is internally responsible for handling inputs from various controllers, such as Xbox One or PlayStation DualShock controllers. It also handles APIs used with the gamepad virtual cursor. You can enable the gamepad cursor for your experience by setting VirtualCursorMode under StarterGui to Enabled.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable, Service, NotReplicated

Properties

NameType / ReturnsDescription
GamepadService.GamepadCursorEnabledbooleanThe state of the gamepad virtual cursor.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

GamepadService.GamepadCursorEnabled

This boolean is a read only variable that maintains the state of the gamepad virtual cursor. You can read this property but not write to it.

FieldValue
typeboolean
security{"read":"None","write":"RobloxScriptSecurity"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Input"]

Code samples: View on Creator Hub (GamepadService-GamepadCursorEnabled).

Methods

NameType / ReturnsDescription
GamepadService:DisableGamepadCursor()Disables the gamepad cursor, if currently enabled.
GamepadService:EnableGamepadCursor()Enables the gamepad cursor or updates its position.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

GamepadService:DisableGamepadCursor

This function disables the gamepad cursor, if it's currently enabled.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input"]

Code samples: View on Creator Hub (GamepadService-DisableGamepadCursor).

GamepadService:EnableGamepadCursor

This function enables the gamepad cursor if it's currently disabled. If the cursor is already enabled, calling the API updates the cursor's position. The function accepts a GuiObject parameter, but there are some invalid cases. Please note that in order to set the cursor to the default position, nil must be passed in as a parameter. Providing no argument will result in an error.

Input GuiObject Cursor Starting Position
Nil Default position
Not a GuiObject Cursor does not appear, errors
Not a child of BasePlayerGui Cursor does not appear, errors
GuiObject has Visible 2 set to false or any parent visible set to false Default position with warning
Child of ScreenGui 1 with Enabled 1 set to false Default position with warning
Child of BillboardGui 4 or SurfaceGui Default position with warning
GuiObject outside the viewport (Or, any part of the gui object that is off screen) Default position with warning
Child of ScrollingFrame with clipping set to false: GuiObject outside of scrolling frame (Object child of scrolling frame and not visible on screen) Default position with warning
Child of ScrollingFrame with clipping set to true: GuiObject outside scrolling frame window but inside viewport GuiObject moves into the scrolling frame and starts the cursor centered over the object
GuiObject inside the frame and visible Cursor starts centered on the GuiObject

Parameters

NameTypeDefaultDescription
guiObjectInstanceA GuiObject to center the virtual cursor on when enabled, or nil to use the default cursor position.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Input"]

Code samples: View on Creator Hub (GamepadService-EnableGamepadCursor).

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.