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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

TextChannel

Inherits from: Instance → Object

Represents a text chat channel. Contains TextSources as descendants.

To send a chat message to the TextChannel, call TextChannel:SendAsync() from a LocalScript. The corresponding TextSource of the user with TextSource.CanSend = true must be in that channel.

Messages from different TextChannels can be separated into different tabs in the chat window using ChannelTabsConfiguration. Multiple channels with the same name might cause unexpected behavior with the chat window, even if the player isn't a member of the other channels.

To learn more, see In-Experience Text Chat.

Inherits from: Instance

Memory category: Instances

Properties

NameType / ReturnsDescription
TextChannel.DirectChatRequesterPlayerThe TextChannel will only deliver messages to users that can send direct messages to the DirectChatRequester.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

TextChannel.DirectChatRequester

The TextChannel will only deliver messages to users that can send direct messages to the DirectChatRequester. This property can only be set using SetDirectChatRequester().

FieldValue
typePlayer
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":true}
capabilities["Chat"]

Methods

NameType / ReturnsDescription
TextChannel:AddUserAsyncTupleAdds a TextSource to the TextChannel given userId of a Player.
TextChannel:DisplaySystemMessageTextChatMessageDisplays a system message to the user.
TextChannel:SendAsyncTextChatMessageSends a TextChatMessage to the server.
TextChannel:SetDirectChatRequester()Sets the DirectChatRequester for the TextChannel. The TextChannel will only deliver messages to users that can send direct messages to the DirectChatRequester.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

TextChannel:AddUserAsync

Adds a TextSource to the TextChannel given userId of the user (with Player.UserId). Can only be used in a Script.

If a TextSource representing the user does not exist, this adds a TextSource.

If a TextSource representing the user does exist, this returns the TextSource.

If the user has chat off or isn't in the server, this returns a tuple nil, false.

Parameters

NameTypeDefaultDescription
userIdUserThe userId of the Player.

Returns

TypeDescription
TupleReturns TextSource and true if a new TextSource is created for the user, TextSource and false if there is an existing TextSource, or nil and false if the user has chat off or is not in this server.
FieldValue
tags["Yields"]
securityNone
thread safetyUnsafe
capabilities["Chat"]

TextChannel:DisplaySystemMessage

Displays a system message to user. Can only be used in a LocalScript, or in a Script with RunContext of RunContext.Client. Messages are only visible to that user and aren't automatically filtered or localized.

Parameters

NameTypeDefaultDescription
systemMessagestringThe system message sent to the TextChannel.
metadatastringUse to identify system message types, such as the default system messages.

Returns

TypeDescription
TextChatMessageA TextChatMessage with TextChatMessage.Status property that indicates the condition of the message.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Chat"]

TextChannel:SendAsync

Sends a TextChatMessage to the server. Can only be used in a LocalScript, or in a Script with RunContext of RunContext.Client. Please note that only messages typed and sent by the user will be delivered.

The metadata argument has a limit of 200 characters. If this is called with a metadata argument that has more than 200 characters, the message will not be sent to other users. Instead, the sender will receive a TextChatMessage with the TextChatMessage.Metadata and TextChatMessage.Text properties set to empty strings.

Parameters

NameTypeDefaultDescription
messagestringThe message to send to the TextChannel.
metadatastringCustom metadata to attach to the message.

Returns

TypeDescription
TextChatMessageA TextChatMessage with TextChatMessage.Status property that indicates the condition of the message.
FieldValue
tags["Yields"]
securityNone
thread safetyUnsafe
capabilities["Chat"]

TextChannel:SetDirectChatRequester

Sets the DirectChatRequester for the TextChannel. This method is only available for use in server scripts.

Use this API if you are working with TextChatService and have a custom implementation of direct chat outside of the default text channels.

When called on a TextChannel that is parented to TextChatService and has no existing TextSources, SetDirectChatRequester adds the requested users as a TextSource and set the DirectChatRequester property for the channel.

When DirectChatRequester is set, only messages between users that can direct chat with the DirectChatRequester are delivered.

Parameters

NameTypeDefaultDescription
requesterPlayerThe Player whose direct-message permissions gate the channel; only users who can send direct messages to this player are delivered messages on the channel.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Chat"]

Code samples: View on Creator Hub (TextChannel-SetDirectChatRequester).

Events

NameType / ReturnsDescription
TextChannel.MessageReceivedFires when TextChannel:DisplaySystemMessage() is invoked on the client, or when the client receives a valid TextChannel:SendAsync() response from the server.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.

TextChannel.MessageReceived

Like TextChatService.MessageReceived, fires when TextChannel:DisplaySystemMessage() is invoked on the client, or when the client receives a valid TextChannel:SendAsync() response from the server. This event is only fired on the client.

If the server's TextChannel.ShouldDeliverCallback property is bound and returns false, the client will not fire TextChannel.MessageReceived.

Use the TextChatMessage parameter to get the TextSource and the text of the message (with TextChatMessage.Text).

The TextChatMessage parameter is the final result of any functions bound to TextChatService.OnIncomingMessage or TextChannel.OnIncomingMessage.

Parameters

NameTypeDefaultDescription
incomingMessageTextChatMessageThe received TextChatMessage.
FieldValue
securityNone
capabilities["Chat"]

Callbacks

NameType / ReturnsDescription
TextChannel.OnIncomingMessageTupleCalled when TextChannel is receiving an incoming message.
TextChannel.ShouldDeliverCallbackTupleCalled for each client when TextChannel is receiving an incoming message to determine whether or not it should be delivered to that client.

TextChannel.OnIncomingMessage

Called when TextChannel is receiving an incoming message. Can only be implemented on the client.

Use this to decorate TextChatMessages. If this callback returns a TextChatMessageProperties, those properties are merged with the TextChatMessage parameter to create a new TextChatMessage.

When bound to the client sending a message, this callback is run twice; first when the message is initially sent and received locally, and again when the client receives the result of the filtered message from the server.

TextChannel.OnIncomingMessage callbacks always run after the TextChatService.OnIncomingMessage callback.

This should be defined only once per TextChannel in the source code. Multiple bindings to the same channel will override one another in a nondeterministic manner.

When TextChatService:CreateDefaultTextChannels() is true, those default TextChannels have their TextChannel.OnIncomingMessage callbacks assigned internally in order to exhibit special default behavior.

Parameters

NameTypeDefaultDescription
messageTextChatMessageThe incoming TextChatMessage.

Returns

TypeDescription
TupleIf a TextChatMessageProperties is returned, those properties are merged with the TextChatMessage parameter to create a new TextChatMessage with those properties.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Chat"]

TextChannel.ShouldDeliverCallback

Called for each client when TextChannel is receiving an incoming message to determine whether or not it should be delivered to that client. Can only be defined on the server.

Once defined, this callback needs to return a truthy value such as true, 1, or "hello" to deliver the message to said client. If the callback returns anything else (including nil), the message won't be delivered to that client, although the sender will see the message regardless.

The sender can be referenced by TextChatMessage.TextSource, while the receiver is the textSource argument. Note that the sender and receiver can be the same, as the callback iterates through all possible receivers.

Parameters

NameTypeDefaultDescription
messageTextChatMessageThe message being sent, which also contains the sender of the message.
textSourceTextSourceThe TextSource of the user who will be receiving the message.

Returns

TypeDescription
TupleA truthy value (such as true, 1, or a non-empty string) to deliver the message to the given client, or a falsy value (including nil) to withhold it from that client.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Chat"]