Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
VectorForce
Inherits from: Constraint → Instance → Object
The VectorForce constraint applies constant force to an assembly. The direction and strength of the force is determined by a Vector3 and can be relative to an attachment on the part, another attachment, or the world coordinate system. Alternatively:
- Because the
VectorForceconstraint applies constant force and acceleration, very high speeds may result if no other forces are involved. If you want to maintain a more steady velocity over time, use aLinearVelocityconstraint. - If you only need initial velocity, set the
AssemblyLinearVelocityproperty directly on the assembly.
When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.
Force Location
By default, force is applied to the assembly at the location of Attachment0. Thus, if its center of mass is not aligned with the direction/point of force, torque will be applied as well. If desired, force can be focused at the center of mass by toggling on ApplyAtCenterOfMass.
Relativity
By default, force is applied relative to Attachment0. If the parent assembly rotates, the force will change direction to match the adjusted orientation of the attachment; visualize this behavior in how the thruster of a rocket pushes it forward, regardless of the rocket's rotation.
If RelativeTo is set to World, force will be applied in world coordinates, independent of the parent or attachment orientations; visualize this behavior as a directional force like the wind blowing against an object.
If RelativeTo is set to Attachment1, force will be applied relative to Attachment1 and, if the attachment rotates, the force will change to match its orientation.
Inherits from: Constraint
Memory category: BaseParts
Properties
| Name | Type / Returns | Description |
|---|---|---|
| VectorForce.ApplyAtCenterOfMass | boolean | Whether force is applied at the center of mass of the parent assembly. |
| VectorForce.Force | Vector3 | The strength and direction of the force. |
| VectorForce.RelativeTo | ActuatorRelativeTo | The CFrame in which the force is expressed. |
Inherited from Constraint
| Name | Type / Returns | Description |
|---|---|---|
| Constraint.Active | boolean | Indicates if the constraint is currently active in the world. |
| Constraint.Attachment0 | Attachment | The Attachment that is connected to Constraint.Attachment1. |
| Constraint.Attachment1 | Attachment | The Attachment that is connected to Constraint.Attachment0. |
| Constraint.Color | BrickColor | The color of the constraint. |
| Constraint.Enabled | boolean | Toggles whether or not the constraint is enabled. |
| Constraint.Visible | boolean | Toggles the constraint's visibility. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
VectorForce.ApplyAtCenterOfMass
When true, force is applied at the center of mass of the parent assembly of Attachment0. When false, force is applied at Attachment0.
| Field | Value |
|---|---|
| type | boolean |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | VectorForce |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
VectorForce.Force
The strength and direction of the force.
| Field | Value |
|---|---|
| type | Vector3 |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | VectorForce |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
VectorForce.RelativeTo
This property determines the CFrame in which the force is expressed.
| Field | Value |
|---|---|
| type | ActuatorRelativeTo |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | VectorForce |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Physics"] |
| simulationAccess | true |
Methods
Inherited from Constraint
| Name | Type / Returns | Description |
|---|---|---|
| Constraint:GetDebugAppliedForce | Vector3 | |
| Constraint:GetDebugAppliedTorque | Vector3 |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |