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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

ClickDetector

Inherits from: Instance → Object

ClickDetector allows Scripts and LocalScripts to receive pointer input on 3D objects through their MouseClick event. They work when parented to BasePart, Model, or Folder objects. They detect basic mouse events: enter, leave, left click and right click. Touch input on TouchEnabled devices also fires click events.

The default control scripts bind ButtonR2 to interact with ClickDetectors using ContextActionService:BindActivate(), which can also be used to override this. When using gamepads, the center dot triggers MouseHoverEnter and MouseHoverLeave. The bound activation button fires MouseClick.

MaxActivationDistance can be used to limit the distance a player may be from a click detector before it is no longer clickable.

ClickDetector events fire on both the client and the server. Since a LocalScript will only run if it descends from a Player or player Character, it's usually not useful to put a LocalScript inside a ClickDetector, since the script won't run or the object won't be clickable. If you need a LocalScript to detect ClickDetector events, StarterPlayerScripts may be a better place instead.

Input Priority

If multiple ClickDetectors may detect user input, only the deepest will fire events. If two ClickDetectors are siblings, the first will take priority.

If an action bound with ContextActionService uses the same input as a ClickDetector, the action bound with ContextActionService will take priority over the click detector's events.

UserInputService.InputBegan will fire before ClickDetector events.

Inherits from: Instance

Descendants: DragDetector

Memory category: Instances

Code samples: View on Creator Hub (ClickDetector-Example, Part-Anchored-Toggle).

Properties

NameType / ReturnsDescription
ClickDetector.CursorIconContentIdSets the cursor icon to display when the mouse is hovered over the parent of this ClickDetector or DragDetector.
ClickDetector.CursorIconContentContentSets the cursor icon to display when the mouse is hovered over the parent of this ClickDetector or DragDetector. Only supports asset URIs.
ClickDetector.MaxActivationDistancefloatMaximum distance between a character and the ClickDetector or DragDetector for the player to be able to interact with it.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

ClickDetector.CursorIcon

Sets the cursor icon to display when the mouse is hovered over the parent of this ClickDetector or DragDetector. If this property is left blank, the detector will use the default icon.

To change the cursor icon, set this property to the asset ID of the image you'd like to use.

FieldValue
typeContentId
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryImage
serialization{"can_load":true,"can_save":true}
capabilities["Input"]

ClickDetector.CursorIconContent

Sets the cursor icon to display when the mouse is hovered over the parent of this ClickDetector or DragDetector. If this property is left blank, the detector will use the default icon.

To change the cursor icon, set this property to the asset ID of the image you'd like to use. Only asset URIs are supported for this property.

FieldValue
typeContent
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryImage
serialization{"can_load":true,"can_save":true}
capabilities["Input"]

ClickDetector.MaxActivationDistance

This property controls the maximum distance, in studs, between a Character and the ClickDetector or DragDetector for the player to be able to interact with it. For instance, a character within 10 studs of a ClickDetector or DragDetector with a max activation distance of 5 would not be able to use the detector because they are out of range.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Input"]

Events

NameType / ReturnsDescription
ClickDetector.MouseClickFires when a player interacts with the parent of a ClickDetector or DragDetector.
ClickDetector.mouseClick
ClickDetector.MouseHoverEnterFires when the parent of a ClickDetector or DragDetector is hovered over by a player.
ClickDetector.MouseHoverLeaveFires when a player's cursor hovers off the parent of a ClickDetector or DragDetector.
ClickDetector.RightMouseClickFires when a player right clicks their mouse cursor on a ClickDetector or DragDetector.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.

ClickDetector.MouseClick

This event fires from either a Script or LocalScript when a player interacts with a ClickDetector or DragDetector via the following inputs:

Note that the player's Character must be within the MaxActivationDistance of the detector.

Parameters

NameTypeDefaultDescription
playerWhoClickedPlayerThe Player who clicked on the parent of a ClickDetector or DragDetector.
FieldValue
securityNone
capabilities["Input"]

ClickDetector.mouseClick

Deprecated. This deprecated event is a variant of ClickDetector.MouseClick, which should be used instead.

Parameters

NameTypeDefaultDescription
playerWhoClickedPlayer
FieldValue
tags["Deprecated"]
securityNone
capabilities["Input"]

ClickDetector.MouseHoverEnter

This event fires from either a Script or LocalScript when the parent of a ClickDetector or DragDetector is hovered over by a player. This does not entail explicit interaction with the detector, for which you can listen to either MouseClick and RightMouseClick events.

Due to the nature of user input, you should not depend on all MouseHoverEnter events firing a corresponding MouseHoverLeave event.

Parameters

NameTypeDefaultDescription
playerWhoHoveredPlayerThe Player who started hovering over the parent of a ClickDetector or DragDetector.
FieldValue
securityNone
capabilities["Input"]

Code samples: View on Creator Hub (ClickDetector-MouseHoverLeave1).

ClickDetector.MouseHoverLeave

This event fires from either a Script or LocalScript when a player's cursor hovers off the parent of a ClickDetector or DragDetector. This does not entail explicit interaction with the detector, for which you can listen to either MouseClick and RightMouseClick events.

Due to the nature of user input, you should not depend on all MouseHoverLeave events firing after a corresponding MouseHoverEnter event.

Parameters

NameTypeDefaultDescription
playerWhoHoveredPlayerThe Player whose cursor hovered off the parent of a ClickDetector or DragDetector.
FieldValue
securityNone
capabilities["Input"]

Code samples: View on Creator Hub (ClickDetector-MouseHoverLeave1).

ClickDetector.RightMouseClick

This event fires from either a Script or LocalScript when a player right clicks their mouse cursor on a ClickDetector or DragDetector. Note that the player's Character must be within the MaxActivationDistance of the detector.

Parameters

NameTypeDefaultDescription
playerWhoClickedPlayerThe Player who right clicked their mouse cursor on the parent of a ClickDetector or DragDetector.
FieldValue
securityNone
capabilities["Input"]

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean