Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
ClickDetector
Inherits from: Instance → Object
ClickDetector allows Scripts and LocalScripts to receive pointer input on 3D objects through their MouseClick event. They work when parented to BasePart, Model, or Folder objects. They detect basic mouse events: enter, leave, left click and right click. Touch input on TouchEnabled devices also fires click events.
The default control scripts bind ButtonR2 to interact with ClickDetectors using ContextActionService:BindActivate(), which can also be used to override this. When using gamepads, the center dot triggers MouseHoverEnter and MouseHoverLeave. The bound activation button fires MouseClick.
MaxActivationDistance can be used to limit the distance a player may be from a click detector before it is no longer clickable.
ClickDetector events fire on both the client and the server. Since a LocalScript will only run if it descends from a Player or player Character, it's usually not useful to put a LocalScript inside a ClickDetector, since the script won't run or the object won't be clickable. If you need a LocalScript to detect ClickDetector events, StarterPlayerScripts may be a better place instead.
Input Priority
If multiple ClickDetectors may detect user input, only the deepest will fire events. If two ClickDetectors are siblings, the first will take priority.
If an action bound with ContextActionService uses the same input as a ClickDetector, the action bound with ContextActionService will take priority over the click detector's events.
UserInputService.InputBegan will fire before ClickDetector events.
Inherits from: Instance
Descendants: DragDetector
Memory category: Instances
Code samples: View on Creator Hub (ClickDetector-Example, Part-Anchored-Toggle).
Properties
| Name | Type / Returns | Description |
|---|---|---|
| ClickDetector.CursorIcon | ContentId | Sets the cursor icon to display when the mouse is hovered over the parent of this ClickDetector or DragDetector. |
| ClickDetector.CursorIconContent | Content | Sets the cursor icon to display when the mouse is hovered over the parent of this ClickDetector or DragDetector. Only supports asset URIs. |
| ClickDetector.MaxActivationDistance | float | Maximum distance between a character and the ClickDetector or DragDetector for the player to be able to interact with it. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
ClickDetector.CursorIcon
Sets the cursor icon to display when the mouse is hovered over the parent of this ClickDetector or DragDetector. If this property is left blank, the detector will use the default icon.
To change the cursor icon, set this property to the asset ID of the image you'd like to use.
| Field | Value |
|---|---|
| type | ContentId |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Image |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Input"] |
ClickDetector.CursorIconContent
Sets the cursor icon to display when the mouse is hovered over the parent of this ClickDetector or DragDetector. If this property is left blank, the detector will use the default icon.
To change the cursor icon, set this property to the asset ID of the image you'd like to use. Only asset URIs are supported for this property.
| Field | Value |
|---|---|
| type | Content |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Image |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Input"] |
ClickDetector.MaxActivationDistance
This property controls the maximum distance, in studs, between a Character and the ClickDetector or DragDetector for the player to be able to interact with it. For instance, a character within 10 studs of a ClickDetector or DragDetector with a max activation distance of 5 would not be able to use the detector because they are out of range.
| Field | Value |
|---|---|
| type | float |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Input"] |
Events
| Name | Type / Returns | Description |
|---|---|---|
| ClickDetector.MouseClick | Fires when a player interacts with the parent of a ClickDetector or DragDetector. | |
| ClickDetector.mouseClick | ||
| ClickDetector.MouseHoverEnter | Fires when the parent of a ClickDetector or DragDetector is hovered over by a player. | |
| ClickDetector.MouseHoverLeave | Fires when a player's cursor hovers off the parent of a ClickDetector or DragDetector. | |
| ClickDetector.RightMouseClick | Fires when a player right clicks their mouse cursor on a ClickDetector or DragDetector. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |
ClickDetector.MouseClick
This event fires from either a Script or LocalScript when a player interacts with a ClickDetector or DragDetector via the following inputs:
- On platforms with a mouse, when the player left mouse clicks.
- On
TouchEnabledplatforms, when the player taps. - On
GamepadEnabledplatforms, when the center dot is over the same model and the A button is pressed and released.
Note that the player's Character must be within the MaxActivationDistance of the detector.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| playerWhoClicked | Player | The Player who clicked on the parent of a ClickDetector or DragDetector. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Input"] |
ClickDetector.mouseClick
Deprecated. This deprecated event is a variant of ClickDetector.MouseClick, which should be used instead.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| playerWhoClicked | Player |
| Field | Value |
|---|---|
| tags | ["Deprecated"] |
| security | None |
| capabilities | ["Input"] |
ClickDetector.MouseHoverEnter
This event fires from either a Script or LocalScript when the parent of a ClickDetector or DragDetector is hovered over by a player. This does not entail explicit interaction with the detector, for which you can listen to either MouseClick and RightMouseClick events.
Due to the nature of user input, you should not depend on all MouseHoverEnter events firing a corresponding MouseHoverLeave event.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| playerWhoHovered | Player | The Player who started hovering over the parent of a ClickDetector or DragDetector. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Input"] |
Code samples: View on Creator Hub (ClickDetector-MouseHoverLeave1).
ClickDetector.MouseHoverLeave
This event fires from either a Script or LocalScript when a player's cursor hovers off the parent of a ClickDetector or DragDetector. This does not entail explicit interaction with the detector, for which you can listen to either MouseClick and RightMouseClick events.
Due to the nature of user input, you should not depend on all MouseHoverLeave events firing after a corresponding MouseHoverEnter event.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| playerWhoHovered | Player | The Player whose cursor hovered off the parent of a ClickDetector or DragDetector. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Input"] |
Code samples: View on Creator Hub (ClickDetector-MouseHoverLeave1).
ClickDetector.RightMouseClick
This event fires from either a Script or LocalScript when a player right clicks their mouse cursor on a ClickDetector or DragDetector. Note that the player's Character must be within the MaxActivationDistance of the detector.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| playerWhoClicked | Player | The Player who right clicked their mouse cursor on the parent of a ClickDetector or DragDetector. |
| Field | Value |
|---|---|
| security | None |
| capabilities | ["Input"] |
Methods
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |