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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

TorsionSpringConstraint

Inherits from: Constraint → Instance → Object

A TorsionSpringConstraint applies a torque based on a relative angle and a relative angular velocity. Specifically, torsion springs try to bring two axes from two parts together in a compliant way.

Correct orientation of a torsion spring's attachments is important. The constraint will attempt to bring the SecondaryAxis of each attachment into alignment. When building mechanisms like swinging doors, ensure that the secondary axes are perpendicular to the intended axis of rotation.

When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.

Damping

The Damping value controls how fast the spring's oscillation dies down. A value of 0 allows the spring to oscillate endlessly, while higher values bring the spring to a rest more quickly.

Stiffness

Stiffness sets the torsional strength of the spring. Higher values create a spring that responds with more force.

Limits

Enabling the LimitsEnabled property exposes the MaxAngle value to restrict the spring's range within a cone; it also exposes the Restitution value which defines the elasticity of the attachments when they reach their limit.

Inherits from: Constraint

Memory category: BaseParts

Properties

NameType / ReturnsDescription
TorsionSpringConstraint.CoilsfloatThe number of coils visualized for the constraint.
TorsionSpringConstraint.CurrentAnglefloatThe current angle, in degrees, of the limiting cone.
TorsionSpringConstraint.DampingfloatDamping constant for the TorsionSpringConstraint. Multiplied to the velocity of the constraint's Attachments to reduce the spring force applied.
TorsionSpringConstraint.LimitEnabledboolean
TorsionSpringConstraint.LimitsEnabledbooleanLimits the relative angular motion of the secondary axes of attachments through a cone constraint.
TorsionSpringConstraint.MaxAnglefloatThe maximum angle of the constraint's limiting cone.
TorsionSpringConstraint.MaxTorquefloatThe maximum allowable torque provided by the torsion spring.
TorsionSpringConstraint.RadiusfloatThe visualization radius of the spring.
TorsionSpringConstraint.RestitutionfloatThe restitution coefficient of the cone constraint.
TorsionSpringConstraint.StiffnessfloatThe torsional stiffness of the spring.

Inherited from Constraint

NameType / ReturnsDescription
Constraint.ActivebooleanIndicates if the constraint is currently active in the world.
Constraint.Attachment0AttachmentThe Attachment that is connected to Constraint.Attachment1.
Constraint.Attachment1AttachmentThe Attachment that is connected to Constraint.Attachment0.
Constraint.ColorBrickColorThe color of the constraint.
Constraint.EnabledbooleanToggles whether or not the constraint is enabled.
Constraint.VisiblebooleanToggles the constraint's visibility.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

TorsionSpringConstraint.Coils

This property indicates the number of spring coils for visualization. Default value is 8.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

TorsionSpringConstraint.CurrentAngle

The current angle, in degrees, of the torsion spring's limiting cone. The limiting cone is formed at the position of the constraint's Attachment0 around its secondary axis with an angle equal to MaxAngle.

FieldValue
typefloat
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryDerived
serialization{"can_load":false,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

TorsionSpringConstraint.Damping

Damping constant for the TorsionSpringConstraint. Multiplied to the velocity of the constraint's Attachments to reduce the spring force applied.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categorySpring
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

TorsionSpringConstraint.LimitEnabled

Deprecated. This property is deprecated. Use LimitsEnabled instead.

FieldValue
typeboolean
tags["Hidden","Deprecated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categorySpring
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

TorsionSpringConstraint.LimitsEnabled

This property, when enabled, limits the relative angular motion of the secondary axes of attachments through a cone constraint. The default value is false.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categorySpring
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

TorsionSpringConstraint.MaxAngle

This property determines the maximum angle (in degrees) of the torsion spring's limiting cone. The limiting cone is formed at the position of the constraint's Attachment0 around its secondary axis with an angle equal to MaxAngle. Default value is 45 degrees.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLimits
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

TorsionSpringConstraint.MaxTorque

This property determines the maximum torque supported by the torsion spring. Defaults to 1000.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categorySpring
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

TorsionSpringConstraint.Radius

This property indicates the visualization radius of the spring, in studs. Default value is 0.4.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

TorsionSpringConstraint.Restitution

This property defines how elastic Attachments connected by a TorsionSpringConstraint are when they reach the end of the range specified by MaxAngle, when LimitEnabled is true. The value defaults to 0 and can be any floating number within the range of 0 and 1.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryLimits
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

TorsionSpringConstraint.Stiffness

In the absence of damping, this property is proportional to the opposing torque of the spring. For instance, higher stiffness results in a larger opposing torque, and smaller stiffness results in a smaller opposing torque. The larger the torque value, the faster the axes are pushed together when the relative angle is positive (or away from each other if the relative angle is negative). The value defaults to 100.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categorySpring
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

Methods

Inherited from Constraint

NameType / ReturnsDescription
Constraint:GetDebugAppliedForceVector3
Constraint:GetDebugAppliedTorqueVector3

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.