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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

LayerCollector

Inherits from: GuiBase2d → GuiBase → Instance → Object

LayerCollector is the base class of 2D UI containers which render GuiObject descendants, such as ScreenGui.

For performance improvements, the appearance of a LayerCollector is cached until one of the following events occurs:

Inherits from: GuiBase2d

Descendants: BillboardGui, PluginGui, ScreenGui, SurfaceGuiBase

Memory category: Instances

Tags: NotCreatable, NotBrowsable

Properties

NameType / ReturnsDescription
LayerCollector.EnabledbooleanToggles the visibility of this LayerCollector.
LayerCollector.ResetOnSpawnbooleanDetermines if the LayerCollector resets (deletes itself and re-clones into the player's PlayerGui) every time the player's character respawns.
LayerCollector.ZIndexBehaviorZIndexBehaviorControls how GuiObject.ZIndex behaves on all descendants of this LayerCollector.

Inherited from GuiBase2d

NameType / ReturnsDescription
GuiBase2d.AbsolutePositionVector2Describes the actual screen position of a GuiBase2d element, in pixels.
GuiBase2d.AbsoluteRotationfloatDescribes the actual screen rotation of a GuiBase2d element, in degrees.
GuiBase2d.AbsoluteSizeVector2Describes the actual screen size of a GuiBase2d element, in pixels.
GuiBase2d.AutoLocalizebooleanWhen set to true, localization will be applied to this GuiBase2d and its descendants.
GuiBase2d.LocalizebooleanAutomatically set to true when a localization table's LocalizationTable.Root targets this object, or an ancestor of this object.
GuiBase2d.RootLocalizationTableLocalizationTableA reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants.
GuiBase2d.SelectionBehaviorDownSelectionBehaviorCustomizes gamepad selection behavior in the down direction.
GuiBase2d.SelectionBehaviorLeftSelectionBehaviorCustomizes gamepad selection behavior in the left direction.
GuiBase2d.SelectionBehaviorRightSelectionBehaviorCustomizes gamepad selection behavior in the right direction.
GuiBase2d.SelectionBehaviorUpSelectionBehaviorCustomizes gamepad selection behavior in the up direction.
GuiBase2d.SelectionGroupbooleanAllows customization of gamepad selection movement.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

LayerCollector.Enabled

Toggles the visibility of this LayerCollector. When false, the UI contents will not render, process user input, or update in response to changes.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

LayerCollector.ResetOnSpawn

When set to false and this LayerCollector is a direct child of StarterGui, it will only be cloned into each player's PlayerGui once and it will not be deleted when the player's character respawns.

When set to true (default), or if this LayerCollector is an indirect descendant of StarterGui, it will be cloned into each player's PlayerGui when their character respawns, and it will delete itself when the player's character respawns again.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

LayerCollector.ZIndexBehavior

Controls how GuiObject.ZIndex behaves on all descendants of this LayerCollector.

With ZIndexBehavior.Sibling (default), children always render above their parents, and the ZIndex is used to decide the order in which children of a single UI object will render over each other.

ZIndexBehavior.Global sorts all descendants according to the ZIndex, then breaks ties using the hierarchy order. As a result, descendants of a GuiObject need to have a ZIndex value that's at least as high as the parent, or they will render underneath their parent.

FieldValue
typeZIndexBehavior
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

Methods

NameType / ReturnsDescription
LayerCollector:GetLayoutNodeTreeDictionary

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

LayerCollector:GetLayoutNodeTree

Deprecated. This method should not be used for new work.

Returns

TypeDescription
Dictionary
FieldValue
tags["Deprecated"]
securityNone
thread safetyUnsafe
capabilities["UI"]

Events

Inherited from GuiBase2d

NameType / ReturnsDescription
GuiBase2d.SelectionChangedFires when the gamepad selection moves to, leaves, or changes within the connected GuiBase2d or any descendant GuiObjects.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.