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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

TextChatMessage

Inherits from: Instance → Object

A data object representing a text chat message.

To learn more about using TextChatMessages, see In-Experience Text Chat.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable

Properties

NameType / ReturnsDescription
TextChatMessage.BubbleChatMessagePropertiesBubbleChatMessagePropertiesA reference to the BubbleChatMessageProperties that overrides the appearance of this message's chat bubble.
TextChatMessage.ChatWindowMessagePropertiesChatWindowMessagePropertiesA reference to the ChatWindowMessageProperties that overrides the appearance of this message in the chat window.
TextChatMessage.MessageIdstringA unique identifier for the TextChatMessage.
TextChatMessage.MetadatastringA general purpose field for storing miscellaneous data about the TextChatMessage.
TextChatMessage.PrefixTextstringA prefix to add to a user's message.
TextChatMessage.StatusTextChatMessageStatusIndicates the status of the TextChatMessage.
TextChatMessage.TextstringThe filtered text message for the user.
TextChatMessage.TextChannelTextChannelA reference to the origin TextChannel.
TextChatMessage.TextSourceTextSourceA reference to the origin TextSource.
TextChatMessage.TimestampDateTimeA timestamp of when the message was originally sent.
TextChatMessage.TranslationstringTranslated and filtered text message.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

TextChatMessage.BubbleChatMessageProperties

A reference to the BubbleChatMessageProperties instance that overrides BubbleChatConfiguration properties for this individual message's chat bubble.

This property is nil by default. It is populated when your TextChatService.OnBubbleAdded callback returns a BubbleChatMessageProperties instance: the returned instance is stored here on the resulting TextChatMessage. Any properties set on it take precedence over the shared BubbleChatConfiguration when the message's bubble is rendered.

FieldValue
typeBubbleChatMessageProperties
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

TextChatMessage.ChatWindowMessageProperties

A reference to the ChatWindowMessageProperties instance that overrides ChatWindowConfiguration properties for this individual message as displayed in the chat window.

This property is nil by default. It is populated when your TextChatService.OnChatWindowAdded callback returns a ChatWindowMessageProperties instance, typically created with ChatWindowConfiguration:DeriveNewMessageProperties(): the returned instance is stored here on the resulting TextChatMessage. Any properties set on it take precedence over the shared ChatWindowConfiguration when the message is rendered.

FieldValue
typeChatWindowMessageProperties
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

TextChatMessage.MessageId

A unique identifier for the TextChatMessage.

FieldValue
typestring
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Chat"]

TextChatMessage.Metadata

A general purpose field for storing miscellaneous data about the TextChatMessage. The second argument of TextChannel:SendAsync() and TextChannel:DisplaySystemMessage() is used to populate this field.

Use this field to apply additional formatting for special messages within TextChatService.OnIncomingMessage and TextChannel.OnIncomingMessage callbacks.

local Players = game:GetService("Players")
local TextChatService = game:GetService("TextChatService")

local customChannel: TextChannel = Instance.new("TextChannel")
customChannel.Parent = TextChatService:WaitForChild("TextChannels")

customChannel.OnIncomingMessage = function(message: TextChatMessage)
  if string.find(message.Metadata, "Error") then
    local overrideProperties = Instance.new("TextChatMessageProperties")
    overrideProperties.Text = string.format("<font color='rgb(255,0,0)'>%s</font>", message.Text)
    return overrideProperties
  elseif string.find(message.Metadata, "Info") then
    local overrideProperties = Instance.new("TextChatMessageProperties")
    overrideProperties.Text = string.format("<font color='rgb(0, 255, 150)'>%s</font>", message.Text)
    return overrideProperties
  end

  return nil
end

Players.LocalPlayer.CharacterAdded:Connect(function()
  customChannel:DisplaySystemMessage("This is an error!", "Game.Error.Generic")
  customChannel:DisplaySystemMessage("Could not find save data!", "Game.Error.SaveDataNotFound")

  customChannel:DisplaySystemMessage("You won the game!", "Game.Info.Win")
  customChannel:DisplaySystemMessage("You lost the game!", "Game.Info.Lose")
end)

As follows is a reference of the default system messages emitted by the chat system:

Metadata Description
Roblox.ChatTranslation.ChatWindow.SystemMessage Indicates that the system may translate chat messages for the player.
Roblox.Notification.Friend.Joined Displayed when one of the player's friends join the experience.
Roblox.MessageStatus.Warning.Floodchecked Displayed when the player's sent message was rate limited by the server.
Roblox.MessageStatus.Warning.TextFilterFailed Displayed when the player's sent message could not be displayed due to a text filtering issue.
Roblox.MessageStatus.Warning.InvalidPrivacySettings Displayed when the player's privacy settings prevent them from sending a message.
Roblox.MessageStatus.Warning.MessageTooLong Displayed when the player sends a message with content that is too long.
Roblox.MessageStatus.Warning.Unknown Displays when the system fails to send the player's message for an unknown reason.
Roblox.Help.Info Displays the response from the RBXHelpCommand Class.TextChatCommand.
Roblox.Version.Info Displays the response from the RBXVersionCommand Class.TextChatCommand.
Roblox.Team.Success.NowInTeam Displayed when the player's team changes.
Roblox.Team.Error.CannotTeamChatIfNotInTeam Displayed when the player triggers the RBXTeamCommand Class.TextChatCommand without being on a Class.Team.
Roblox.Whisper.Info.Success Displayed when the player successfully starts a whisper conversation.
Roblox.Whisper.Welcome.Sent Displayed when entering a whisper Class.TextChannel.
Roblox.Whisper.Error.CannotWhisperToSelf An error response from the RBXWhisperCommand Class.TextChatCommand.
Roblox.Whisper.Error.TargetDoesNotExist An error response from the RBXWhisperCommand Class.TextChatCommand.
Roblox.Whisper.Error.TooManyMatches An error response from the RBXWhisperCommand Class.TextChatCommand.
Roblox.Whisper.Error.Unknown An error response from the RBXWhisperCommand Class.TextChatCommand.
Roblox.Emote.Error.DoesNotExist An error response from the RBXEmoteCommand Class.TextChatCommand.
Roblox.Emote.Error.UserEmotesNotEnabled An error response from the RBXEmoteCommand Class.TextChatCommand.
Roblox.Emote.Error.TemporarilyUnavailable An error response from the RBXEmoteCommand Class.TextChatCommand.
Roblox.Emote.Error.NotSupported An error response from the RBXEmoteCommand Class.TextChatCommand.
Roblox.Emote.Error.SwitchToR15 An error response from the RBXEmoteCommand Class.TextChatCommand.
Roblox.Emote.Error.AnimationPlaying An error response from the RBXEmoteCommand Class.TextChatCommand.
Roblox.Mute.Error.PlayerNotFound An error response from the RBXMuteCommand Class.TextChatCommand.
Roblox.Mute.Error.MultipleMatches An error response from the RBXMuteCommand Class.TextChatCommand.
Roblox.Mute.Error.CannotMuteSelf An error response from the RBXMuteCommand Class.TextChatCommand.
Roblox.Mute.Info.Success An success response from the RBXMuteCommand Class.TextChatCommand.
Roblox.Unmute.Error.PlayerNotFound An error response from the RBXUnmuteCommand Class.TextChatCommand.
Roblox.Unmute.Error.MultipleMatches An error response from the RBXUnmuteCommand Class.TextChatCommand.
Roblox.Unmute.Error.CannotMuteSelf An error response from the RBXUnmuteCommand Class.TextChatCommand.
Roblox.Unmute.Info.Success An success response from the RBXUnmuteCommand Class.TextChatCommand.
FieldValue
typestring
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Chat"]

TextChatMessage.PrefixText

A prefix to add to a user's message. This supports Rich Text, so developers can set custom properties for this text to support chat tags.

By default, TextChatMessage.PrefixText is the name of the TextSource, which is the Player.DisplayName of the user associated with the TextSource via TextSource.UserId.

FieldValue
typestring
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Chat"]

TextChatMessage.Status

Indicates the status of the TextChatMessage.

FieldValue
typeTextChatMessageStatus
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Chat"]

TextChatMessage.Text

The filtered text message for the user. Different users may receive different strings from this property based on filtering rules. It can be an empty string.

FieldValue
typestring
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Chat"]

TextChatMessage.TextChannel

A reference to the origin TextChannel.

FieldValue
typeTextChannel
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

TextChatMessage.TextSource

A reference to the origin TextSource.

FieldValue
typeTextSource
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Chat"]

TextChatMessage.Timestamp

A timestamp of when the message was originally sent.

FieldValue
typeDateTime
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Chat"]

TextChatMessage.Translation

Represents translated and filtered text messages based on users' localization settings. The system doesn't translate messages between users with the same localization settings or using languages without the text filter support, so this property can be an empty string if no translation happens. For customization, see Customizing Translated Messages.

FieldValue
typestring
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":false,"can_save":false}
capabilities["Chat"]

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.