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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

StudioTestService

Inherits from: Instance → Object

StudioTestService allows plugins to automate and customize Test and Run mode testing. With StudioTestService, your plugins can launch tests that jump straight to a specific part of your game, or run complex code tests automatically.

You can use StudioTestService to start a server with multiple simulated clients, add players mid-session, pass arguments into running tests, end tests from the server, and trigger client disconnections, all without manually clicking through the Test tab in Studio.

These methods complement the existing playtest automation available through Studio's built-in MCP server. Where the MCP server's start_stop_play tool starts a single Play Client session, the StudioTestService methods are designed for scripted multi-client scenarios such as lobby, matchmaking, and join/leave flow testing.

A typical multiplayer test splits across three script contexts: the plugin that launches it, the server that drives it, and the clients that participate:

Plugin script:

local StudioTestService = game:GetService("StudioTestService")

local toolbar = plugin:CreateToolbar("STS Tests")
local button = toolbar:CreateButton("MyTest", "", "")

button.Click:Connect(function()
    button.Enabled = false
    local result = StudioTestService:ExecuteMultiplayerTestAsync(1, "MyArguments")
    assert(result == "Success!")
    print("Test finished successfully!")
    button.Enabled = true
end)

Server script:

local Players = game:GetService("Players")
local StudioTestService = game:GetService("StudioTestService")

assert(StudioTestService:GetTestArgs() == "MyArguments")

Players.PlayerRemoving:Connect(function(player)
    print(player.Name .. " left the experience")
    task.wait(3)
    StudioTestService:EndTest("Success!")
end)

Client script:

if not game:IsLoaded() then
    game.Loaded:Wait()
end

local StudioTestService = game:GetService("StudioTestService")
task.wait(3)
StudioTestService:LeaveTest()
Limitations

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable, Service, NotReplicated

Properties

NameType / ReturnsDescription
StudioTestService.EditModeActivebooleanPlugin-facing. Indicates whether the session is the idle edit DataModel with no Studio test session running.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

StudioTestService.EditModeActive

Plugin-facing; requires plugin security and is readable only from plugins and the command bar. Indicates whether the session is the edit DataModel with no Studio test session currently running. Defaults to true.

In the edit DataModel, this is true while Studio is idle and becomes false during an in-Studio play or Team Test session, returning to true when that session stops. In the server and client DataModel of a running Test or Run session, it is false.

FieldValue
typeboolean
security{"read":"PluginSecurity","write":"PluginSecurity"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}

Methods

NameType / ReturnsDescription
StudioTestService:AddPlayers()Adds additional simulated clients to the running multiplayer test session.
StudioTestService:CanLeaveTestbooleanReturns whether the calling client DataModel can disconnect from the test.
StudioTestService:EndTest()Ends the current Studio test session from the server DataModel.
StudioTestService:ExecuteMultiplayerTestAsyncVariantLaunches a multiplayer test session and yields until it completes.
StudioTestService:ExecutePlayModeAsyncVariantStarts a solo Test session and yields until it ends.
StudioTestService:ExecuteRunModeAsyncVariantStarts a Run test session and yields until it ends.
StudioTestService:GetTestArgsVariantReturns the argument passed to the method that started the current test session.
StudioTestService:LeaveTest()Disconnects the calling client from the active multiplayer test.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

StudioTestService:AddPlayers

Adds numPlayers additional client DataModels to the running test session. Useful for simulating staggered joins, testing lobby-to-game transitions under load, or reproducing race conditions that only appear when clients connect at different times.

Must be called from the server DataModel of an active multiplayer test.

Errors if called outside of an active test, or if called from a client DataModel.

Parameters

NameTypeDefaultDescription
numPlayersintThe number of additional client DataModels to add. Must be between 1 and 8.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe

Code samples: View on Creator Hub (StudioTestService-AddPlayers).

StudioTestService:CanLeaveTest

Returns true if the calling client DataModel is allowed to disconnect from the test, and false otherwise. Check this before calling LeaveTest to avoid errors during session teardown or during states where disconnection is blocked.

Call from a client DataModel.

Returns

TypeDescription
booleantrue if the client can leave, false otherwise.
FieldValue
securityNone
thread safetyUnsafe

Code samples: View on Creator Hub (StudioTestService-CanLeaveTest).

StudioTestService:EndTest

Ends the current Studio test session if called from the server DataModel, even if the test was not started by this service.

If the test was started by StudioTestService:ExecutePlayModeAsync() or StudioTestService:ExecuteRunModeAsync(), the value passed here is returned by that method.

This method returns immediately and ends the test session asynchronously. It errors if called from any DataModel other than that of the server during a running Studio test session.

Parameters

NameTypeDefaultDescription
valueVariantValue returned to the calling StudioTestService:ExecutePlayModeAsync() or StudioTestService:ExecuteRunModeAsync() method.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe

Code samples: View on Creator Hub (StudioTestService-EndTest).

StudioTestService:ExecuteMultiplayerTestAsync

Launches a multiplayer test session with one server and numPlayers client DataModels. Yields until the test completes and returns the value passed to EndTest on the server.

Supports up to 8 simulated clients per test session.

The optional args value is forwarded to scripts running inside the test session and can be read via GetTestArgs. It can be any Roblox-serializable value, for example a string, a Color3, or a table. Common uses include passing a test name, a timeout, or configuration flags.

Errors if a test is already running. Errors if numPlayers is less than 1 or exceeds 8.

Parameters

NameTypeDefaultDescription
numPlayersintThe number of client DataModels to create. Must be between 1 and 8.
argsVariantAn optional Roblox-serializable value forwarded to scripts inside the test session.

Returns

TypeDescription
VariantThe value passed to StudioTestService:EndTest().
FieldValue
tags["Yields"]
securityPluginSecurity
thread safetyUnsafe

Code samples: View on Creator Hub (StudioTestService-ExecuteMultiplayerTestAsync).

StudioTestService:ExecutePlayModeAsync

Starts a solo Test session and yields until that session ends.

The args parameter can be retrieved using StudioTestService:GetTestArgs(). Returns the value passed to StudioTestService:EndTest(), or nil if the test ended by other means.

This method errors if a test session is already running.

Parameters

NameTypeDefaultDescription
argsVariantArgument passed to the test session, or nil.

Returns

TypeDescription
VariantValue passed from StudioTestService:EndTest(), or nil.
FieldValue
tags["Yields"]
securityPluginSecurity
thread safetyUnsafe

StudioTestService:ExecuteRunModeAsync

Starts a Run test session and yields until that session ends.

The args parameter can be retrieved using StudioTestService:GetTestArgs(). Returns the value passed to StudioTestService:EndTest(), or nil if the test ended by other means.

This method errors if a test session is already running.

Parameters

NameTypeDefaultDescription
argsVariantArgument passed to the test session, or nil.

Returns

TypeDescription
VariantValue passed from StudioTestService:EndTest(), or nil.
FieldValue
tags["Yields"]
securityPluginSecurity
thread safetyUnsafe

StudioTestService:GetTestArgs

Returns the argument passed to StudioTestService:ExecutePlayModeAsync() or StudioTestService:ExecuteRunModeAsync() for the current test session, or nil if the session was not started by those methods.

GetTestArgs returns the value as-is, preserving its type. For example, if the plugin passed a Color3, GetTestArgs returns a Color3.

Note that if you call GetTestArgs a client LocalScript, it may fail. Server-side calls work as expected.

Returns

TypeDescription
VariantArguments passed to the test, or nil.
FieldValue
securityNone
thread safetyUnsafe

Code samples: View on Creator Hub (StudioTestService-GetTestArgs).

StudioTestService:LeaveTest

Disconnects the calling client from the active multiplayer test. Useful for testing player leave and reconnection logic, cleanup-on-disconnect behavior, and leader reassignment in lobby systems.

Call from a client DataModel. Make sure to check CanLeaveTest() first.

Errors if the client cannot currently leave or if called from a server DataModel.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.