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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

IncrementalPatchBuilder

Inherits from: Instance → Object

Internal tooling service, not for creator game scripts. A separate file-watcher system detects changes in a mapped subtree of scripts; this service rebuilds an in-memory patch tree and serializes that tree into a signed binary patch that can be delivered to a running client for hot-reload.

Builds are debounced so rapid successive edits coalesce into a single patch build. When SerializePatch is true, the resulting patch is delivered through AssetDeliveryProxy and written to the configured output path.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable, Service, NotReplicated

Properties

NameType / ReturnsDescription
IncrementalPatchBuilder.AddPathsToBundlebooleanWhether each script in the patch is tagged with a FilePath attribute recording its on-disk source path.
IncrementalPatchBuilder.BuildDebouncePerioddoubleThe interval, in seconds, used to debounce rebuilds so that rapid script changes are coalesced into a single patch build.
IncrementalPatchBuilder.HighCompressionbooleanWhether the serialized patch is written with high-compression settings.
IncrementalPatchBuilder.SerializePatchbooleanWhether a completed build is serialized into a signed binary patch.
IncrementalPatchBuilder.UseFileLevelCompressionInsteadOfChunkbooleanWhether per-chunk compression is skipped so that the patch is compressed at the file level instead.
IncrementalPatchBuilder.ZstdCompressionbooleanWhether per-chunk compression of the patch uses the Zstandard algorithm.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

IncrementalPatchBuilder.AddPathsToBundle

Defaults to false. When true, and the builder is running alongside a CoreScriptSyncService, each script instance added to the patch is given a FilePath attribute set to the on-disk path of the file it was synced from. When false, no path attributes are written.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}

IncrementalPatchBuilder.BuildDebouncePeriod

Defaults to 0.1 (100 milliseconds). When the separate file watcher reports a script change, the builder waits this interval before rebuilding, and any additional changes that arrive during the window are batched into the same build. Larger values reduce redundant rebuilds during bursts of edits, at the cost of added latency before the patch updates.

FieldValue
typedouble
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}

IncrementalPatchBuilder.HighCompression

Defaults to false. When true, the builder writes the binary patch with high-compression settings, trading additional build time for a smaller patch.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}

IncrementalPatchBuilder.SerializePatch

Defaults to true. When true, each successful build is serialized into a signed binary patch, delivered through AssetDeliveryProxy, and written to the configured output path. When false, the builder still produces the in-memory patch tree but skips serialization, so no patch file is emitted.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}

IncrementalPatchBuilder.UseFileLevelCompressionInsteadOfChunk

Defaults to false. When true, the builder disables the serializer's per-chunk compression, storing the patch's chunks uncompressed so that compression can be applied at the file level instead. This property takes precedence over ZstdCompression: when it is true, the Zstandard setting has no effect.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}

IncrementalPatchBuilder.ZstdCompression

Defaults to false. When true, the builder compresses the patch's chunks with the Zstandard algorithm. This applies only while UseFileLevelCompressionInsteadOfChunk is at its default of false, because that property takes precedence and disables per-chunk compression entirely.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}

Methods

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.