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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

Pose

Inherits from: PoseBase → Instance → Object

A Pose holds the CFrame applied to the Motor6D connected to its associated BasePart. The part which is controlled depends on the name of the Pose.

Poses are the fundamental building blocks of animations and, with Keyframes, make up KeyframeSequences.

Poses, joints and hierarchy

Although a Pose is assigned to a BasePart by name, the object manipulated during animation playback is actually the Motor6D connected to this part. Animation rigs branch out from the model's root part through such joints.

In an R15 character rig, the root part is the HumanoidRootPart. The LowerTorso is connected to the HumanoidRootPart by the a motor named 'Root'. Therefore, the CFrame of a Pose named 'LowerTorso' in a Keyframe would be applied to the motor named 'Root', and not the LowerTorso itself.

Poses are arranged in a Keyframe based on joint hierarchy. This means, the Pose's CFrame is applied to the motor connecting the part associated with the pose to the part associated with the pose's parent. See below for a visual example of the structure of Poses on a R15 character.

Pose CFrame

The Roblox animation system applies Pose.CFrame to the corresponding Motor6D by manipulating the relative transformation of the motor, the Motor6D.Transform property. The original C0 and C1 values are not changed.

Inherits from: PoseBase

Memory category: Animation

Code samples: View on Creator Hub (Keyframe-Generate-Poses, Keyframe-Reset-Poses).

Properties

NameType / ReturnsDescription
Pose.CFrameCFrameThis CFrame applies to the Motor6D corresponding with the Pose when the Motor6D.Transform is changed.
Pose.MaskWeightfloat

Inherited from PoseBase

NameType / ReturnsDescription
PoseBase.EasingDirectionPoseEasingDirectionThe easing direction to use to reach the next Pose's value.
PoseBase.EasingStylePoseEasingStyleThe easing style to use to reach the next Pose's value.
PoseBase.Weightfloat

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

Pose.CFrame

This CFrame applies to the Motor6D corresponding with the Pose when the Motor6D.Transform is changed. The original Motor6D.C0 and Motor6D.C1 values are not changed.

Pose objects are arranged in a Keyframe based on joint hierarchy. This means, that the Pose.CFrame is applied to the motor connecting the part associated with the pose to the part associated with the pose's parent.

FieldValue
typeCFrame
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["Animation"]

Pose.MaskWeight

Deprecated. This property is deprecated. Use the AnimationTrack:AdjustWeight() function when blending multiple animations.

FieldValue
typefloat
tags["NotReplicated","Deprecated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":false}
capabilities["Animation"]

Methods

NameType / ReturnsDescription
Pose:AddSubPose()Adds a sub Pose to the Pose by parenting it.
Pose:GetSubPosesInstancesReturns an array containing all sub Poses that have been added to a Pose.
Pose:RemoveSubPose()Removes a sub Pose from the Pose by parenting it to nil.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Pose:AddSubPose

Adds a sub Pose to the Pose by parenting it to it. It is functionally identical to setting the new pose's Instance.Parent to the pose.

Note, this function will not error when an instance other than a Pose is given as the pose parameter and will parent it successfully.

Parameters

NameTypeDefaultDescription
poseInstanceThe Pose to be added.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Animation"]

Code samples: View on Creator Hub (Keyframe-Add-Remove-Pose).

Pose:GetSubPoses

Returns an array containing all sub Poses that have been added to a Pose. This is functionally the same as using the Instance:GetChildren() function on the Pose.

Note: this function returns all children of the Pose, including non Pose Instances if any are present.

Returns

TypeDescription
InstancesAn array of sub Poses.
FieldValue
securityNone
thread safetyUnsafe
capabilities["Animation"]

Code samples: View on Creator Hub (Keyframe-Reset-Poses).

Pose:RemoveSubPose

Removes a sub Pose from the Pose by parenting it to nil. This is functionally identical to setting the new pose's Instance.Parent to nil.

Note: If an Instance other than Pose is used as a Pose parameter, this function removes that Instance and does not provide an error.

Parameters

NameTypeDefaultDescription
poseInstanceThe Pose to be removed.

Returns

TypeDescription
()
FieldValue
securityNone
thread safetyUnsafe
capabilities["Animation"]

Code samples: View on Creator Hub (Keyframe-Add-Remove-Pose).

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.