Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
Pose
Inherits from: PoseBase → Instance → Object
A Pose holds the CFrame applied to the Motor6D connected to its associated BasePart. The part which is controlled depends on the name of the Pose.
Poses are the fundamental building blocks of animations and, with Keyframes, make up KeyframeSequences.
Poses, joints and hierarchy
Although a Pose is assigned to a BasePart by name, the object manipulated during animation playback is actually the Motor6D connected to this part. Animation rigs branch out from the model's root part through such joints.
In an R15 character rig, the root part is the HumanoidRootPart. The LowerTorso is connected to the HumanoidRootPart by the a motor named 'Root'. Therefore, the CFrame of a Pose named 'LowerTorso' in a Keyframe would be applied to the motor named 'Root', and not the LowerTorso itself.
Poses are arranged in a Keyframe based on joint hierarchy. This means, the Pose's CFrame is applied to the motor connecting the part associated with the pose to the part associated with the pose's parent. See below for a visual example of the structure of Poses on a R15 character.
Pose CFrame
The Roblox animation system applies Pose.CFrame to the corresponding Motor6D by manipulating the relative transformation of the motor, the Motor6D.Transform property. The original C0 and C1 values are not changed.
Inherits from: PoseBase
Memory category: Animation
Code samples: View on Creator Hub (Keyframe-Generate-Poses, Keyframe-Reset-Poses).
Properties
| Name | Type / Returns | Description |
|---|---|---|
| Pose.CFrame | CFrame | This CFrame applies to the Motor6D corresponding with the Pose when the Motor6D.Transform is changed. |
| Pose.MaskWeight | float |
Inherited from PoseBase
| Name | Type / Returns | Description |
|---|---|---|
| PoseBase.EasingDirection | PoseEasingDirection | The easing direction to use to reach the next Pose's value. |
| PoseBase.EasingStyle | PoseEasingStyle | The easing style to use to reach the next Pose's value. |
| PoseBase.Weight | float |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
Pose.CFrame
This CFrame applies to the Motor6D corresponding with the Pose when the Motor6D.Transform is changed. The original Motor6D.C0 and Motor6D.C1 values are not changed.
Pose objects are arranged in a Keyframe based on joint hierarchy. This means, that the Pose.CFrame is applied to the motor connecting the part associated with the pose to the part associated with the pose's parent.
| Field | Value |
|---|---|
| type | CFrame |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Animation"] |
Pose.MaskWeight
Deprecated. This property is deprecated. Use the AnimationTrack:AdjustWeight() function when blending multiple animations.
| Field | Value |
|---|---|
| type | float |
| tags | ["NotReplicated","Deprecated"] |
| security | {"read":"None","write":"None"} |
| thread safety | ReadSafe |
| category | Data |
| serialization | {"can_load":true,"can_save":false} |
| capabilities | ["Animation"] |
Methods
| Name | Type / Returns | Description |
|---|---|---|
| Pose:AddSubPose | () | Adds a sub Pose to the Pose by parenting it. |
| Pose:GetSubPoses | Instances | Returns an array containing all sub Poses that have been added to a Pose. |
| Pose:RemoveSubPose | () | Removes a sub Pose from the Pose by parenting it to nil. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
Pose:AddSubPose
Adds a sub Pose to the Pose by parenting it to it. It is functionally identical to setting the new pose's Instance.Parent to the pose.
Note, this function will not error when an instance other than a Pose is given as the pose parameter and will parent it successfully.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| pose | Instance | The Pose to be added. |
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Animation"] |
Code samples: View on Creator Hub (Keyframe-Add-Remove-Pose).
Pose:GetSubPoses
Returns an array containing all sub Poses that have been added to a Pose. This is functionally the same as using the Instance:GetChildren() function on the Pose.
Note: this function returns all children of the Pose, including non Pose Instances if any are present.
Returns
| Type | Description |
|---|---|
| Instances | An array of sub Poses. |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Animation"] |
Code samples: View on Creator Hub (Keyframe-Reset-Poses).
Pose:RemoveSubPose
Removes a sub Pose from the Pose by parenting it to nil. This is functionally identical to setting the new pose's Instance.Parent to nil.
Note: If an Instance other than Pose is used as a Pose parameter, this function removes that Instance and does not provide an error.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| pose | Instance | The Pose to be removed. |
Returns
| Type | Description |
|---|---|
| () |
| Field | Value |
|---|---|
| security | None |
| thread safety | Unsafe |
| capabilities | ["Animation"] |
Code samples: View on Creator Hub (Keyframe-Add-Remove-Pose).
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |