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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

AlignOrientation

Inherits from: Constraint → Instance → Object

The AlignOrientation constraint applies torque to align two attachments, or to align one attachment with a goal orientation. As indicated by the name, it only affects the orientation of the attachments, not their position (to align attachments positionally, see AlignPosition).

Torque created by AlignOrientation is applied about the center of mass of the parent of the attachments, or the center of mass of parts rigidly connected to the parents.

When configuring this constraint, it may be helpful to study Roblox Units to understand how Roblox units compare to metric units.

Affected Axes

The axes affected by torque are controlled through the constraint's AlignType property. When set to PrimaryAxisParallel, PrimaryAxisPerpendicular or PrimaryAxisLookAt, torque will only occur when the primary axes become misaligned. Otherwise, the constraint will apply torque about all 3 axes to achieve alignment.

Reactionary Torque

By default, the constraint only applies torque to Attachment0 while Attachment1 remains unaffected. If desired, torque can be applied to both attachments in equal and opposite directions by enabling ReactionTorqueEnabled.

Torque Magnitude

You can configure this constraint to apply the maximum torque that constraints allow through the RigidityEnabled property. When true, the physics solver reacts as quickly as possible to complete the alignment. When false, the torque is determined by MaxTorque, MaxAngularVelocity, and Responsiveness.

Attachment Mode

This constraint can use either one or two attachments in calculating its goal. See Mode for details.

Inherits from: Constraint

Memory category: BaseParts

Properties

NameType / ReturnsDescription
AlignOrientation.AlignTypeAlignTypeThe constraint's axis alignment type.
AlignOrientation.CFrameCFrameThe CFrame orientation with which the constraint will attempt to match the orientation of Attachment0.
AlignOrientation.LookAtPositionVector3A Vector3 world space location toward which the primary axis will attempt to align.
AlignOrientation.MaxAngularVelocityfloatMaximum angular velocity the constraint can use to reach its goal.
AlignOrientation.MaxTorquefloatMaximum torque the constraint can use to reach its goal.
AlignOrientation.ModeOrientationAlignmentModeWhether the constraint uses one or two attachments in calculating its goal.
AlignOrientation.PrimaryAxisVector3The direction of the goal's X axis, represented as a unit Vector3.
AlignOrientation.PrimaryAxisOnlybooleanDetermines how the constraint's axes are affected by torque.
AlignOrientation.ReactionTorqueEnabledbooleanWhether the constraint applies torque only to Attachment0, or to both attachments in equal and opposite directions.
AlignOrientation.ResponsivenessfloatControls how quickly the constraint reaches its goal. Higher values cause the attachment(s) to align more rapidly.
AlignOrientation.RigidityEnabledbooleanWhether torque is dependent on other properties, or if the physics solver reacts as quickly as possible to complete the alignment.
AlignOrientation.SecondaryAxisVector3The direction of the goal's Y axis, represented as a unit Vector3.

Inherited from Constraint

NameType / ReturnsDescription
Constraint.ActivebooleanIndicates if the constraint is currently active in the world.
Constraint.Attachment0AttachmentThe Attachment that is connected to Constraint.Attachment1.
Constraint.Attachment1AttachmentThe Attachment that is connected to Constraint.Attachment0.
Constraint.ColorBrickColorThe color of the constraint.
Constraint.EnabledbooleanToggles whether or not the constraint is enabled.
Constraint.VisiblebooleanToggles the constraint's visibility.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

AlignOrientation.AlignType

Specifies the desired relationship between the primary axes of Attachment0 and the goal. Available options are AllAxes, PrimaryAxisParallel, PrimaryAxisPerpendicular, and PrimaryAxisLookAt. The constraint will attempt to maintain the specified relationship, as given by the AlignType, by applying torques onto the relevant axes.

FieldValue
typeAlignType
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAlignOrientation
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

AlignOrientation.CFrame

The CFrame orientation (translation component ignored) with which the constraint will attempt to match the orientation of Attachment0. Only used when Mode is set to OneAttachment.

FieldValue
typeCFrame
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryTargetOrientation
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

AlignOrientation.LookAtPosition

A Vector3 world space location toward which the primary axis will attempt to align. This is only active when AlignType is set to PrimaryAxisLookAt and Mode is set to OneAttachment.

FieldValue
typeVector3
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryTargetOrientation
serialization{"can_load":false,"can_save":false}
capabilities["Physics"]
simulationAccesstrue

AlignOrientation.MaxAngularVelocity

Maximum angular velocity the constraint can use to reach its goal. Only used if RigidityEnabled is false.

Note that MaxAngularVelocity, as well as MaxTorque, are caps to the angular velocity and torque respectively. The actual scale is determined by Responsiveness.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryCompliance
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

AlignOrientation.MaxTorque

Maximum torque the constraint can use to reach its goal. Only used if RigidityEnabled is false.

Note that MaxTorque, as well as MaxAngularVelocity, are caps to the torque and angular velocity respectively. The actual scale is determined by Responsiveness.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryCompliance
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

AlignOrientation.Mode

Whether the constraint uses one or two attachments in calculating its goal. By default, this is TwoAttachment, meaning that the constraint attempts to match the orientation of Attachment0 with the orientation of Attachment1, disregarding CFrame, PrimaryAxis, and SecondaryAxis.

If set to OneAttachment, the constraint disregards Attachment1 and attempts to match the orientation of Attachment0 with the orientation of CFrame, or match the attachment's Axis and SecondaryAxis with the constraint's PrimaryAxis and SecondaryAxis properties respectively.

FieldValue
typeOrientationAlignmentMode
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAlignmentMode
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

AlignOrientation.PrimaryAxis

The direction of the goal's X axis, represented as a unit Vector3. Only used when Mode is OneAttachment.

FieldValue
typeVector3
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryTargetOrientation
serialization{"can_load":false,"can_save":false}
capabilities["Physics"]
simulationAccesstrue

AlignOrientation.PrimaryAxisOnly

Deprecated. This property is deprecated. Depending on your usage case, set AlignType directly to PrimaryAxisParallel, PrimaryAxisPerpendicular or PrimaryAxisLookAt instead.

Determines how the constraint's axes are affected by torque. If false (default), the constraint will apply torque about all 3 axes to achieve alignment. If true, torque will only occur when the primary axes become misaligned.

Enabling PrimaryAxisOnly also enables the AlignType property.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAlignOrientation
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

AlignOrientation.ReactionTorqueEnabled

If false (default), the constraint only applies torque to Attachment0 while Attachment1 remains unaffected. If true, the constraint applies torque to both attachments in equal and opposite directions.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAlignOrientation
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

AlignOrientation.Responsiveness

Controls how quickly the constraint reaches its goal. Higher values cause the attachment(s) to align more rapidly. Value can be between 5 and 200.

FieldValue
typefloat
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryCompliance
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

AlignOrientation.RigidityEnabled

Whether torque is dependent on other properties, or if the physics solver reacts as quickly as possible to complete the alignment. If false (default), the torque is determined by MaxTorque, MaxAngularVelocity, and Responsiveness. If true, the physics solver reacts as quickly as possible to complete the alignment.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAlignOrientation
serialization{"can_load":true,"can_save":true}
capabilities["Physics"]
simulationAccesstrue

AlignOrientation.SecondaryAxis

The direction of the goal's Y axis, represented as a unit Vector3. Only used when Mode is OneAttachment.

FieldValue
typeVector3
tags["NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryTargetOrientation
serialization{"can_load":false,"can_save":false}
capabilities["Physics"]
simulationAccesstrue

Methods

Inherited from Constraint

NameType / ReturnsDescription
Constraint:GetDebugAppliedForceVector3
Constraint:GetDebugAppliedTorqueVector3

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.