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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

AdGui

Inherits from: SurfaceGuiBase → LayerCollector → GuiBase2d → GuiBase → Instance → Object

AdGui is a SurfaceGuiBase that renders immersive display ads onto a face of the Part it's adorned to. When no ad is available, it shows the creator-supplied AdGui.FallbackImage, or a default Roblox fallback image when that property is empty.

To render ads, the AdGui must be adorned to a block Part that's a descendant of Workspace, must be the only surface GUI on that face, and must be at least the minimum eligible size. When these conditions aren't met, the object displays a placeholder image in Studio's edit view and renders nothing in a running experience.

Inherits from: SurfaceGuiBase

Memory category: Internal

Properties

NameType / ReturnsDescription
AdGui.AdShapeAdShapeDetermines the shape of the ad displayed by the AdGui.
AdGui.EnableVideoAdsbooleanEnables the AdGui to serve video ads.
AdGui.FallbackImageContentIdThe image the AdGui displays when no ad is available to serve.
AdGui.FallbackImageContentContentThe Content equivalent of AdGui.FallbackImage that supports asset URIs and EditableImage objects.
AdGui.StatusAdUnitStatusIndicates whether the AdGui is currently displaying a served ad.

Inherited from SurfaceGuiBase

NameType / ReturnsDescription
SurfaceGuiBase.ActivebooleanDetermines whether the SurfaceGui sinks user input; true by default.
SurfaceGuiBase.AdorneeInstanceBasePart on which to apply the SurfaceGui, overriding the default parent association.
SurfaceGuiBase.FaceNormalIdNormalId face upon which to apply the SurfaceGui.

Inherited from LayerCollector

NameType / ReturnsDescription
LayerCollector.EnabledbooleanToggles the visibility of this LayerCollector.
LayerCollector.ResetOnSpawnbooleanDetermines if the LayerCollector resets (deletes itself and re-clones into the player's PlayerGui) every time the player's character respawns.
LayerCollector.ZIndexBehaviorZIndexBehaviorControls how GuiObject.ZIndex behaves on all descendants of this LayerCollector.

Inherited from GuiBase2d

NameType / ReturnsDescription
GuiBase2d.AbsolutePositionVector2Describes the actual screen position of a GuiBase2d element, in pixels.
GuiBase2d.AbsoluteRotationfloatDescribes the actual screen rotation of a GuiBase2d element, in degrees.
GuiBase2d.AbsoluteSizeVector2Describes the actual screen size of a GuiBase2d element, in pixels.
GuiBase2d.AutoLocalizebooleanWhen set to true, localization will be applied to this GuiBase2d and its descendants.
GuiBase2d.LocalizebooleanAutomatically set to true when a localization table's LocalizationTable.Root targets this object, or an ancestor of this object.
GuiBase2d.RootLocalizationTableLocalizationTableA reference to a LocalizationTable to be used to apply automated localization to this GuiBase2d and its descendants.
GuiBase2d.SelectionBehaviorDownSelectionBehaviorCustomizes gamepad selection behavior in the down direction.
GuiBase2d.SelectionBehaviorLeftSelectionBehaviorCustomizes gamepad selection behavior in the left direction.
GuiBase2d.SelectionBehaviorRightSelectionBehaviorCustomizes gamepad selection behavior in the right direction.
GuiBase2d.SelectionBehaviorUpSelectionBehaviorCustomizes gamepad selection behavior in the up direction.
GuiBase2d.SelectionGroupbooleanAllows customization of gamepad selection movement.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

AdGui.AdShape

Determines the shape of the ad rendered by the AdGui, including the creative's aspect ratio on the part surface. Defaults to HorizontalRectangle, which is the only served shape aside from the sentinel Undefined.

FieldValue
typeAdShape
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

AdGui.EnableVideoAds

The property enables the AdGui to serve video ads.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryData
serialization{"can_load":true,"can_save":true}
capabilities["UI","Monetization"]

AdGui.FallbackImage

A creator-supplied image that the AdGui displays when it has no served ad to render. Defaults to an empty content string; while empty, the AdGui renders a default Roblox fallback image instead.

FieldValue
typeContentId
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

AdGui.FallbackImageContent

A Content-typed property that holds the fallback image the AdGui displays when no served ad is available. It is the content-typed backing for AdGui.FallbackImage (a legacy TextureId string); writing to either property updates the same underlying storage. Unlike FallbackImage, this property accepts asset URIs and references to EditableImage objects. When empty, the AdGui renders a default Roblox fallback image instead.

FieldValue
typeContent
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryAppearance
serialization{"can_load":true,"can_save":true}
capabilities["UI"]

AdGui.Status

A read-only property that reports whether the AdGui is actively displaying a served ad. It's Active when the AdGui is rendering ad content, and Inactive otherwise.

FieldValue
typeAdUnitStatus
tags["ReadOnly","NotReplicated"]
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":false,"can_save":false}
capabilities["UI","Monetization"]

Callbacks

NameType / ReturnsDescription
AdGui.OnAdEventbooleanUsed to react to the AdGui events.

AdGui.OnAdEvent

Deprecated. This callback has been deprecated and will never be called.

Used to react to the AdGui events.

Parameters

NameTypeDefaultDescription
eventInfoDictionaryOptions table for the method: - PlayerId – The user ID of the player related to the ad event. - AdEventType – A Enum.AdEventType enum value describing the AdGui events.

Returns

TypeDescription
booleanWhether the callback has successfully reacted to the event.
FieldValue
tags["Deprecated"]
securityNone
thread safetyUnsafe
capabilities["UI","Monetization"]

Methods

Inherited from LayerCollector

NameType / ReturnsDescription
LayerCollector:GetLayoutNodeTreeDictionary

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from GuiBase2d

NameType / ReturnsDescription
GuiBase2d.SelectionChangedFires when the gamepad selection moves to, leaves, or changes within the connected GuiBase2d or any descendant GuiObjects.

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.