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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

WorldModel

Inherits from: WorldRoot → Model → PVInstance → Instance → Object

When parented to a ViewportFrame, WorldModel extends limited physics for its children on to that ViewportFrame. For example, BaseParts that are parented to the WorldModel can be animated and spatially queried (for example by raycasts) but those parts are not simulated. Furthermore, you can put Humanoid characters in the WorldModel and their joints will be set up correctly for animation.

WorldModel also exposes the UseWorkspaceCollisionGroups property to determine whether it uses Workspace collision groups or its own independent collision groups for queries.

To avoid possible performance issues, make sure to only create WorldModels when you want to show them and to delete WorldModels that are currently not in use.

Inherits from: WorldRoot

Memory category: BaseParts

Properties

NameType / ReturnsDescription
WorldModel.UseWorkspaceCollisionGroupsbooleanDetermines whether this WorldModel uses Workspace collision groups or its own independent collision groups for queries.

Inherited from Model

NameType / ReturnsDescription
Model.LevelOfDetailModelLevelOfDetailSets the level of detail on the model for experiences with instance streaming enabled.
Model.ModelStreamingModeModelStreamingModeControls the model streaming behavior on Models when instance streaming is enabled.
Model.PrimaryPartBasePartThe primary part of the Model, or nil if not explicitly set.
Model.ScalefloatEditor-only property used to scale the model around its pivot. Setting this property will move the scale as though Model:ScaleTo() was called on it.
Model.WorldPivotCFrameDetermines where the pivot of a Model which does not have a set Model.PrimaryPart is located.

Inherited from PVInstance

NameType / ReturnsDescription
PVInstance.OriginCFrameEditor-only property that reads and sets the world CFrame of the PVInstance's pivot, moving the entire instance when changed from the Studio Properties window.
PVInstance.Pivot OffsetCFrameEditor-only property that displays and edits the pivot's CFrame relative to the instance, moving only the pivot and leaving the instance in place.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

WorldModel.UseWorkspaceCollisionGroups

When false (default), this WorldModel uses its own collision groups for all collision-related behavior.

When true, this WorldModel uses Workspace collision groups. Additionally, the collision group state of this WorldModel can continue to be modified.

FieldValue
typeboolean
security{"read":"None","write":"None"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Basic"]

Methods

Inherited from WorldRoot

NameType / ReturnsDescription
WorldRoot:ArePartsTouchingOthersbooleanReturns true if any of the given BasePart are touching any other parts.
WorldRoot:BlockcastRaycastResult?Casts a block shape in a given direction and returns a RaycastResult if the shape hits a BasePart or Terrain cell.
WorldRoot:BulkMoveTo()Moves an array of BaseParts to an array of CFrames.
WorldRoot:CollisionGroupsAreCollidablebooleanReturns whether the two groups will collide in this world.
WorldRoot:CollisionGroupSetCollidable()Sets the collision status between two groups in this world.
WorldRoot:FindPartOnRayTupleReturns the first BasePart or Terrain cell intersecting with the given Ray.
WorldRoot:findPartOnRayTuple
WorldRoot:FindPartOnRayWithIgnoreListTupleReturns the first BasePart or Terrain cell intersecting with the given Ray that isn't in, nor is a descendant of an object in, the given ignore list.
WorldRoot:FindPartOnRayWithWhitelistTupleReturns the first BasePart or Terrain cell intersecting with the given Ray that is in, or is a descendant of an object in, the given inclusion list.
WorldRoot:FindPartsInRegion3ListReturns an array of BaseParts in the given Region3.
WorldRoot:findPartsInRegion3List
WorldRoot:FindPartsInRegion3WithIgnoreListListReturns an array of BaseParts in the given Region3 that aren't in, or a descendant of an entry in, the given ignore list.
WorldRoot:FindPartsInRegion3WithWhiteListListReturns an array of BaseParts in the given Region3 that are in, or descendant of an entry in, the given inclusion list.
WorldRoot:GetMaxCollisionGroupsintReturns the maximum number of collision groups in this world.
WorldRoot:GetPartBoundsInBoxListReturns an array of parts whose bounding boxes overlap a given box.
WorldRoot:GetPartBoundsInRadiusListReturns an array of parts whose bounding boxes overlap a given sphere.
WorldRoot:GetPartsInPartListReturns an array of parts whose occupied space is shared with the given part.
WorldRoot:GetRegisteredCollisionGroupsArrayReturns a table with info on all of this world's collision groups.
WorldRoot:IKMoveTo()Moves the specified part to the specified location via inverse kinematics rather than moving it there directly, to ensure any joints, constraints, or collisions that part is participating in remain physically satisfied.
WorldRoot:IsCollisionGroupRegisteredbooleanChecks if a collision group is registered in this world.
WorldRoot:IsRegion3EmptybooleanReturns a bool indicating whether there are no BaseParts within the given Region3.
WorldRoot:IsRegion3EmptyWithIgnoreListbooleanReturns a boolean indicating whether there are no BaseParts within the given Region3, ignoring any BaseParts that are descendants of the objects within the given ignore list.
WorldRoot:RaycastRaycastResult?Casts a ray using an origin, direction, and optional RaycastParams, then returns a RaycastResult if an eligible object or terrain intersects the ray.
WorldRoot:RegisterCollisionGroup()Registers a new collision group in this world with the given name.
WorldRoot:RenameCollisionGroup()Renames specified collision group in this world.
WorldRoot:ShapecastRaycastResult?Casts the shape of a given BasePart in a direction and returns a RaycastResult if the shape hits a BasePart or Terrain cell.
WorldRoot:SpherecastRaycastResult?Casts a spherical shape in a given direction and returns a RaycastResult if the shape hits a BasePart or Terrain cell.
WorldRoot:StepPhysics()Advances the simulation for parts in the world forward based on a specified time increment and an optional set of BaseParts.
WorldRoot:UnregisterCollisionGroup()Unregisters the collision group for the given name in this world.

Inherited from Model

NameType / ReturnsDescription
Model:AddPersistentPlayer()Sets this model to be persistent for the specified player. ModelStreamingMode must be set to PersistentPerPlayer for behavior to be changed as a result of addition.
Model:BreakJoints()Breaks connections between BaseParts, including surface connections with any adjacent parts, WeldConstraints and all Welds and other JointInstances.
Model:breakJoints()
Model:GetBoundingBoxTupleReturns a description of a volume that contains all parts of a Model.
Model:GetExtentsSizeVector3Returns the size of the smallest bounding box that contains all of the BaseParts in the Model, aligned with the Model.PrimaryPart if it is set.
Model:GetModelCFrameCFrameThis value historically returned the CFrame of a central position in the model.
Model:GetModelSizeVector3Returns the Vector3 size of the Model.
Model:GetPersistentPlayersListReturns all the Player objects that this model object is persistent for. Behavior varies based on whether this method is called from a Script or a LocalScript.
Model:GetPrimaryPartCFrameCFrameReturns the CFrame of the model's Model.PrimaryPart. This function will throw an error if no primary part exists for the Model.
Model:GetScalefloatReturns the canonical scale of the model, which defaults to 1 for newly created models and will change as it is scaled via Model:ScaleTo().
Model:MakeJoints()Goes through all BaseParts in the Model. If any part's side has a SurfaceType that can make a joint it will create a joint with any adjacent parts.
Model:makeJoints()
Model:move()
Model:MoveTo()Moves the PrimaryPart to the given position. If a primary part has not been specified, the root part of the model will be used.
Model:moveTo()
Model:RemovePersistentPlayer()Makes this model no longer persistent for the specified player. ModelStreamingMode must be set to PersistentPerPlayer for behavior to be changed as a result of removal.
Model:ResetOrientationToIdentity()Resets the rotation of the model's parts to the previously set identity rotation, which is done through the Model:SetIdentityOrientation() method.
Model:ScaleTo()Sets the scale factor of the model, adjusting the sizing and location of all descendant Instances such that they have that scale factor relative to their initial sizes and locations when scale factor was 1.
Model:SetIdentityOrientation()Sets the identity rotation of the given model, allowing you to reset the rotation of the entire model later, through the use of the ResetOrientationToIdentity method.
Model:SetPrimaryPartCFrame()Sets the BasePart.CFrame of the model's Model.PrimaryPart. All other parts in the model will also be moved and will maintain their orientation and offset respective to the Model.PrimaryPart.
Model:TranslateBy()Shifts a Model by the given Vector3 offset, preserving the model's orientation. If another BasePart or Terrain already exists at the new position then the Model will overlap said object.

Inherited from PVInstance

NameType / ReturnsDescription
PVInstance:GetPivotCFrameGets the pivot of a PVInstance.
PVInstance:PivotTo()Transforms the PVInstance along with all of its descendant PVInstances such that the pivot is now located at the specified CFrame.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.