Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.
VoiceChatService
Inherits from: Instance → Object
VoiceChatService is responsible for voice chat's high-level functionality. This mostly consists of configuration options, and functions that are not specifically-controlled by more-specific instances.
Inherits from: Instance
Memory category: Instances
Tags: NotCreatable, Service
Properties
| Name | Type / Returns | Description |
|---|---|---|
| VoiceChatService.DefaultDistanceAttenuation | VoiceChatDistanceAttenuationType | Determines which distance attenuation curve the default voice chat setup uses when AudioDeviceInput and AudioEmitter objects are generated. |
| VoiceChatService.EnableDefaultVoice | boolean | Controls whether each voice-eligible player can be heard as though they were speaking through their character. |
| VoiceChatService.EnableVoiceVolumeControls | RolloutState | Controls whether Roblox's built-in voice chat volume controls are available to players. |
| VoiceChatService.UseAudioApi | AudioApiRollout | Controls whether voice chat is represented and controlled by AudioDeviceInput objects. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.Archivable | boolean | Determines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published. |
| Instance.archivable | boolean | |
| Instance.Capabilities | SecurityCapabilities | The set of capabilities allowed to be used for scripts inside this container. |
| Instance.IsInSandbox | boolean | Indicates whether the instance is inside a sandboxed container. |
| Instance.Name | string | A non-unique identifier of the Instance. |
| Instance.Parent | Instance | Determines the hierarchical parent of the Instance. |
| Instance.PredictionMode | PredictionMode | Reflects the client-side prediction mode applied to the instance under server-authoritative physics. |
| Instance.RobloxLocked | boolean | A deprecated property that used to protect CoreGui objects. |
| Instance.Sandboxed | boolean | When enabled, the instance can only access abilities in its Capabilities list. |
| Instance.UniqueId | UniqueId | A unique identifier for the instance. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.ClassName | string | A read-only string representing the class this Object belongs to. |
| Object.className | string |
VoiceChatService.DefaultDistanceAttenuation
This property controls the default distance attenuation curve assigned to any generated AudioEmitter instances in the default voice chat setup.
This property only has an effect if EnableDefaultVoice and UseAudioApi are both enabled, since no AudioEmitters are otherwise generated.
| Field | Value |
|---|---|
| type | VoiceChatDistanceAttenuationType |
| security | {"read":"PluginSecurity","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Behavior |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","Chat"] |
VoiceChatService.EnableDefaultVoice
When enabled, each voice-eligible player can be heard as though they were speaking through their character. The implementation details of the voice setup depend on UseAudioApi.
When UseAudioApi is Enabled, disabling this property disables the default setup, but AudioDeviceInput will still work. Conversely, when UseAudioApi is Disabled, disabling the default voice setup effectively disables voice chat altogether.
| Field | Value |
|---|---|
| type | boolean |
| security | {"read":"PluginSecurity","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Behavior |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","Chat"] |
VoiceChatService.EnableVoiceVolumeControls
This RolloutState property controls whether Roblox's built-in voice chat volume controls are available to players, including a global voice chat volume slider and per-user volume adjustments.
When set to Enabled, these controls are available to players. When set to Disabled, the built-in controls are hidden, though creators can still implement their own custom voice volume controls. Default follows the default for this feature.
If UseAudioApi is disabled, this property has no effect and built-in controls will be hidden.
| Field | Value |
|---|---|
| type | RolloutState |
| security | {"read":"RobloxScriptSecurity","write":"RobloxScriptSecurity"} |
| thread safety | ReadSafe |
| category | Behavior |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","Chat"] |
VoiceChatService.UseAudioApi
If Enabled, the voice chat setup is represented and controlled by AudioDeviceInput objects. More specifically:
- An
AudioDeviceInputwill be created and parented to each voice-eligiblePlayer. - An
AudioEmitterwill be created and parented to each voice-eligible player'sPlayer.Character. - An
AudioListenerwill be created and parented toWorkspace.CurrentCamera.
You can disable the default setup by setting VoiceChatService.EnableDefaultVoice to false.
If Disabled, the voice chat setup is done through an internal-only system.
Currently, setting this to Automatic has the same meaning as Disabled. However, in the future, Automatic will become Enabled, so that new experiences can achieve greater customization over voice.
| Field | Value |
|---|---|
| type | AudioApiRollout |
| security | {"read":"PluginSecurity","write":"PluginSecurity"} |
| thread safety | ReadSafe |
| category | Behavior |
| serialization | {"can_load":true,"can_save":true} |
| capabilities | ["Audio","Chat"] |
Methods
| Name | Type / Returns | Description |
|---|---|---|
| VoiceChatService:GetChatGroupsAsync | Array | Returns chat group IDs that indicate which players can voice chat together. |
| VoiceChatService:IsVoiceEnabledForUserIdAsync | boolean | Returns whether or not the given user has voice enabled. |
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance:AddTag | () | Applies a tag to the instance. |
| Instance:children | Instances | Returns an array of the object's children. |
| Instance:ClearAllChildren | () | This method destroys all of an instance's children. |
| Instance:Clone | Instance | Create a copy of an instance and all its descendants, ignoring instances that are not Archivable. |
| Instance:clone | Instance | |
| Instance:Destroy | () | Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children. |
| Instance:destroy | () | |
| Instance:FindFirstAncestor | Instance? | Returns the first ancestor of the Instance whose Instance.Name is equal to the given name. |
| Instance:FindFirstAncestorOfClass | Instance? | Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className. |
| Instance:FindFirstAncestorWhichIsA | Instance? | Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstChild | Instance? | Returns the first child of the Instance found with the given name. |
| Instance:findFirstChild | Instance | |
| Instance:FindFirstChildOfClass | Instance? | Returns the first child of the Instance whose ClassName is equal to the given class name. |
| Instance:FindFirstChildWhichIsA | Instance? | Returns the first child of the Instance for whom Object:IsA() returns true for the given className. |
| Instance:FindFirstDescendant | Instance? | Returns the first descendant found with the given Instance.Name. |
| Instance:GetActor | Actor? | Returns the Actor associated with the Instance, if any. |
| Instance:GetAttribute | Variant | Returns the value which has been assigned to the given attribute name. |
| Instance:GetAttributeChangedSignal | RBXScriptSignal | Returns an event that fires when the given attribute changes. |
| Instance:GetAttributes | Dictionary | Returns a dictionary of the instance's attributes. |
| Instance:GetChildren | Instances | Returns an array containing all of the instance's children. |
| Instance:getChildren | Instances | |
| Instance:GetDebugId | string | Returns a coded string of the debug ID used internally by Roblox. |
| Instance:GetDescendants | Instances | Returns an array containing all of the descendants of the instance. |
| Instance:GetFullName | string | Returns a string describing the instance's ancestry. |
| Instance:GetStyled | Variant | Returns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified. |
| Instance:GetStyledPropertyChangedSignal | RBXScriptSignal | Returns an event that fires when the given style property changes on the instance. |
| Instance:GetTags | Array | Gets an array of all tags applied to the instance. |
| Instance:HasTag | boolean | Check whether the instance has a given tag. |
| Instance:IsAncestorOf | boolean | Returns true if an Instance is an ancestor of the given descendant. |
| Instance:IsDescendantOf | boolean | Returns true if an Instance is a descendant of the given ancestor. |
| Instance:isDescendantOf | boolean | |
| Instance:IsPropertyModified | boolean | Returns true if the value stored in the specified property is not equal to the code-instantiated default. |
| Instance:QueryDescendants | Instances | Returns an array containing all descendants of the instance that match the selector string. |
| Instance:Remove | () | Sets the object's Parent to nil, and does the same for all its descendants. |
| Instance:remove | () | |
| Instance:RemoveTag | () | Removes a tag from the instance. |
| Instance:ResetPropertyToDefault | () | Resets a property to its default value. |
| Instance:SetAttribute | () | Sets the attribute with the given name to the given value. |
| Instance:WaitForChild | Instance | Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object:GetPropertyChangedSignal | RBXScriptSignal | Get an event that fires when a given property of the object changes. |
| Object:IsA | boolean | Returns true if an object's class matches or inherits from a given class. |
| Object:isA | boolean |
VoiceChatService:GetChatGroupsAsync
Returns a sorted array of arrays of chat group IDs for the given players. Each chat group ID is a string that represents a communication-compatible group within the current universe.
If two or more players share the same chat group ID, those players are eligible to voice chat with each other based on their age-check status, voice chat eligibility, and communication settings.
This method is server-side only and intended for real-time use cases such as matchmaking and teleporting. Chat group IDs are unique to the current universe, may change over time, and should not be stored once the user has left the experience. While you can hold onto the data returned for the purposes of gameplay while the user is in the experience, this data should not be stored after they've left.
To use this method, you must enable Chat & Voice Groups APIs in Experience Settings ⟩ Communication in Roblox Studio and agree to the Roblox Terms of Use.
In Roblox Studio this API is only available when the experience is running in Team Test.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| players | Instances | A list of Players currently in the experience to evaluate for voice chat compatibility. |
Returns
| Type | Description |
|---|---|
| Array | A sorted array of arrays of chat group ID strings. Players who share a matching chat group ID are eligible to voice chat with each other. |
| Field | Value |
|---|---|
| tags | ["Yields"] |
| security | None |
| thread safety | Unsafe |
| capabilities | ["Audio","Chat"] |
Code samples: View on Creator Hub (VoiceChatService-Chat-Groups-Teleport, VoiceChatService-GetChatGroupsAsync).
VoiceChatService:IsVoiceEnabledForUserIdAsync
Returns whether or not the given user has voice enabled. On the client-side, this can only be used to check the voice status of the local player. On the server-side, this can only check the voice status for players in that server.
This function can throw an error if the HTTP call fails.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
| userId | User | The Player.UserId to check. |
Returns
| Type | Description |
|---|---|
| boolean | If that user has voice enabled. |
| Field | Value |
|---|---|
| tags | ["Yields"] |
| security | None |
| thread safety | Unsafe |
| capabilities | ["Audio","Chat"] |
Code samples: View on Creator Hub (VoiceChatService-IsVoiceEnabledForUserIdAsync).
Events
Inherited from Instance
| Name | Type / Returns | Description |
|---|---|---|
| Instance.AncestryChanged | Fires when the Instance.Parent property of this object or one of its ancestors is changed. | |
| Instance.AttributeChanged | Fires whenever an attribute is changed on the Instance. | |
| Instance.ChildAdded | Fires after an object is parented to this Instance. | |
| Instance.childAdded | ||
| Instance.ChildRemoved | Fires after a child is removed from this Instance. | |
| Instance.DescendantAdded | Fires after a descendant is added to the Instance. | |
| Instance.DescendantRemoving | Fires immediately before a descendant of the Instance is removed. | |
| Instance.Destroying | Fires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy(). | |
| Instance.StyledPropertiesChanged | Fires whenever any style property is changed on the instance, including when a property is set to nil. |
Inherited from Object
| Name | Type / Returns | Description |
|---|---|---|
| Object.Changed | Fires immediately after a property of the object changes, with some limitations. |