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Source: Roblox Creator Hub · CC BY 4.0 · View source · Code samples: MIT Imported 2026-10-03. Formatting adapted for this site.

VoiceChatService

Inherits from: Instance → Object

VoiceChatService is responsible for voice chat's high-level functionality. This mostly consists of configuration options, and functions that are not specifically-controlled by more-specific instances.

Inherits from: Instance

Memory category: Instances

Tags: NotCreatable, Service

Properties

NameType / ReturnsDescription
VoiceChatService.DefaultDistanceAttenuationVoiceChatDistanceAttenuationTypeDetermines which distance attenuation curve the default voice chat setup uses when AudioDeviceInput and AudioEmitter objects are generated.
VoiceChatService.EnableDefaultVoicebooleanControls whether each voice-eligible player can be heard as though they were speaking through their character.
VoiceChatService.EnableVoiceVolumeControlsRolloutStateControls whether Roblox's built-in voice chat volume controls are available to players.
VoiceChatService.UseAudioApiAudioApiRolloutControls whether voice chat is represented and controlled by AudioDeviceInput objects.

Inherited from Instance

NameType / ReturnsDescription
Instance.ArchivablebooleanDetermines if an Instance and its descendants can be cloned using Instance:Clone(), and can be saved/published.
Instance.archivableboolean
Instance.CapabilitiesSecurityCapabilitiesThe set of capabilities allowed to be used for scripts inside this container.
Instance.IsInSandboxbooleanIndicates whether the instance is inside a sandboxed container.
Instance.NamestringA non-unique identifier of the Instance.
Instance.ParentInstanceDetermines the hierarchical parent of the Instance.
Instance.PredictionModePredictionModeReflects the client-side prediction mode applied to the instance under server-authoritative physics.
Instance.RobloxLockedbooleanA deprecated property that used to protect CoreGui objects.
Instance.SandboxedbooleanWhen enabled, the instance can only access abilities in its Capabilities list.
Instance.UniqueIdUniqueIdA unique identifier for the instance.

Inherited from Object

NameType / ReturnsDescription
Object.ClassNamestringA read-only string representing the class this Object belongs to.
Object.classNamestring

VoiceChatService.DefaultDistanceAttenuation

This property controls the default distance attenuation curve assigned to any generated AudioEmitter instances in the default voice chat setup.

This property only has an effect if EnableDefaultVoice and UseAudioApi are both enabled, since no AudioEmitters are otherwise generated.

FieldValue
typeVoiceChatDistanceAttenuationType
security{"read":"PluginSecurity","write":"PluginSecurity"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Audio","Chat"]

VoiceChatService.EnableDefaultVoice

When enabled, each voice-eligible player can be heard as though they were speaking through their character. The implementation details of the voice setup depend on UseAudioApi.

When UseAudioApi is Enabled, disabling this property disables the default setup, but AudioDeviceInput will still work. Conversely, when UseAudioApi is Disabled, disabling the default voice setup effectively disables voice chat altogether.

FieldValue
typeboolean
security{"read":"PluginSecurity","write":"PluginSecurity"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Audio","Chat"]

VoiceChatService.EnableVoiceVolumeControls

This RolloutState property controls whether Roblox's built-in voice chat volume controls are available to players, including a global voice chat volume slider and per-user volume adjustments.

When set to Enabled, these controls are available to players. When set to Disabled, the built-in controls are hidden, though creators can still implement their own custom voice volume controls. Default follows the default for this feature.

If UseAudioApi is disabled, this property has no effect and built-in controls will be hidden.

FieldValue
typeRolloutState
security{"read":"RobloxScriptSecurity","write":"RobloxScriptSecurity"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Audio","Chat"]

VoiceChatService.UseAudioApi

If Enabled, the voice chat setup is represented and controlled by AudioDeviceInput objects. More specifically:

You can disable the default setup by setting VoiceChatService.EnableDefaultVoice to false.

If Disabled, the voice chat setup is done through an internal-only system.

Currently, setting this to Automatic has the same meaning as Disabled. However, in the future, Automatic will become Enabled, so that new experiences can achieve greater customization over voice.

FieldValue
typeAudioApiRollout
security{"read":"PluginSecurity","write":"PluginSecurity"}
thread safetyReadSafe
categoryBehavior
serialization{"can_load":true,"can_save":true}
capabilities["Audio","Chat"]

Methods

NameType / ReturnsDescription
VoiceChatService:GetChatGroupsAsyncArrayReturns chat group IDs that indicate which players can voice chat together.
VoiceChatService:IsVoiceEnabledForUserIdAsyncbooleanReturns whether or not the given user has voice enabled.

Inherited from Instance

NameType / ReturnsDescription
Instance:AddTag()Applies a tag to the instance.
Instance:childrenInstancesReturns an array of the object's children.
Instance:ClearAllChildren()This method destroys all of an instance's children.
Instance:CloneInstanceCreate a copy of an instance and all its descendants, ignoring instances that are not Archivable.
Instance:cloneInstance
Instance:Destroy()Sets the Instance.Parent property to nil, locks the Instance.Parent property, disconnects all connections, and calls Destroy() on all children.
Instance:destroy()
Instance:FindFirstAncestorInstance?Returns the first ancestor of the Instance whose Instance.Name is equal to the given name.
Instance:FindFirstAncestorOfClassInstance?Returns the first ancestor of the Instance whose Object.ClassName is equal to the given className.
Instance:FindFirstAncestorWhichIsAInstance?Returns the first ancestor of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstChildInstance?Returns the first child of the Instance found with the given name.
Instance:findFirstChildInstance
Instance:FindFirstChildOfClassInstance?Returns the first child of the Instance whose ClassName is equal to the given class name.
Instance:FindFirstChildWhichIsAInstance?Returns the first child of the Instance for whom Object:IsA() returns true for the given className.
Instance:FindFirstDescendantInstance?Returns the first descendant found with the given Instance.Name.
Instance:GetActorActor?Returns the Actor associated with the Instance, if any.
Instance:GetAttributeVariantReturns the value which has been assigned to the given attribute name.
Instance:GetAttributeChangedSignalRBXScriptSignalReturns an event that fires when the given attribute changes.
Instance:GetAttributesDictionaryReturns a dictionary of the instance's attributes.
Instance:GetChildrenInstancesReturns an array containing all of the instance's children.
Instance:getChildrenInstances
Instance:GetDebugIdstringReturns a coded string of the debug ID used internally by Roblox.
Instance:GetDescendantsInstancesReturns an array containing all of the descendants of the instance.
Instance:GetFullNamestringReturns a string describing the instance's ancestry.
Instance:GetStyledVariantReturns the styled or explicitly modified value of the specified property, or else the default property value if it hasn't been styled/modified.
Instance:GetStyledPropertyChangedSignalRBXScriptSignalReturns an event that fires when the given style property changes on the instance.
Instance:GetTagsArrayGets an array of all tags applied to the instance.
Instance:HasTagbooleanCheck whether the instance has a given tag.
Instance:IsAncestorOfbooleanReturns true if an Instance is an ancestor of the given descendant.
Instance:IsDescendantOfbooleanReturns true if an Instance is a descendant of the given ancestor.
Instance:isDescendantOfboolean
Instance:IsPropertyModifiedbooleanReturns true if the value stored in the specified property is not equal to the code-instantiated default.
Instance:QueryDescendantsInstancesReturns an array containing all descendants of the instance that match the selector string.
Instance:Remove()Sets the object's Parent to nil, and does the same for all its descendants.
Instance:remove()
Instance:RemoveTag()Removes a tag from the instance.
Instance:ResetPropertyToDefault()Resets a property to its default value.
Instance:SetAttribute()Sets the attribute with the given name to the given value.
Instance:WaitForChildInstanceReturns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Inherited from Object

NameType / ReturnsDescription
Object:GetPropertyChangedSignalRBXScriptSignalGet an event that fires when a given property of the object changes.
Object:IsAbooleanReturns true if an object's class matches or inherits from a given class.
Object:isAboolean

VoiceChatService:GetChatGroupsAsync

Returns a sorted array of arrays of chat group IDs for the given players. Each chat group ID is a string that represents a communication-compatible group within the current universe.

If two or more players share the same chat group ID, those players are eligible to voice chat with each other based on their age-check status, voice chat eligibility, and communication settings.

This method is server-side only and intended for real-time use cases such as matchmaking and teleporting. Chat group IDs are unique to the current universe, may change over time, and should not be stored once the user has left the experience. While you can hold onto the data returned for the purposes of gameplay while the user is in the experience, this data should not be stored after they've left.

To use this method, you must enable Chat & Voice Groups APIs in Experience Settings ⟩ Communication in Roblox Studio and agree to the Roblox Terms of Use.

In Roblox Studio this API is only available when the experience is running in Team Test.

Parameters

NameTypeDefaultDescription
playersInstancesA list of Players currently in the experience to evaluate for voice chat compatibility.

Returns

TypeDescription
ArrayA sorted array of arrays of chat group ID strings. Players who share a matching chat group ID are eligible to voice chat with each other.
FieldValue
tags["Yields"]
securityNone
thread safetyUnsafe
capabilities["Audio","Chat"]

Code samples: View on Creator Hub (VoiceChatService-Chat-Groups-Teleport, VoiceChatService-GetChatGroupsAsync).

VoiceChatService:IsVoiceEnabledForUserIdAsync

Returns whether or not the given user has voice enabled. On the client-side, this can only be used to check the voice status of the local player. On the server-side, this can only check the voice status for players in that server.

This function can throw an error if the HTTP call fails.

Parameters

NameTypeDefaultDescription
userIdUserThe Player.UserId to check.

Returns

TypeDescription
booleanIf that user has voice enabled.
FieldValue
tags["Yields"]
securityNone
thread safetyUnsafe
capabilities["Audio","Chat"]

Code samples: View on Creator Hub (VoiceChatService-IsVoiceEnabledForUserIdAsync).

Events

Inherited from Instance

NameType / ReturnsDescription
Instance.AncestryChangedFires when the Instance.Parent property of this object or one of its ancestors is changed.
Instance.AttributeChangedFires whenever an attribute is changed on the Instance.
Instance.ChildAddedFires after an object is parented to this Instance.
Instance.childAdded
Instance.ChildRemovedFires after a child is removed from this Instance.
Instance.DescendantAddedFires after a descendant is added to the Instance.
Instance.DescendantRemovingFires immediately before a descendant of the Instance is removed.
Instance.DestroyingFires immediately before (or is deferred until after) the instance is destroyed via Instance:Destroy().
Instance.StyledPropertiesChangedFires whenever any style property is changed on the instance, including when a property is set to nil.

Inherited from Object

NameType / ReturnsDescription
Object.ChangedFires immediately after a property of the object changes, with some limitations.